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build: Only build libmesagallium.la if building Gallium
2012-08-16
Marek Olšák
r600g: disable tiling for 422 formats again
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2012-08-16
Marek Olšák
r600g: fix blits of subsampled formats
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2012-08-16
Marek Olšák
r600g: fix copying between NPOT mipmapped compressed...
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2012-08-16
Marek Olšák
r600g: make F2U trans-only on r600-r700
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2012-08-16
Marek Olšák
r600g: set CB_COLOR_INFO to INVALID for disabled colorbuffer...
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2012-08-16
Marek Olšák
r600g: rename r600_resource_texture to r600_texture
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2012-08-16
Marek Olšák
r600g: always put tiled textures in VRAM
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2012-08-16
Marek Olšák
r600g: cleanup r600_resource_texture in favor of radeon_surface
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2012-08-16
Marek Olšák
r600g: remove unused parameter in r600_texture_create_object
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2012-08-16
Marek Olšák
r600g: fixup the usage flag for the flushed depth texture
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2012-08-15
Marek Olšák
radeonsi: fix build breakage after u_blitter changes
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2012-08-15
Marek Olšák
gallium/u_blitter: document custom meta helpers
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2012-08-15
Marek Olšák
r600g: disable handling of DISCARD_RANGE
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2012-08-15
Marek Olšák
r600g: implement timestamp query and get_timestamp...
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2012-08-15
Marek Olšák
r600g: enable MSAA on evergreen by default
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2012-08-15
Marek Olšák
r600g: implement copying between MSAA textures
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2012-08-15
Marek Olšák
r600g: implement MSAA color resolve
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2012-08-15
Marek Olšák
r600g: implement MSAA depth-stencil decompression and...
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2012-08-15
Marek Olšák
r600g: implement TXQ_LZ opcode
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2012-08-15
Marek Olšák
r600g: implement MSAA rendering and texturing for evergreen...
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2012-08-15
Marek Olšák
r600g: implement set_sample_mask
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2012-08-15
Marek Olšák
r600g: implement alpha-to-coverage
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2012-08-15
Marek Olšák
r600g: implement alpha-to-one
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2012-08-15
Marek Olšák
r600g: remove support for 3-channel colorbuffers
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2012-08-15
Marek Olšák
configure.ac: bump libdrm_radeon requirement to 2.6.38
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2012-08-15
Marek Olšák
winsys/radeon: print error if CS is overflowed
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2012-08-15
Marek Olšák
gallium/u_blitter: implement X and Y texture flipping
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2012-08-15
Marek Olšák
gallium/u_blitter: implement blitting multisample resources
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2012-08-15
Marek Olšák
gallium: add TGSI support for multisample textures
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2012-08-15
Marek Olšák
gallium/tgsi: fix TGSI text parser
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2012-08-15
Marek Olšák
gallium/u_blit: set dst format from pipe_resource,...
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2012-08-15
Marek Olšák
gallium: make pipe_box signed in order to represent...
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2012-08-15
Marek Olšák
st/mesa: don't clamp fragment color with integer colorbuffer
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2012-08-15
Marek Olšák
mesa: flush vertices in test_framebuffer_completeness
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2012-08-07
Marek Olšák
r600g: remove unused parameters in texture functions
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2012-08-04
Marek Olšák
radeonsi: fix build failure after blitter changes
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2012-08-04
Marek Olšák
r600g: precompute color buffer state in pipe_surface...
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2012-08-04
Marek Olšák
r600g: precompute depth buffer state in pipe_surface...
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2012-08-04
Marek Olšák
r600g: simplify create_surface
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2012-08-04
Marek Olšák
r600g: drop the old texture allocation code
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2012-08-04
Marek Olšák
r600g: make sure copying of all texture formats is...
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2012-08-04
Marek Olšák
gallium/u_blitter: add a query for checking whether...
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2012-08-04
Marek Olšák
r600g: don't decompress depth or stencil if there isn...
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2012-08-04
Marek Olšák
r600g: correct texture memory size for Z32F_S8X24 on...
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2012-08-04
Marek Olšák
gallium/u_blitter: remove fallback for stencil copy...
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2012-08-04
Marek Olšák
gallium/u_blitter: add ability to blit only depth or...
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2012-08-04
Marek Olšák
gallium: define PIPE_MASK_RGBAZS
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2012-08-04
Marek Olšák
gallium/u_blitter: minor cleanup
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2012-08-04
Marek Olšák
gallium/tgsi: fixup texture name strings
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2012-08-04
Marek Olšák
gallium/u_blitter: set sample mask to ~0
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2012-08-04
Marek Olšák
gallium/u_blit: bail out if src is a multisample texture
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2012-08-04
Marek Olšák
gallium/u_blit: check nr_samples before using resource_copy_...
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2012-08-04
Marek Olšák
gallium: set sample mask to ~0 for clear, blit and...
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2012-07-23
Marek Olšák
st/mesa: fix DDY opcode for FBOs
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2012-07-23
Marek Olšák
st/mesa: set the centroid qualifier in fragment shader...
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2012-07-23
Marek Olšák
st/mesa: flush the glBitmap cache before changing framebuffe...
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2012-07-23
Marek Olšák
st/mesa: set the correct window renderbuffer internal...
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2012-07-23
Marek Olšák
mesa: fix format checking when doing a multisample...
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2012-07-22
Marek Olšák
st/mesa: remove st_flush_bitmap wrapper
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2012-07-18
Marek Olšák
r600g: setup streamout before calling last r600_need_cs_spac...
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2012-07-18
Marek Olšák
r600g: implement wait-free buffer transfer for DISCARD_RANGE
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2012-07-18
Marek Olšák
r600g: accelerate buffer copying
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2012-07-18
Marek Olšák
r600g: update R600_MAX_DRAW_CS_DWORDS to take draw...
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2012-07-18
Marek Olšák
r600g: move VGT_STRMOUT_DRAW_OPAQUE_OFFSET initialization...
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2012-07-18
Marek Olšák
r600g: only set the index type if drawing is indexed
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2012-07-18
Marek Olšák
r600g: remove debug code for streamout
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2012-07-18
Marek Olšák
r600g: inline r600_context_draw_opaque_count
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2012-07-18
Marek Olšák
r600g: fix alphatest without a colorbuffer on evergreen
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2012-07-18
Marek Olšák
r600g: fix alphatest without a colorbuffer on r6xx...
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2012-07-18
Marek Olšák
r600g: always derive alphatest state from the first...
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2012-07-18
Marek Olšák
r600g: atomize alphatest state
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2012-07-18
Marek Olšák
r600g: try to fix line stippling with lineloops
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2012-07-17
Marek Olšák
r600g: optimize uploading depth textures
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2012-07-17
Marek Olšák
r600g: remove needless wrapper r600_texture_depth_flush
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2012-07-17
Marek Olšák
r600g: init_flushed_depth_texture should be able to...
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2012-07-17
Marek Olšák
r600g: fix lockups with and enable dual source blending...
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2012-07-17
Marek Olšák
r600g: remove unused code after conversion of sampler...
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2012-07-17
Marek Olšák
r600g: convert sampler view emission into atoms
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2012-07-17
Marek Olšák
r600g: only make constant buffers dirty if there's...
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2012-07-17
Marek Olšák
r600g: properly track which textures are depth
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2012-07-17
Marek Olšák
r600g: consolidate and optimize sampler states changes...
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2012-07-17
Marek Olšák
r600g: don't invalidate texture caches when setting...
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2012-07-17
Marek Olšák
r600g: consolidate code for setting sampler views and...
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2012-07-17
Marek Olšák
r600g: remove unused flag have_depth_fb
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2012-07-17
Marek Olšák
r600g: do fine-grained vertex buffer updates
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2012-07-17
Marek Olšák
r600g: don't call inval_shader_cache in r600_context_flush...
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2012-07-17
Marek Olšák
gallium/util: add util_bit_last - finds the last bit...
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2012-07-17
Marek Olšák
r600g: fix all failing depth-stencil tests for evergreen
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2012-07-15
Marek Olšák
r600g: compute needed CS space for vertex buffers correctly
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2012-07-15
Marek Olšák
r600g: don't check the R600_GLSL130 env var
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2012-07-14
Marek Olšák
r600g: fix grammar constant_buffer -> constant_buffers
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2012-07-12
Marek Olšák
mesa,st/mesa: implement GL_RGB565 from ARB_ES2_compatibility
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2012-07-12
Marek Olšák
docs: update relnotes-8.1 and GL3 status
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2012-07-12
Marek Olšák
st/mesa: expose new transform feedback extensions
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2012-07-12
Marek Olšák
mesa: add ARB_transform_feedback_instanced extension...
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2012-07-12
Marek Olšák
mesa: implement new DrawTransformFeedback functions
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2012-07-12
Marek Olšák
mesa: implement display list support for new DrawTransformFe...
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2012-07-12
Marek Olšák
mesa: implement display list support for indexed query...
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2012-07-12
Marek Olšák
mesa: implement indexed query functions from ARB_transform_f...
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2012-07-12
Marek Olšák
mesa: implement glGet queries and error handling for...
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