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Merge pull request #3047 from akien-mga/spirv.hpp-dos2unix
2022-09-28
Malcolm Bechard
only use dead input elimination on vertex shaders
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2022-09-16
Malcolm Bechard
further updates to 67384dd18b1715
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2022-05-17
Malcolm Bechard
fix structure indexing reassignment during block merging
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2022-02-09
Malcolm Bechard
avoid leaving decorations on auto-push-constants
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2022-01-29
Malcolm Bechard
fix cases where symbols in the tree didn't get updated...
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2021-11-17
Malcolm Bechard
remove unneeded extra constructions now that pool allocation...
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2021-09-29
Malcolm Bechard
rename member variable for clarity
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2021-09-22
Malcolm Bechard
Auto push constant blocks (#2764)
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2021-09-16
Malcolm Bechard
GL_EXT_vulkan_glsl_relaxed - retarget gl_VertexID to...
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2021-09-16
Malcolm Bechard
avoid growing the global uniform block with duplicates
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2021-06-11
Malcolm Bechard
only declare compatibility gl_ variables in compatibility...
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2021-03-22
Malcolm Bechard
Don't check precision qualifiers on cross-stage checks
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2021-03-19
Malcolm Bechard
Partial fix for inconsistencies re: #2578
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2021-03-17
Malcolm Bechard
Fix issue with remapping global uniform blocks
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2021-03-16
Malcolm Bechard
fix variable capitilization. Don't initialize it in...
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2020-11-12
Malcolm Bechard
tweak local_size comparison a bit (#2456)
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2020-07-20
Malcolm Bechard
also search global variables assignment for live variables
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2020-05-21
Malcolm Bechard
fix incorrect error when multiple compilation units...
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2020-04-02
Malcolm Bechard
Shader interface matching rework to fix #2136 (#2156)
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2020-03-16
Malcolm Bechard
Fix #2005. Allow multiple compilation units to declare...
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2019-11-28
Malcolm Bechard
Fix #1981
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