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microsoft/compiler: Handle nested arrays correctly for emitting global consts
2022-12-02
Jesse Natalie
microsoft/compiler: Handle nested arrays correctly...
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2022-12-02
Jesse Natalie
compiler: Handle nested arrays correctly for computing...
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2022-08-25
Jesse Natalie
mesa: Expose GL_NV_ES1_1_compatibility
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2022-08-18
Jesse Natalie
microsoft/compiler: Discard shouldn't be marked readnone
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2022-08-09
Jesse Natalie
ci/windows: Disable Windows builds while the runner...
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2022-06-01
Jesse Natalie
wgl, d3d12: Handle front buffer writes for double-buffered...
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2022-05-18
Jesse Natalie
dzn: Add new parameter to vk_image_view_init call
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2022-05-18
Jesse Natalie
d3d12: MSVC warning around operator precedence causing...
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2022-05-18
Jesse Natalie
d3d12: Don't use VLAs
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2022-05-18
Jesse Natalie
d3d12: Include windows.h on Windows before dxgicommon.h
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2022-01-31
Jesse Natalie
d3d12: ARB_transform_feedback3
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2022-01-31
Jesse Natalie
d3d12: Handle indexed queries
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2022-01-31
Jesse Natalie
d3d12: Fix xfb varying matching for vars with location_frac
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2022-01-31
Jesse Natalie
d3d12: Unpack multi-stream varyings
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2022-01-31
Jesse Natalie
microsoft/compiler: Support multiple GS output streams
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2022-01-31
Jesse Natalie
microsoft/compiler: Correctly support I/O on variables...
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2022-01-31
Jesse Natalie
d3d12: ARB_transform_feedback2
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2022-01-31
Jesse Natalie
d3d12: Switch primitives-generated query to use XFB...
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2022-01-31
Jesse Natalie
d3d12: Rewrite subquery logic
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2022-01-31
Jesse Natalie
d3d12: Compute transform UBO0 is actually binding 1
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2022-01-31
Jesse Natalie
d3d12: Implement DrawAuto aka DrawTransformFeedback
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2022-01-31
Jesse Natalie
d3d12: Move "fake" SO buffer handling to compute transforms...
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2022-01-31
Jesse Natalie
d3d12: Move compute transform state save/restore to...
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2022-01-31
Jesse Natalie
d3d12: Add a compute transform for draw auto
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2022-01-31
Jesse Natalie
d3d12: Add a couple compute transforms for "fake" SO...
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2022-01-31
Jesse Natalie
d3d12: Add a comment for what the existing compute...
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2022-01-31
Jesse Natalie
d3d12: SO buffer filled size is only 32-bit
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2022-01-31
Jesse Natalie
d3d12: Move indirect compute to real indirect dispatches
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2022-01-31
Jesse Natalie
d3d12: Support transform feedback pause/resume
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2022-01-31
Jesse Natalie
d3d12: Include SO buffer count as a PSO dirty bit
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2022-01-31
Jesse Natalie
d3d12: Add UAV barriers for UAVs that are being used...
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2022-01-31
Jesse Natalie
d3d12: Fix compute transform for multi-draw indirect...
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2022-01-31
Jesse Natalie
microsoft/compiler: Fix UAV resource ID counting for...
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2022-01-24
Jesse Natalie
mesa/st: Lower user clip planes for tess eval too
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2022-01-14
Jesse Natalie
docs: Update d3d12 feature list
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2022-01-14
Jesse Natalie
d3d12: Support ARB_framebuffer_no_attachments
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2022-01-14
Jesse Natalie
d3d12: When no framebuffer attachments are present...
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2022-01-14
Jesse Natalie
d3d12: When no framebuffer attachments are present...
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2021-12-30
Jesse Natalie
microsoft/compiler: Fix LOD instruction to return 2...
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2021-12-30
Jesse Natalie
d3d12: Enable texture gather
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2021-12-30
Jesse Natalie
d3d12: Handle cubemap gather on int cubemaps
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2021-12-30
Jesse Natalie
microsoft/compiler: Position should always be no-perspective
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2021-12-30
Jesse Natalie
d3d12: Enable cubemap arrays
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2021-12-30
Jesse Natalie
d3d12: Replace pipe cap literals with D3D12 defines...
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2021-12-27
Jesse Natalie
CI: Trigger Windows build on softpipe changes
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2021-12-27
Jesse Natalie
softpipe: Add a dummy field to sp_fragment_shader_variant_key
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2021-12-20
Jesse Natalie
microsoft/compiler: Load synthesized sysvals via lowered io
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2021-12-20
Jesse Natalie
microsoft/compiler: Delete non-sysval deref load/store...
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2021-12-20
Jesse Natalie
microsoft/compiler: Lower io
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2021-12-20
Jesse Natalie
microsoft/compiler: Support lowered io (nir_intrinsic_load_i...
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2021-11-15
Jesse Natalie
microsoft/clc: Add a test for arg metadata
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2021-11-15
Jesse Natalie
clc: Use kernel_arg_type_qual string to add const type...
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2021-11-02
Jesse Natalie
microsoft/compiler: Use textures for SRVs
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2021-11-02
Jesse Natalie
util/hash_table: Clear special 0/1 entries for u64...
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2021-09-08
Jesse Natalie
docs: Update Windows llvmpipe doc for driver split
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2021-09-08
Jesse Natalie
wgl: Refactor drivers to a libgallium_wgl.dll
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2021-09-08
Jesse Natalie
wgl: Make overridden entrypoints local to stw_ext_context
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2021-09-08
Jesse Natalie
wgl: Move wgl* non-extension definitions to libgl-gdi
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2021-09-08
Jesse Natalie
wgl: Move opengl32.def to target instead of frontend
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2021-09-08
Jesse Natalie
wgl: Don't use BUILD_GL32 for wgl frontend
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2021-09-08
Jesse Natalie
static-glapi: Fix MSVC preprocessor definitions
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2021-09-08
Jesse Natalie
wgl: Fix unit test when using shared glapi
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2021-09-08
Jesse Natalie
mapi: Fix shared-glapi build with MSVC
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2021-09-05
Jesse Natalie
ci/windows: Build spirv-to-dxil
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2021-09-05
Jesse Natalie
spirv2dxil: Fix build after spirv_to_dxil signature...
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2021-08-16
Jesse Natalie
CI: Update Windows quick_gl baseline for mysterious...
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2021-07-29
Jesse Natalie
microsoft/clc: Add a test for compiling a kernel with...
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2021-07-29
Jesse Natalie
microsoft/compiler: Implement texture loads from UAVs
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2021-01-22
Jesse Natalie
main: Undefine MemoryBarrier for Windows
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2021-01-05
Jesse Natalie
d3d12: Don't allocate mappable textures
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2021-01-05
Jesse Natalie
d3d12: Use an appropriate pipe resource usage for map...
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2021-01-05
Jesse Natalie
d3d12: Use buffer pipe usage to inform allocation
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2020-12-28
Jesse Natalie
microsoft/clc: Hook up printf
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2020-12-02
Jesse Natalie
clover: Use .def files for exports on Windows
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2020-12-02
Jesse Natalie
clover/api: Support MSVC
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2020-12-02
Jesse Natalie
clover/core: Support MSVC
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2020-12-02
Jesse Natalie
clover/llvm: Work around MSVC quirks
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2020-12-02
Jesse Natalie
clover: Fix property_element::as for MSVC
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2020-12-02
Jesse Natalie
meson: Adjust Clover's required LLVM modules
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2020-12-02
Jesse Natalie
clover: Add version.lib dependency for Clang on Windows
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2020-12-02
Jesse Natalie
clover: Support LLVM coming from CMake instead of config...
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2020-12-02
Jesse Natalie
clover: Add opencl-native build flag
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2020-12-02
Jesse Natalie
gallium: Remove unnecessary forward declaration of...
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2020-12-02
Jesse Natalie
gallium: Include winsock lib as a dependency for Windows
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2020-12-02
Jesse Natalie
driconf: Avoid empty macro resulting in empty initializer...
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2020-12-02
Jesse Natalie
util: Add os_get_page_size query
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2020-12-02
Jesse Natalie
windows: Always set NOMINMAX to remove min/max macros
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2020-09-25
Jesse Natalie
vtn/opencl: Switch fma to conditionally use libclc...
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2020-09-25
Jesse Natalie
vtn/opencl: Only use libclc ldexp when lower_ldexp...
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2020-09-25
Jesse Natalie
vtn/opencl: Switch some nir-sequence ops to use libclc
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2020-08-17
Jesse Natalie
nir/vtn: Support OpOrdered and OpUnordered opcodes
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2020-08-17
Jesse Natalie
nir/vtn: Handle LessOrGreater deprecated opcode
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2020-08-17
Jesse Natalie
nir/vtn: Support SpvOpIsFinite via fisfinite
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2020-08-17
Jesse Natalie
nir: Add fisfinite op
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2020-08-17
Jesse Natalie
nir/vtn: Support SpvOpIsNormal via fisnormal
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2020-08-17
Jesse Natalie
nir: Add fisnormal op
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2020-08-17
Jesse Natalie
mesa: Move ATTRIBUTE_NOINLINE for glsl_to_tgsi_visitor...
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2020-07-24
Jesse Natalie
nir/vtn: Add support for 8 and 16 vector ball/bany
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2020-07-24
Jesse Natalie
nir: Support 8 and 16 component vectors for reduceable...
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2020-07-24
Jesse Natalie
nir: Support algebraic opts on vectors larger than 4
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