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Fix unused uniform bug in EGL robustness tests
2016-03-24
Mika Isojärvi
Allow more alternative forms of scalar reflect function
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2016-03-24
Mika Isojärvi
Use supported number of atomic counters in opaque indexing...
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2016-03-24
Mika Isojärvi
Create texture in negative CompressedTexSubImage()...
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2016-03-22
Mika Isojärvi
Set bit in blit mask to settle ambiguity
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2016-03-22
Mika Isojärvi
Skip matrix transpose tests on non GLES2 implementations
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2016-03-21
Mika Isojärvi
Enable blending for floating point formats
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2016-03-21
Mika Isojärvi
Always disable blending for 32bit float formats
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2016-03-21
Mika Isojärvi
Add image layout transitions to pipeline barrier tests
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2016-03-21
Mika Isojärvi
Fix GLES31 format counts in draw buffers indexed tests
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2016-03-18
Mika Isojärvi
Remove non-color renderable formats from draw buffer...
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2016-03-18
Mika Isojärvi
Fix typo in negative buffer API tests
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2016-03-17
Mika Isojärvi
Remove invalid precision macro negative tests
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2016-03-17
Mika Isojärvi
Make sure invalid programs and shaders are invalid
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2016-03-17
Mika Isojärvi
Turn on well defined signed integer overflow
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2016-03-16
Mika Isojärvi
Fix geometry point size extension check
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2016-03-16
Mika Isojärvi
Fix cube map array extension checks in opaque indexing...
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2016-03-14
Mika Isojärvi
Properly reset GL error state
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2016-03-14
Mika Isojärvi
Remove invalid duplicate checks for negative texture...
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2016-03-14
Mika Isojärvi
Fix out of bounds access in draw buffers indexed tests
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2016-03-10
Mika Isojärvi
Remove cube map tests affected by HW issues.
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2016-03-10
Mika Isojärvi
Check cube map array support in opaque indexing tests
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2016-03-10
Mika Isojärvi
Fix out of bounds access in internal format query tests
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2016-03-10
Mika Isojärvi
Query profile mask to correct variable in context test
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2016-03-10
Mika Isojärvi
Remove invalid call to detach rbo from default fbo
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2016-03-10
Mika Isojärvi
Check that glReadnPixels() is supported in negative...
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2016-03-10
Mika Isojärvi
Add robustness extensions to GL wrappers
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2016-03-10
Mika Isojärvi
Don't require GL config for deqp packages
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2016-03-09
Mika Isojärvi
Make deqp build reproducible
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2016-03-02
Mika Isojärvi
Remove duplicate test issues filter caused by merges
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2016-02-25
Mika Isojärvi
Add final Vulkan feature support check to DeqpTestRunner
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2016-02-24
Mika Isojärvi
Remove GLES2 texture unit tests from the mustpass.
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2016-02-24
Mika Isojärvi
Update min multicontext count to 32
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2016-02-23
Mika Isojärvi
Pipeline barrier test fixes.
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2016-02-22
Mika Isojärvi
Add multicontext creation tests for EGL.
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2016-02-22
Mika Isojärvi
Add native window resizing to swap buffers with damage...
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2016-02-19
Mika Isojärvi
Add native window resizing to buffer age tests
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2016-02-19
Mika Isojärvi
Skip negative alignment check when alignment is 1
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2016-02-19
Mika Isojärvi
Improve egluNativeDisplay.
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2016-02-19
Mika Isojärvi
Add missing getPlatformAttributes() method to X11 EGL...
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2016-02-19
Mika Isojärvi
Add timeout to eglClientWaitSync() tests.
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2016-02-18
Mika Isojärvi
Fix EGLImage format compatibility check.
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2016-02-18
Mika Isojärvi
Remove unnecessary current context from reusable sync...
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2016-02-17
Mika Isojärvi
Report QualityWarning if resize doesn't crop image...
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2016-02-17
Mika Isojärvi
Don't require supported binary formats in negative...
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2016-02-12
Mika Isojärvi
Add Vulkan support to DeqpTestRunner and mustpass script.
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2016-02-12
Mika Isojärvi
Remove extension cache from glu::ContextInfo.
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2016-02-12
Mika Isojärvi
Remove native pixmap matching rule since it can't be...
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2016-02-11
Mika Isojärvi
Add version 0.3.4 parsing support to xeTestResultParser.
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2016-02-11
Mika Isojärvi
Add Vulkan assets to apk when building for Android...
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2016-02-05
Mika Isojärvi
Update Android mustpass build script copyright header.
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2016-02-04
Mika Isojärvi
Don't require surfaceless context in negative partial...
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2016-02-03
Mika Isojärvi
Fix compiler warnings when converting png_uint_32 to...
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2016-02-03
Mika Isojärvi
Don't require gpu_shader5 in const expression indexing...
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2016-02-03
Mika Isojärvi
Remove GLES2 texture unit tests from the mustpass.
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2016-02-03
Mika Isojärvi
Don't require supported binary formats in negative...
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2016-02-03
Mika Isojärvi
Use compatible texture formats in negative blit tests.
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2016-02-03
Mika Isojärvi
Remove multiwindow EGL tests from mustpass.
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2016-02-03
Mika Isojärvi
Update geometry and tessellation shader limits.
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2016-02-03
Mika Isojärvi
Remove tests cases and checks assuming native handles...
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2016-02-03
Mika Isojärvi
Allow helper invocations inside primitive.
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2016-02-03
Mika Isojärvi
Allow color to change once in dithering disabled gradient...
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2016-02-02
Mika Isojärvi
Load libui.so lazily in android_native EGLImage tests.
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2016-02-02
Mika Isojärvi
Remove tests using internal Android APIs from EGL mustpass
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2016-02-01
Mika Isojärvi
Check extension support before queries in texture size...
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2016-02-01
Mika Isojärvi
Fix uniform precision qualifier mismatch in GLES3 conditiona...
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2016-02-01
Mika Isojärvi
Fix custom loop test missing declarations and outputs.
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2016-02-01
Mika Isojärvi
Add copy image snorm tests back to mustpass.
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2016-01-29
Mika Isojärvi
Add fixed tests back to mustpass set.
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2016-01-28
Mika Isojärvi
Check texture buffer support in texture format tests.
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2016-01-28
Mika Isojärvi
Fix false positives when results are nan in ssbo tests.
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2016-01-28
Mika Isojärvi
Check also client extensions in eglGetProcAddress tests.
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2016-01-28
Mika Isojärvi
Make EGL extension function naming consistent with...
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2016-01-26
Mika Isojärvi
Check ssbo limits properly in opaque indexing tests.
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2016-01-26
Mika Isojärvi
Check OpenVG support in negative EGL api tests.
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2016-01-26
Mika Isojärvi
Fix undefined trailing data in pipeline barrier tests.
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2016-01-25
Mika Isojärvi
Limit number of memory allocations to 4000.
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2016-01-22
Mika Isojärvi
Clear message log at the beginning of async debug tests.
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2016-01-22
Mika Isojärvi
Fix uniform block precision matching bug
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2016-01-21
Mika Isojärvi
Properly clean up data in buffer upload test deinit().
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2016-01-21
Mika Isojärvi
Fix layout binding tests resolution issue.
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2016-01-21
Mika Isojärvi
Add missing tessellation shader extension check to...
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2016-01-21
Mika Isojärvi
Snap values to 3x3 grid in vertex array tests
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2016-01-21
Mika Isojärvi
Clear renderbuffers to fixed bit pattern in copy image...
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2016-01-20
Mika Isojärvi
Clamp lod values when sampling 2D array texture.
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2016-01-19
Mika Isojärvi
Pass boolean values correctly to shaders.
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2016-01-13
Mika Isojärvi
Use device limits in api object management tests.
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2016-01-13
Mika Isojärvi
Bug fixes to render pass tests.
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2016-01-13
Mika Isojärvi
Fix bugs in pipeline barrier tests.
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2016-01-12
Mika Isojärvi
Fix memory allocation percent size rounding error.
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2016-01-12
Mika Isojärvi
Fixes to pipeline barrier tests
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2016-01-11
Mika Isojärvi
Increase GLES2 fbo comparison threshold to 0.03
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2016-01-06
Mika Isojärvi
Fix pipeline barrier test issues
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2016-01-06
Mika Isojärvi
Fix issues in memory tests.
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2016-01-04
Mika Isojärvi
Change formats used in render pass tests.
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2015-12-18
Mika Isojärvi
Initial pipeline barrier tests.
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2015-12-10
Mika Isojärvi
Fix command buffer allocation count.
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2015-12-03
Mika Isojärvi
Fix vulkan memory mapping test bugs
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2015-12-02
Mika Isojärvi
Initial simple Vulkan memory mapping tests
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2015-12-02
Mika Isojärvi
Add initial Vulkan memory allocation tests.
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2015-11-11
Mika Isojärvi
Add SHA1 functions to decpp.
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