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added missing flags switch: VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
2015-11-17
Peter Gal
Fix spirv tools hash
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2015-11-12
Peter Gal
Improve file and namespace names
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2015-11-12
Peter Gal
ShaderRenderCase: add anonymous namespace and fix error...
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2015-11-12
Peter Gal
ShaderRenderCase: renamed static variables
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2015-11-12
Peter Gal
ShaderDiscardTests: use MovePtr when returning a ShaderDisca...
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2015-11-12
Peter Gal
ShaderRenderCase: allow uniforms in all shader stages
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2015-11-12
Peter Gal
ShaderRenderCase: remove UniquePtr from the AllocationSp...
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2015-11-12
Peter Gal
ShaderDiscardTests: use anonymous namespace
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2015-11-12
Peter Gal
ShaderRenderCase: improve filter mode mapping
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2015-11-12
Peter Gal
ShaderRenderCase: use default allocator provided by...
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2015-11-12
Peter Gal
ShaderRenderCase: multiple texture handling improvements
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2015-11-12
Peter Gal
ShaderRenderCase: minor style fixes (indentation)
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2015-11-12
Peter Gal
ShaderRenderCase: use the host ptr from the Allocation...
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2015-11-12
Peter Gal
ShaderRenderCase: use utility method to invalidate...
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2015-11-12
Peter Gal
ShaderRenderCase: correctly specify the bufferRowLength...
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2015-11-12
Peter Gal
ShaderRenderCase: update based on review
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2015-11-12
Peter Gal
ShaderRenderCase: remove leftover vktTexture.* files...
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2015-11-12
Peter Gal
ShaderRenderCase: minor style fixes.
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2015-11-12
Peter Gal
ShaderRenderCase: moved texture utiles from vktTexture...
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2015-11-12
Peter Gal
ShaderRenderCase: rebase implementation on sdk-0.9
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2015-11-12
Peter Gal
ShaderRenderCase: moved VkImage creation from the Texture2D...
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2015-11-12
Peter Gal
ShaderDiscardTests: minor code cleanup
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2015-11-12
Peter Gal
ShaderRenderCase: updated naming of a few image information...
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2015-11-12
Peter Gal
ShaderRenderCase: use safe containers for uniform informatio...
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2015-11-12
Peter Gal
ShaderRenderCase: use safe containers for vertex buffers...
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2015-11-12
Peter Gal
ShaderRenderCase: fix initializer syntax when creating...
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2015-11-12
Peter Gal
ShaderRenderCase: add const qualifiers
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2015-11-12
Peter Gal
ShaderRenderCase: use ConstPixelBufferAcccess to copy...
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2015-11-12
Peter Gal
ShaderRenderCase:
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2015-11-12
Peter Gal
ShaderRenderCase: style fixes
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2015-11-12
Peter Gal
ShaderRenderCase: fix typo eigth -> eight
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2015-11-12
Peter Gal
ShaderRenderCase: Remove template argument from the...
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2015-11-12
Peter Gal
ShaderRenderCase: minor cleanup
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2015-11-12
Peter Gal
ShaderRenderCase: Add discard tests
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2015-11-12
Peter Gal
ShaderRenderCase: remove dummy test-cases
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2015-11-12
Peter Gal
ShaderRenderCase: style-fixes
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2015-11-12
Peter Gal
ShaderRenderCase: Add matrix (a_matx) and user (a_inx...
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2015-11-12
Peter Gal
ShaderRenderCase: Fix texture support
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2015-11-12
Peter Gal
ShaderRenderCase: Add addUniform call which have a...
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2015-11-12
Peter Gal
ShaderRenderCase: bit of cleanup
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2015-11-12
Peter Gal
ShaderRenderCase: Move creation of tests to a separeate...
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2015-11-12
Peter Gal
ShaderRenderCase: Add texture/sampler support
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2015-11-12
Peter Gal
ShaderRenderCase: Typo fix for binding location
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2015-11-12
Peter Gal
ShaderRenderCase: Add some basic predefined uniforms...
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2015-11-12
Peter Gal
ShaderRenderCase: Add previously missed copyright info...
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2015-11-12
Peter Gal
ShaderRenderCase: Remove m_name for the ShaderRenderCaseInst...
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2015-11-12
Peter Gal
ShaderRenderCase: Fix indentation
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2015-11-12
Peter Gal
ShaderRenderCase: Add cleanup code for buffers and...
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2015-11-12
Peter Gal
ShaderRenderCase: Make the addUniform a template method
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2015-11-12
Peter Gal
ShaderRenderCase: Add methods for specifying custom...
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2015-11-12
Peter Gal
ShaderRenderCase: Reworked the way to add uniforms...
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2015-11-12
Peter Gal
ShaderRenderCase: Add a single uniform to try out the api
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2015-11-12
Peter Gal
ShaderRenderCase: Group together the basic attributes...
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2015-11-12
Peter Gal
ShaderRenderCase: Connect additional a_coords input...
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2015-11-12
Peter Gal
ShaderRenderCase: Added initial Vulkan rendering
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2015-11-12
Peter Gal
ShaderRenderCase: Templatize ShaderRenderCase to help...
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2015-11-12
Peter Gal
ShaderRenderCase: Add basic reference drawing
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2015-11-12
Peter Gal
ShaderRenderCase: Initial skeleton
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2015-08-06
Peter Gal
Have at least one array for the triangle api test.
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