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Update known_good.json
2017-05-17
steve-lunarg
WIP: HLSL: add ability to pass struct buffers with...
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2017-05-15
steve-lunarg
WIP: track declared builtin type [proposal]
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2017-05-03
steve-lunarg
HLSL: implement [unroll] and [loop] attributes
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2017-05-03
steve-lunarg
Fix iomapper build warnings
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2017-05-02
steve-lunarg
HLSL: Implement missing GatherCmp
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2017-04-28
steve-lunarg
HLSL: Allow empty struct initializers
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2017-04-26
steve-lunarg
HLSL: add standard sample position return form of GetSampleP...
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2017-04-25
steve-lunarg
HLSL: Add ConstantBuffer<T> syntax
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2017-04-21
steve-lunarg
HLSL: add error for expected comparison sampler in...
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2017-04-20
steve-lunarg
HLSL: fix for byte address buffers in fn parmeters
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2017-04-20
steve-lunarg
HLSL: add readonly qualifier to tbuffer, so they end...
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2017-04-20
steve-lunarg
WIP: HLSL: hlsl register class iomapping
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2017-04-20
steve-lunarg
HLSL: cast non-int types to uint on Load/Store indexes
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2017-04-18
steve-lunarg
WIP: HLSL: add refection queries for structuredbuffer...
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2017-04-14
steve-lunarg
WIP: HLSL: add Append/ConsumeBuffer support
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2017-04-14
steve-lunarg
WIP: HLSL: structuredbuffer counter functionality
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2017-04-10
steve-lunarg
HLSL: fix return type for isfinite
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2017-04-07
steve-lunarg
HLSL: cast bracket dereference index to int type if...
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2017-04-05
steve-lunarg
HLSL: allow non-vec3 tessellation coordinate declarations
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2017-04-04
steve-lunarg
Decompose OpIsFinite to avoid capability restrictions
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2017-04-04
steve-lunarg
WIP: HLSL: Support InputPatch variables in patch constant...
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2017-04-03
steve-lunarg
HLSL: fix GS implementation for EP wrapping
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2017-04-03
steve-lunarg
HLSL: handle PCF input to DS in arbitrary argument...
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2017-04-02
steve-lunarg
Refactor TType::contains* methods (nonfunctional)
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2017-03-31
steve-lunarg
WIP: HLSL: force uncombined flag off for Buffer<>
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2017-03-31
steve-lunarg
HLSL: fix crash on empty sequence node passed to intrinsic...
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2017-03-31
steve-lunarg
HLSL: pass tessellation execution modes through to...
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2017-03-30
steve-lunarg
HLSL: HS return is arrayed to match SPIR-V semantics
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2017-03-30
steve-lunarg
HLSL: strip off array dimension when assign locations...
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2017-03-30
steve-lunarg
HLSL: require tessellation factors to be fixed size...
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2017-03-30
steve-lunarg
HLSL: support per control point patch const fn invocation
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2017-03-24
steve-lunarg
HLSL: allow length() on scalars
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2017-03-24
steve-lunarg
HLSL: fix crash on empty struct return from entry point
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2017-03-20
steve-lunarg
HLSL: use prefix for builtin functions names to avoid...
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2017-03-19
steve-lunarg
WIP: HLSL: propagate readonly qualifier for buffer...
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2017-03-17
steve-lunarg
WIP: HLSL: Buffer types should be unsampled.
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2017-03-10
steve-lunarg
Preserve signedness in SPV image query ops
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2017-03-10
steve-lunarg
WIP: HLSL: preserve empty structures after splitting
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2017-03-09
steve-lunarg
Enable GatherCmpRed. Green/Blue/Alpha cannot be supported.
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2017-03-08
steve-lunarg
HLSL: use LOD form of ImageQuerySize when needed.
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2017-03-06
steve-lunarg
WIP: HLSL: Fix ordering defect if global SB decl after...
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2017-02-28
steve-lunarg
HLSL: small fix for index type in f16tof32 opcode
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2017-02-27
steve-lunarg
WIP: HLSL: add f16tof32 and f32tof16 decompositions.
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2017-02-26
steve-lunarg
WIP: HLSL: add structuredbuffer pass by reference in...
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2017-02-22
steve-lunarg
Add reflection queries for thread local size and ssbo...
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2017-02-21
steve-lunarg
HLSL: implement 4 (of 6) structuredbuffer types
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2017-02-10
steve-lunarg
Add basic HS/DS implementation.
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2017-02-07
steve-lunarg
HLSL: remove pervertex output blocks
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2017-02-07
steve-lunarg
HLSL: fix copies between arrays of structs of builtins...
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2017-02-07
steve-lunarg
HLSL: Type sanitization: create non-IO types for var...
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2017-01-19
steve-lunarg
HLSL: fix dereferencing when copying split structures...
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2017-01-09
steve-lunarg
WIP: add other builtins to interstage IO
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2017-01-03
steve-lunarg
Add EOpD3DCOLORtoUBYTE4 decomposition
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2017-01-03
steve-lunarg
HLSL: allow destination swizzles when writing RWTexture...
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2016-12-29
steve-lunarg
HLSL default function parameters
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2016-12-27
steve-lunarg
HLSL: allow scalar type keywords as identifiers, and...
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2016-12-27
steve-lunarg
HLSL: struct splitting: assignments of hierarchical...
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2016-12-26
steve-lunarg
HLSL: inter-stage structure splitting.
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2016-12-19
steve-lunarg
HLSL: allow "sample" in expressions.
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2016-12-12
steve-lunarg
Remapper: remove debug info for IDs stripped in other...
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2016-12-07
steve-lunarg
HLSL: Recursive composite flattening
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2016-12-07
steve-lunarg
HLSL: opcode specific promotion rules for interlocked ops
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2016-12-01
steve-lunarg
allow renaming of shader entry point when creating...
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2016-11-23
steve-lunarg
HLSL: add intrinsic function implicit promotions
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2016-11-22
steve-lunarg
WIP: HLSL: Add GS support
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2016-11-16
steve-lunarg
HLSL: allow "sample" as a valid identifier.
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2016-11-16
steve-lunarg
HLSL: use HLSL parser to parse HLSL intrinsic prototypes...
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2016-11-13
steve-lunarg
HLSL: allow promotion from 1-vector types to scalars...
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2016-11-11
steve-lunarg
HLSL: Allow expressions in attributes
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2016-11-01
steve-lunarg
Add UAV (image) binding offset and HLSL register support
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2016-11-01
steve-lunarg
Fix build warnings in remapper, re-indent for glslang...
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2016-10-31
steve-lunarg
HLSL: Add min*{float,int,uint} types
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2016-10-31
steve-lunarg
HLSL: implement numthreads for compute shaders
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2016-10-26
steve-lunarg
HLSL: allow component-wise operations for logical ...
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2016-10-26
steve-lunarg
HLSL: Enable component-wise vector comparisons from...
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2016-10-21
steve-lunarg
WIP: avoid strtok
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2016-10-20
steve-lunarg
HLSL: fix defect in EOpMethodSampleCmp* texture decomposition
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2016-10-19
steve-lunarg
Move promote methods to TIntermediate class
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2016-10-19
steve-lunarg
HLSL: phase 4 of rwtexture support: add image atomics
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2016-10-18
steve-lunarg
HLSL: Fix unary and binary operator type conversion...
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2016-10-15
steve-lunarg
HLSL: phase 3c: add option to use Unknown storage format
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2016-10-15
steve-lunarg
HLSL: phase 3b: Texture methods remember and return...
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2016-10-15
steve-lunarg
HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier...
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2016-10-13
steve-lunarg
HLSL: allow multi-dimensional arrays
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2016-10-12
steve-lunarg
HLSL: phase 2e: introduce lower level addBinaryNode...
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2016-10-12
steve-lunarg
HLSL: phase 2d: minor cleanup, & allow operator[] on...
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2016-10-12
steve-lunarg
HLSL: phase 2c: use lValueErrorCheck in HLSL FE
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2016-10-12
steve-lunarg
HLSL: phase 2b: add l-value operator[] for RWTexture...
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2016-10-12
steve-lunarg
HLSL: phase 2a: add r-value operator[] for RWTexture...
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2016-10-06
steve-lunarg
HLSL: phase 1: add RWTexture and RWBuffer
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2016-10-05
steve-lunarg
Check for out-of-range bindings during IO mapping.
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2016-10-04
steve-lunarg
HLSL: fix for flattening assignments from non-symbol...
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2016-10-02
steve-lunarg
add reflection queries to return a TType. Fix minor...
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2016-10-01
steve-lunarg
Change binding auto-map to use provided offsets.
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2016-09-30
steve-lunarg
Add a test for buffer auto-binding assignment.
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2016-09-29
steve-lunarg
Restrict uniform array flattening to sampler and texture...
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2016-09-27
steve-lunarg
HLSL: allow implicit array sizing.
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2016-09-26
steve-lunarg
GLSL: Add binding map tests
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2016-09-22
steve-lunarg
Fix defects in uniform array flattening
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2016-09-22
steve-lunarg
Flatten uniform arrays
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