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st/mesa: suppress async glthread flushing for GLX_EXT_texture_from_pixmap
2022-11-23
Marek Olšák
st/mesa: suppress async glthread flushing for GLX_EXT_textur...
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2022-11-09
Marek Olšák
radeonsi/gfx11: fix compute scratch buffer - WAVES...
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2022-10-29
Marek Olšák
radeonsi: force the MSAA resolve shader to use 1 clause...
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2022-10-29
Marek Olšák
nir: add nir_intrinsic_optimization_barrier_vgpr_amd...
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2022-10-19
Marek Olšák
driconf: add a workaround for Cossacks 3
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2022-10-19
Marek Olšák
driconf: add a workaround for a cursor issue with kwin_wayland
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2022-10-19
Marek Olšák
cso: make memcmp and hash computation use a literal...
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2022-10-19
Marek Olšák
cso: inline more functions because some parameters...
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2022-10-19
Marek Olšák
cso: don't destroy CSOs that are saved
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2022-10-19
Marek Olšák
cso: fix broken optimization for sampler state lookups
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2022-10-19
Marek Olšák
cso: constify some parameters to remove typecasts
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2022-10-19
Marek Olšák
cso: start without u_vbuf by default if it's not always...
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2022-10-19
Marek Olšák
glthread: don't sync for glIsEnabled(GL_BLEND, GL_LIGHTING...
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2022-10-19
Marek Olšák
glthread remove the unused *last pointer from unmarshal...
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2022-10-19
Marek Olšák
glthread: merge and collapse glBindBuffer calls that...
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2022-10-19
Marek Olšák
gl_marshal.py: C style fixups
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2022-10-19
Marek Olšák
gallium/u_threaded: don't call simplify_draw_info redundantly
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2022-10-19
Marek Olšák
glthread: rewrite CallList merging and do it in the...
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2022-10-19
Marek Olšák
glthread: demystify Draw function names
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2022-10-19
Marek Olšák
glapi: remove EXT and ARB suffixes from Draw functions
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2022-10-19
Marek Olšák
glthread: add more DrawArrays/Elements variants with...
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2022-10-19
Marek Olšák
glthread: use a constant expression instead of cmd_size...
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2022-10-19
Marek Olšák
gl_marshal.py: simplify print_sync_call and rename...
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2022-10-19
Marek Olšák
gl_marshal.py: inline functions for readability
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2022-10-19
Marek Olšák
gl_marshal.py: remove the -O1 hack and manual SET_...
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2022-10-19
Marek Olšák
gl_marshal.py: rework how the marshal dispatch table...
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2022-10-19
Marek Olšák
gl_marshal.py: move the unmarshal table into a separately...
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2022-10-19
Marek Olšák
gl_marshal.py: remove/simplify parameters
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2022-10-18
Marek Olšák
radeonsi: fix max_dw computation for CS preambles
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2022-10-18
Marek Olšák
winsys/amdgpu: fix (enable) preemption for chained IBs
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2022-10-18
Marek Olšák
radeonsi: rename si_create_multi_fence -> si_alloc_fence
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2022-09-26
Marek Olšák
mesa: make glPopMatrix a no-op if the matrix hasn't...
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2022-09-26
Marek Olšák
mesa: use memcmp instead of floating-point comparisons...
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2022-09-26
Marek Olšák
glthread: skip glMultMatrixf if it's identity
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2022-09-26
Marek Olšák
glthread,hud: draw per-frame values and expose the...
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2022-09-26
Marek Olšák
glthread: use 8-bit GLenum for prim modes where it...
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2022-09-26
Marek Olšák
glthread: use GLenum16 for enums, but clamp it to 0xffff...
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2022-09-26
Marek Olšák
mesa: rename GL dispatch initialization functions to...
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2022-09-26
Marek Olšák
mesa: remove deprecated comments
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2022-09-26
Marek Olšák
api_hw_select_init_h.py: simplify the code
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2022-09-26
Marek Olšák
glapi: rename 'vtxfmt' to 'beginend' to make it clear
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2022-09-26
Marek Olšák
mesa: initialize OutsideBeginEnd directly instead of...
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2022-09-26
Marek Olšák
mesa: remove unused function _mesa_get_dispatch
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2022-09-26
Marek Olšák
mesa: don't restore the dispatch at the end of glCallList
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2022-09-26
Marek Olšák
vbo: don't call _glapi_set_dispatch for GL_COMPILE_AND_EXECU...
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2022-09-26
Marek Olšák
mesa: reorder and pack gl_buffer_object
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2022-09-26
Marek Olšák
mesa: remove unused gl_buffer_object::Data and Written
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2022-09-26
Marek Olšák
mesa: restructure bind_buffer_object for better performance
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2022-09-26
Marek Olšák
mesa: inline _mesa_handle_bind_buffer_gen and correct...
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2022-09-26
Marek Olšák
mesa: inline _mesa_reference_buffer_object
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2022-09-26
Marek Olšák
mesa: trivial simplifications in _mesa_reference_buffer_object_
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2022-09-26
Marek Olšák
mesa: clean up st_indirect_draw_vbo interface and callers
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2022-09-26
Marek Olšák
mesa: remove unused code using _mesa_prim
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2022-09-26
Marek Olšák
mesa: remove _mesa_draw_gallium_fallback by adapting...
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2022-09-26
Marek Olšák
mesa: replace ALLOC_PRIMS with persistently-allocated...
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2022-09-23
Marek Olšák
gallium/u_threaded: add an option for unsychronized...
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2022-09-21
Marek Olšák
radeonsi: enable glthread by default
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2022-09-21
Marek Olšák
glthread: execute glSignalSemaphoreEXT synchronously
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2022-09-21
Marek Olšák
radeonsi: don't flush asynchronously for fence_server_signal
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2022-09-21
Marek Olšák
radeonsi/ci: add glx@glx-swap-event_async to CI failures...
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2022-09-21
Marek Olšák
driconf: disable glthread for DeusEx:MD and F1 2015...
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2022-09-21
Marek Olšák
radeonsi: simplify radeonsi_zerovram implementation
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2022-09-21
Marek Olšák
frontend/dri: sync glthread when calling from the app...
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2022-09-21
Marek Olšák
frontend/dri: make the backgroundCallable extension...
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2022-09-21
Marek Olšák
glthread: work around GL_INVALID_OPERATION with OpenGL...
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2022-09-21
Marek Olšák
glthread: fix glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE)
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2022-09-21
Marek Olšák
glthread: always sync for glShaderSource because invalid...
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2022-09-21
Marek Olšák
glthread: generate errors for glGet functions between...
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2022-09-21
Marek Olšák
glthread: fix draws not compiled into a display list...
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2022-09-21
Marek Olšák
mesa: fix glDrawRangeElementsBaseVertex should be compiled...
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2022-09-20
Marek Olšák
radeonsi: set VS_OUT_MISC_SIDE_BUS_ENA=1 for clip distance...
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2022-09-05
Marek Olšák
ac/surface: disallow 256KB swizzle modes on gfx11 APUs
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2022-09-05
Marek Olšák
ac/gpu_info: handle LPDDR4 and 5 in ac_memory_ops_per_clock
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2022-08-30
Marek Olšák
radeonsi: move set_patch_vertices into si_state_shaders.cpp
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2022-08-30
Marek Olšák
radeonsi: move patch_vertices-related tessellation...
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2022-08-30
Marek Olšák
radeonsi: remove 1 draw packet order codepath, keep...
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2022-08-30
Marek Olšák
radeonsi: cosmetic changes in si_emit_rasterizer_prim_state
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2022-08-30
Marek Olšák
radeonsi: set GS_STATE_OUTPRIM and PROVOKING_VTX_INDEX...
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2022-08-30
Marek Olšák
radeonsi: precompute GS_OUT_PRIM in advance
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2022-08-30
Marek Olšák
radeonsi: unify the logic that sets rast_prim
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2022-08-30
Marek Olšák
radeonsi: move fixing ngg_culling into si_update_shaders
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2022-08-30
Marek Olšák
radeonsi: remove the prim_restart_tri_strips_only option
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2022-08-30
Marek Olšák
radeonsi: move *rs to its only use in si_draw
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2022-08-30
Marek Olšák
radeonsi: make the primitive type constant with tessellation
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2022-08-30
Marek Olšák
radeonsi: don't pass num_patches via derived_tess_state...
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2022-08-30
Marek Olšák
radeonsi/ci: add skips of tests not built on Linux
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2022-08-30
Marek Olšák
ci: disable the freedreno farm.
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2022-08-29
Marek Olšák
winsys/amdgpu: use cached GTT for command buffers and...
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2022-08-24
Marek Olšák
ci: update pass/fail results for spec@!opengl 1.0@gl...
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2022-08-24
Marek Olšák
st/mesa: fix potential use-after-free in draw_bitmap_quad
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2022-08-24
Marek Olšák
mesa: create glBitmap textures while creating display...
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2022-08-24
Marek Olšák
Revert "mesa: implement a display list / glBitmap texture...
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2022-08-22
marek
radeonsi/ci: make the running script easy to use
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2022-08-19
Marek Olšák
winsys/amdgpu: change num_rejected_cs to a bool flag
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2022-08-19
Marek Olšák
winsys/amdgpu: flatten huge if and reorder code in...
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2022-08-19
Marek Olšák
winsys/amdgpu: terminate process on CS rejection when...
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2022-08-19
Marek Olšák
radeonsi: allow lost context with aux_contexts
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2022-08-19
Marek Olšák
radeonsi: rename stop_exec_on_failure -> allow_context_lost
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2022-08-12
Marek Olšák
util/xmlconfig: allow drivers to override option values
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2022-08-12
Marek Olšák
glthread: add missing code for GL_ARB_sparse_texture
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