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Commit Neil's patch reported here:
2011-10-08
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Commit Neil's patch reported here:
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2011-10-08
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fix cedric's nv12 shader! it worked by luck only. tex_y...
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2011-10-06
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try and make newgl work again... fail! why does glx...
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2011-10-06
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no no.. oops. i missed an error!
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2011-10-06
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newgl work.. now.. why?
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2011-10-06
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only use highp *IF* compiler supports it.
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2011-10-05
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oh and compile script missing updates to make shd's...
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2011-10-04
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all shaders -> use high precision not medium to avoid...
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2011-10-04
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From: EunMi Lee <eunmi15.lee@samsung.com>
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2011-10-04
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jiyoun bug! you didnt fix the hkey string properly...
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2011-10-03
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so... gcc was optimizing the test out... that sucks...
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2011-10-03
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isolate sse3 to only its own file, so it only uses...
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2011-10-02
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ok. sse3 OFF for 32bit builds. as we cant guarantee...
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2011-10-02
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NO - SSE3... add -msse3.... NO! NEVER!
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2011-10-02
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formatting - space++
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2011-09-30
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bad cedric! broke gl engine!
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2011-09-30
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From: Jiyoun Park <jy0703.park@samsung.com>
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2011-09-30
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include config.h - it isnt included.. otherwise we...
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2011-09-30
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you know.... i was reviewing this patch this morning...
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2011-09-26
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and another commit in an attempt to fix mouse grabs...
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2011-09-25
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new attempt to fix the hidden object event thing without...
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2011-09-24
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oops - and dont need to sub the rgabbed count - i missed...
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2011-09-24
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as suspected... this breaks drag and drop! :( revert.
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2011-09-23
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try this for fixing grab count when callbacks play...
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2011-09-23
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fix grab event counter miss.
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2011-09-20
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actually no - wrong pixman... remove if.
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2011-09-20
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software xcb cvant build without pixman... fix autofoo
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2011-09-19
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make fonts obey the same cutout rules as images.
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2011-09-19
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warning--
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2011-09-05
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fix COPYING to say 2011.
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2011-09-03
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put generic loaders in libdir/evas/utils/
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2011-08-30
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lets up the max recalc count a bit now that things...
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2011-08-29
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lets do that again. recalc list instead of recalc array...
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2011-08-29
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i've found a subtle issue with how we queue recalcs...
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2011-08-29
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ok- we'll be nice and 0 your w & h - also x, y, w,...
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2011-08-29
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dont need ti check priv - macro did it anyway
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2011-08-26
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add a call to get the number of smart caluclation counts...
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2011-08-25
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From: "Sung W. Park" <sungwoo@gmail.com>
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2011-08-25
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oh my bad! i broke desktop gl compilation! bad bad...
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2011-08-25
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From: Jiyoun Park <jy0703.park@samsung.com>
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2011-08-23
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From: Jiyoun Park <jy0703.park@samsung.com>
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2011-08-21
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warning--
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2011-08-20
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and clear out proxy region first.
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2011-08-20
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fix proxy rendering!!!! ugh. i dont like the way i...
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2011-08-19
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fix buffer over/underflow errors with jpeg mmap load...
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2011-08-16
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From: 우승수 <om101.woo@samsung.com>
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2011-08-12
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how about you actuallyl fix the code correctly rather...
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2011-08-11
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frame count nto frame num - match c file.
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2011-08-11
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improve jy's docs. :)
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2011-08-11
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From: Jiyoun Park <jy0703.park@samsung.com>
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2011-08-09
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fix typos in docs
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2011-08-09
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remove logo.
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2011-08-08
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strndup--!
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2011-08-05
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make the internal options key much shorter - faster...
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2011-08-02
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that's it - remove autom4te.cache dirs again... - keep...
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2011-08-01
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thanks jiyoun... for finding this... silly me... spank...
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2011-07-30
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SOMEONE.... changed the evas jpeg loader to use a membuf...
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2011-07-28
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fix cleaning up tmpf (new feature in 1.1 anyway) for...
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2011-07-25
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fix latent onebuf code (was never used before)
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2011-07-19
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fix pack_set of evas table (fix to added feature already...
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2011-07-06
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Fix bug in in mouse grabs while frozen events are in...
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2011-07-05
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actually handle -1 pointer return from shmat correctly...
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2011-07-05
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From: Hyoyoung Chang <hyoyoung.chang@samsung.com>
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2011-07-04
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and also enable mmap safety here
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2011-07-04
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use eina mmap safety.
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2011-06-29
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REVERT commits 60787 and 60788 by tasn. BORK mouse...
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2011-06-28
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actually - we dont need to clear at all. rely on engine...
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2011-06-27
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fix clear of gl buffer for alpha dest gl engine rendering
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2011-06-24
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multitouch grab fix.
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2011-06-20
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typo--
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2011-06-20
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free on success, not failure of pthread_join.
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2011-06-17
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@since 1.1.0++
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2011-06-17
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allow getting ot table packing child too.
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2011-06-17
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evas table -> allow packing of same object again to...
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2011-06-17
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note features that are disabled.
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2011-06-15
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From: Jiyoun Park <jy0703.park@samsung.com>
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2011-06-13
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should now handle implicit object grabs with multi...
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2011-06-13
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from sungwoo <- fix gl context setup with evas_gl when...
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2011-06-13
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From: Jiyoun Park <jy0703.park@samsung.com>
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2011-06-08
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neon rendering bug - fix by disabling
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2011-06-04
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add new extens to evas known shortcut list
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2011-06-04
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protext against <0 table lookups. yes eina_unicode...
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2011-06-02
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disable evas filter code. buggy. doesn't work right.
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2011-06-02
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disable masking support. back to clip rects.
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2011-06-02
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disable map mesh support - engine code still doesnt...
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2011-05-31
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fix gl engine make current impl (for ne evas gl stuff...
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2011-05-27
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Add feature: convenience call: evas_event_thaw_eval()
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2011-05-26
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chlog++
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2011-05-26
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fix table to actually use fractional weighting.
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2011-05-26
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forgot chglog.
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2011-05-26
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fix table to handle weighting correctly for expands...
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2011-05-26
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fix c fallback rendering - mask op was wrong. mmx was...
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2011-05-25
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aaah fix brackets i just unfixed.
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2011-05-25
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remove commented out table code.
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2011-05-24
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fix glpipe optimization that stops the pipes from being...
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2011-05-19
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fix proxy sourcing of smart obj that updates.
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2011-05-19
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fix load of data to ACTUALLY set the load error in...
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2011-05-19
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handle surf alloc failures.
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2011-05-19
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check return of alloc surf for eet loader.
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2011-05-19
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small fix - check surface alloc return and reurn alloc...
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