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fix long standing layer set bug
2012-06-28
sung
EvasGL: Adding MSAA for depth_24_stencil_8 format that...
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2012-06-27
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EvasGL: Fixed a few minor bugs.
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2012-06-14
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EvasGL: some depth_stencil lines didn't get in there the
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2012-06-14
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EvasGL: Added proper depth-stencil internal surface...
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2012-05-31
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Adding MSAA extension define for Evas GL MSAA surface...
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2012-05-21
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Separated checks for gl2.h defines and gl2ext.h defines...
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2012-05-17
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Updating documentation and NEWS for EvasGL Multisample...
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2012-05-14
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Adding MSAA (Multisample Anti-Aliased) Surface Option...
... (sanghee park) sh15.park@sam
sung
.com
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2012-05-08
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Fixed a few minor bugs and cleaned up unnecessary code...
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2012-05-03
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For Evas_GL surface config, prefer to use GL_DEPTH24_STENCIL8
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2012-05-03
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Cleaned up some evas_gl code and added surface cap...
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2012-05-02
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Cleaned up some evas_gl code and added surface cap...
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2012-02-24
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Fixed glBindFramebuffer(0) issue for Direct Rendering
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2012-02-24
sung
From: Seungsoo Woo <om101.woo@samsung.com>
From: Seungsoo Woo <om101.woo@sam
sung
.com>
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2012-01-30
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Fixing my silly mistake before someone else catches it.
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2012-01-25
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Fixed a logic error for Evas GL Direct rendering override
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2012-01-20
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Added Direct Rendering to Evas' window instead of an...
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2012-01-12
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Added new Evas GL api called evas_gl_config_new/free()
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2012-01-05
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Added EvasGL support for software backend finally.
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