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Re-add NV enums for raytracing to prevent build breaks.
2020-03-17
Jeff Bolz
Forbid memoryBarrierAtomicCounter for Vulkan compiles
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2020-03-10
Jeff Bolz
EXT_debug_printf - make escape sequences better match...
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2020-03-10
Jeff Bolz
disable escape sequences for #line and #error
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2020-03-09
Jeff Bolz
Decorate accesschain operand for nonuniform UBO loads
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2020-03-09
Jeff Bolz
Allow nonuniformEXT() on sampler types.
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2020-03-05
Jeff Bolz
GL_EXT_debug_printf implementation
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2020-01-30
Jeff Bolz
Use NOT ... VERSION_LESS instead of VERSION_GREATER_EQUAL
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2019-10-17
Jeff Bolz
Only apply volatile semantics to atomics when using...
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2019-09-18
Jeff Bolz
Add GL_EXT_shader_subgroup_extended_types support
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2019-08-23
Jeff Bolz
GL_NV_integer_cooperative_matrix support
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2019-07-10
Jeff Bolz
Avoid generating 8/16-bit constants when 8/16-bit arithmetic...
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2019-07-02
Jeff Bolz
update spirv-headers to pick up demote_to_helper_invocation
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2019-07-01
Jeff Bolz
Implement GL_EXT_demote_to_helper_invocation
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2019-06-25
Jeff Bolz
Handle SPIR-V type mismatch when constructing a composite
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2019-06-23
Jeff Bolz
Add a bunch of missing cases to promoteConstantUnion...
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2019-06-22
Jeff Bolz
Add test for constant type conversion
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2019-06-14
Jeff Bolz
Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics...
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2019-06-07
Jeff Bolz
Use spvValidatorOptionsSetBeforeHlslLegalization for...
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2019-06-04
Jeff Bolz
Add missing NV_EXTENSIONS ifdef
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2019-06-03
Jeff Bolz
Support GL_ARB_fragment_shader_interlock
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2019-05-30
Jeff Bolz
Allow runtime-sized arrays of acceleration structures
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2019-05-08
Jeff Bolz
For nonuniformEXT constructor, make a copy of the node...
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2019-05-01
Jeff Bolz
Add support for GL_EXT_buffer_reference2
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2019-05-01
Jeff Bolz
If a shader's only use of float16 is for FConvert,...
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2019-03-06
Jeff Bolz
Move getBufferReferenceAlignment to be a method of...
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2019-03-06
Jeff Bolz
Improved fix for buffer reference constants
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2019-03-05
Jeff Bolz
Fix interactions between 'volatile' and the Vulkan...
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2019-03-04
Jeff Bolz
Handle buffer references vs 'const'
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2019-02-28
Jeff Bolz
Fix NV_EXTENSIONS-disabled build
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2019-02-26
Jeff Bolz
Implement GL_NV_cooperative_matrix
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2019-02-18
Jeff Bolz
Add Float16/Int8/Int16 capabilities for private variables...
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2019-01-20
Jeff Bolz
More precisely check for the qualifiers that enable...
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2019-01-07
Jeff Bolz
GL_EXT_buffer_reference
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2018-12-15
Jeff Bolz
Fix bug where shaderRecordNV buffers were using StorageBuffe...
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2018-12-12
Jeff Bolz
Update to newest SPIRV-Tools. It checks the Vulkan...
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2018-11-14
Jeff Bolz
Implement GL_EXT_scalar_block_layout
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2018-11-07
Jeff Bolz
Rename PCH macro to glslang_pch (to avoid name collision...
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2018-10-31
Jeff Bolz
Use precompiled headers for some glslang projects
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2018-10-16
Jeff Bolz
Fix flags.nonprivate to be true for workgroup memory...
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2018-09-26
Jeff Bolz
Remove NV_EXTENSION ifdefs from ShaderLang.h
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2018-09-07
Jeff Bolz
GL_KHR_memory_scope_semantics
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2018-07-12
Jeff Bolz
Add missing OpExtension SPV_EXT_descriptor_indexing...
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2018-05-25
Jeff Bolz
Add bit width of types to disassembleInstruction
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2018-03-30
Jeff Bolz
Implement GL_NV_shader_subgroup_partitioned
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