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dynamic texture path may have a segv issue... right jy? :) this should
2012-07-23
kakaroto
Evas: Implement scale_hint_get/set for gl_sdl
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2012-07-23
kakaroto
Evas: Update gl_sdl, gl_cocoa, directfb and software_16_sdl...
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2012-01-08
kakaroto
Evas: Do not build altivec feature if disabled in configure
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2012-01-08
kakaroto
Evas: engine for Mac is GL_COCOA not GL_QUARTZ
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2011-11-05
kakaroto
Evas: Add a psl1ght engine for the PS3
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2011-10-15
kakaroto
Evas: Check for dlsym and disable gl engines if not...
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2011-10-15
kakaroto
Evas: Remove a useless ifdef that was causing dead...
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2011-09-18
kakaroto
Evas: Remove lazy ifdef WIN32 and check for siglongjmp...
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2011-09-07
kakaroto
Evas: If not threading, then LKT should not return...
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2011-09-07
kakaroto
Evas: Small fixes to clean software-sdl and software...
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2011-09-07
kakaroto
Evas: Allow independent static compilation of software_16_sd...
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