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Using the SkPaint::Style instead of a simple bool
2016-06-28
egdaniel
Fix vulkan onGetWritePixelsInfo
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2016-06-28
egdaniel
Enable many more tests for Vulkan
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2016-06-27
egdaniel
Fix Vulkan readPixels
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2016-06-27
egdaniel
Add support for draws in vulkan read and write pixels
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2016-06-27
egdaniel
Fix check for maxVertexAttributes in GrVkPipeline
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2016-06-24
egdaniel
Add Sleep on windows GrVkGpu dtor to avoid fence bug
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2016-06-24
egdaniel
Remove unnecessary srcAccessMask for preinitialized...
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2016-06-24
egdaniel
Have gpu createTestingOlyBackendTexture know if it...
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2016-06-23
egdaniel
Fix vulkan warning in RecordReplaceDrawTest
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2016-06-23
egdaniel
Fix vulkan clears
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2016-06-23
egdaniel
Start using GrGpuCommandBuffer in GrDrawTarget.
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2016-06-22
egdaniel
Use single alloc for vulkan optimal image heaps to...
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2016-06-17
egdaniel
Revert of More removal of SkColorProfileType... (patchset...
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2016-06-17
egdaniel
Update GYP for linux Vulkan to support SDK 1.0.13
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2016-06-15
egdaniel
Revert of Keep SkColorSpace and SkColorProfileType...
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2016-06-15
egdaniel
Revert of Refactoring of GPU NormalMap handling out...
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2016-06-15
egdaniel
Revert of Enable viewer in non-Vulkan builds (patchset...
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2016-06-14
egdaniel
Revert of Refactoring of GPU NormalMap handling out...
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2016-06-13
egdaniel
Revert of Add samples to Viewer. (patchset #4 id:60001...
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2016-06-10
egdaniel
Define LEAN_AND_MEAN and NOMINMAX for all windows builds
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2016-06-08
egdaniel
Add GpuCommandBuffer support.
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2016-06-08
egdaniel
Subclass GrVkCommandBuffer into Primary and Secondary...
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2016-06-08
egdaniel
Add support for finding/creating general GrVkRenderPass...
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2016-06-07
egdaniel
Refactor creation of GrVkRenderPasses to make them...
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2016-05-23
egdaniel
Enable stencil wrap ops on vulkan
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2016-05-13
egdaniel
Fix msaa on GrVkRenderTarget
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2016-05-13
egdaniel
Refactor Vulkan image, texture, RTs so that create...
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2016-05-12
egdaniel
Ignore patch version when checking compatibility of...
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2016-05-09
egdaniel
Allow gpu ResourceHandle class to be shared for multiple...
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2016-05-09
egdaniel
Break apart shared use of varying and uniform transforms
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2016-05-09
egdaniel
Reset layout to undefined when we realloc VkTexture...
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2016-05-03
egdaniel
Add sync in vulkan when writing to linear texture
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2016-05-02
egdaniel
Unify DescriptorPools for vulkan uniform descriptor...
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2016-04-28
egdaniel
Fix vulkan build on linux and android
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2016-04-27
egdaniel
Add work around for vulkan copies on the 5X
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2016-04-26
egdaniel
Remove unnessary uniform barriers in Vulkan.
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2016-04-21
egdaniel
Update min Vulkan version to 1.0.8.0, and fix various...
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2016-04-20
egdaniel
Refactor how we store and use samplers in Ganesh
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2016-04-19
egdaniel
Revert of Refactor how we store and use samplers in...
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2016-04-19
egdaniel
Refactor how we store and use samplers in Ganesh
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2016-04-19
egdaniel
Fix createBuffer in Vulkan
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2016-04-18
egdaniel
Update to ToT shaderc
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2016-04-12
egdaniel
Implement initCopySurfaceDstDesc for Vulkan
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2016-04-11
egdaniel
Wait for all device work to finish before destroy VkDevice
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2016-04-11
egdaniel
Fix to zoom on Vulkan Viewer
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2016-04-08
egdaniel
Don't create new descriptor set for vulkan uniforms...
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2016-04-07
egdaniel
Limit the size of descriptor pools in vulkan
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2016-04-07
egdaniel
Fix a bunch of memory issues in Vulkan
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2016-04-07
egdaniel
Fix vulkan layer callback bug
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2016-04-06
egdaniel
Switch uniforms to be descriptor set 0 in Vulkan
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2016-04-05
egdaniel
Fix vulkan dual source blending
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2016-04-05
egdaniel
Implement blit image for copySurface in Vulkan
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2016-04-01
egdaniel
Update vulkan format features in caps.
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2016-04-01
egdaniel
Initialize variable to appease compiler warning
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2016-03-31
egdaniel
Update shaderc to ToT.
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2016-03-30
egdaniel
Enable dual source blending for Vulkan
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2016-03-28
egdaniel
Change VkPipelineStateCahce to use Hash and LRU LList.
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2016-03-28
egdaniel
Use NV glsl shader compiler for Vulkan
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2016-03-24
egdaniel
Remove debug prints in GrVkGpu
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2016-03-23
egdaniel
Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)
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2016-03-22
egdaniel
Fully implement onResetContext for Vulkan
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2016-03-21
egdaniel
fix release build vulkan
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2016-03-18
egdaniel
Add DescriptorPool and set manager to GrVkProgram
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2016-03-18
egdaniel
Use dynamic state from vulkan pipelines
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2016-03-17
egdaniel
Update how we send draws to gpu backend to reduce state...
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2016-03-11
egdaniel
When not writing to file in DM, spew verbose output...
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2016-03-08
egdaniel
Fill out more information in GrVkCaps
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2016-03-04
egdaniel
Add a cache of GrVkSamplers in GrVkResourceProvider.
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2016-03-02
egdaniel
Fix array in matrixconvolution shader
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2016-03-01
egdaniel
Implement various vulkan stencil clears and fix various...
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2016-02-26
egdaniel
Make GrVkStencilAttachment derive form GrVkImage
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2016-02-26
egdaniel
Fix memory crash in vulakn writeUniformBuffers
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2016-02-26
egdaniel
Fix oval rendering in vulkan
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2016-02-26
egdaniel
Fix uniform buffer layout in vulkan
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2016-02-26
egdaniel
Add VkProgramDataManager back into to repo
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2016-02-26
egdaniel
Try to fix broken file by just deleting it.
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2016-02-25
egdaniel
Fix createTexture calls in vk tests
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2016-02-25
Greg Daniel
Update shaderc lib and use single combined lib
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2016-02-22
egdaniel
Fix to bazel build file to exclude vulkan files
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2016-02-22
egdaniel
Remove vulkan files from cmake build
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2016-02-22
Greg Daniel
Add vulkan files into skia repo. This is an incomplete...
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2016-02-22
egdaniel
Revert of Add vulkan files into skia repo. (patchset...
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2016-02-22
Greg Daniel
Add vulkan files into skia repo. This is an incomplete...
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2016-02-10
egdaniel
Finalize gpu shaders in ProgramBuilding.
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2016-02-09
egdaniel
Add some backend flexibility for shader declarations...
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2016-02-03
egdaniel
Make helper function on GrGLSLProgramDataManager non...
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2016-01-21
egdaniel
Add setter for GrGLSLShaderVar layout qualifier
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2016-01-21
egdaniel
Add ability to add general layout qualifiers GrGLSLShaderVar
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2016-01-20
egdaniel
Make GrGLProgramBuilder a local stack variable in CreateProgram
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2016-01-15
egdaniel
Differentiate maxColorSamples and maxStencilSamples...
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2016-01-13
egdaniel
Move some program building utils from GL to GLSL
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2016-01-08
egdaniel
Revert of Move config texturability/renderability to...
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2015-12-03
egdaniel
Create GLSLUniformHandler class for gpu backend
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2015-12-03
egdaniel
Revert of Add transfer buffer support. (patchset #9...
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2015-12-01
egdaniel
Add in shader blending for CoverageSetOp XP
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2015-11-30
egdaniel
Create a static instances of SrcOver XferProcessor
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2015-11-30
egdaniel
Fix bug in reads fragment position on gpu.
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2015-11-23
egdaniel
Appeasing the compilers
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2015-11-23
egdaniel
Fix for recent SrcOver XP Change
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2015-11-23
egdaniel
Don't create a GXPFactory when blend is SrcOver
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