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Typo fix in YCbCr conversion tests
2017-09-26
Peter Gal
Typo fix in YCbCr conversion tests
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2017-09-07
Peter Gal
Use vkGetQueue2KHR method in Protected memory tests
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2017-09-07
Peter Gal
Add test group for the VK_KHR_protected_memory extension
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2016-02-09
Peter Gal
Remove rounding tests from the mustpass list
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2016-02-05
Peter Gal
Remove rounding test
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2015-12-22
Peter Gal
SSBO: fix buffer size when creating a buffer descriptor
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2015-12-18
Peter Gal
SSBO: Improve test case generation and size calculations
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2015-12-18
Peter Gal
SSBO: add std430 layout parts
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2015-12-18
Peter Gal
SSBO: add test cases and result validation
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2015-12-18
Peter Gal
SSBO: add storage buffer descriptors
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2015-12-18
Peter Gal
SSBO: add pipeline
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2015-12-18
Peter Gal
SSBO: make it buildable and add a dummy testcase
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2015-12-18
Peter Gal
SSBO: add initial base
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2015-12-15
Peter Gal
Add Uniform Buffer Object tests
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2015-12-14
Peter Gal
Merge branch '12-shader-executor-builtin-precision...
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2015-12-14
Peter Gal
Merge branch '12-shader-executor-constants' into '12...
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2015-12-09
Peter Gal
Shader Render: add multiple tests
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2015-11-17
Peter Gal
Fix spirv tools hash
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2015-11-12
Peter Gal
Improve file and namespace names
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2015-11-12
Peter Gal
ShaderRenderCase: add anonymous namespace and fix error...
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2015-11-12
Peter Gal
ShaderRenderCase: renamed static variables
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2015-11-12
Peter Gal
ShaderDiscardTests: use MovePtr when returning a ShaderDisca...
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2015-11-12
Peter Gal
ShaderRenderCase: allow uniforms in all shader stages
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2015-11-12
Peter Gal
ShaderRenderCase: remove UniquePtr from the AllocationSp...
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2015-11-12
Peter Gal
ShaderDiscardTests: use anonymous namespace
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2015-11-12
Peter Gal
ShaderRenderCase: improve filter mode mapping
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2015-11-12
Peter Gal
ShaderRenderCase: use default allocator provided by...
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2015-11-12
Peter Gal
ShaderRenderCase: multiple texture handling improvements
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2015-11-12
Peter Gal
ShaderRenderCase: minor style fixes (indentation)
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2015-11-12
Peter Gal
ShaderRenderCase: use the host ptr from the Allocation...
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2015-11-12
Peter Gal
ShaderRenderCase: use utility method to invalidate...
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2015-11-12
Peter Gal
ShaderRenderCase: correctly specify the bufferRowLength...
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2015-11-12
Peter Gal
ShaderRenderCase: update based on review
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2015-11-12
Peter Gal
ShaderRenderCase: remove leftover vktTexture.* files...
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2015-11-12
Peter Gal
ShaderRenderCase: minor style fixes.
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2015-11-12
Peter Gal
ShaderRenderCase: moved texture utiles from vktTexture...
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2015-11-12
Peter Gal
ShaderRenderCase: rebase implementation on sdk-0.9
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2015-11-12
Peter Gal
ShaderRenderCase: moved VkImage creation from the Texture2D...
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2015-11-12
Peter Gal
ShaderDiscardTests: minor code cleanup
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2015-11-12
Peter Gal
ShaderRenderCase: updated naming of a few image information...
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2015-11-12
Peter Gal
ShaderRenderCase: use safe containers for uniform informatio...
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2015-11-12
Peter Gal
ShaderRenderCase: use safe containers for vertex buffers...
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2015-11-12
Peter Gal
ShaderRenderCase: fix initializer syntax when creating...
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2015-11-12
Peter Gal
ShaderRenderCase: add const qualifiers
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2015-11-12
Peter Gal
ShaderRenderCase: use ConstPixelBufferAcccess to copy...
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2015-11-12
Peter Gal
ShaderRenderCase:
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2015-11-12
Peter Gal
ShaderRenderCase: style fixes
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2015-11-12
Peter Gal
ShaderRenderCase: fix typo eigth -> eight
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2015-11-12
Peter Gal
ShaderRenderCase: Remove template argument from the...
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2015-11-12
Peter Gal
ShaderRenderCase: minor cleanup
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2015-11-12
Peter Gal
ShaderRenderCase: Add discard tests
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2015-11-12
Peter Gal
ShaderRenderCase: remove dummy test-cases
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2015-11-12
Peter Gal
ShaderRenderCase: style-fixes
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2015-11-12
Peter Gal
ShaderRenderCase: Add matrix (a_matx) and user (a_inx...
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2015-11-12
Peter Gal
ShaderRenderCase: Fix texture support
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2015-11-12
Peter Gal
ShaderRenderCase: Add addUniform call which have a...
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2015-11-12
Peter Gal
ShaderRenderCase: bit of cleanup
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2015-11-12
Peter Gal
ShaderRenderCase: Move creation of tests to a separeate...
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2015-11-12
Peter Gal
ShaderRenderCase: Add texture/sampler support
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2015-11-12
Peter Gal
ShaderRenderCase: Typo fix for binding location
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2015-11-12
Peter Gal
ShaderRenderCase: Add some basic predefined uniforms...
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2015-11-12
Peter Gal
ShaderRenderCase: Add previously missed copyright info...
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2015-11-12
Peter Gal
ShaderRenderCase: Remove m_name for the ShaderRenderCaseInst...
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2015-11-12
Peter Gal
ShaderRenderCase: Fix indentation
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2015-11-12
Peter Gal
ShaderRenderCase: Add cleanup code for buffers and...
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2015-11-12
Peter Gal
ShaderRenderCase: Make the addUniform a template method
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2015-11-12
Peter Gal
ShaderRenderCase: Add methods for specifying custom...
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2015-11-12
Peter Gal
ShaderRenderCase: Reworked the way to add uniforms...
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2015-11-12
Peter Gal
ShaderRenderCase: Add a single uniform to try out the api
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2015-11-12
Peter Gal
ShaderRenderCase: Group together the basic attributes...
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2015-11-12
Peter Gal
ShaderRenderCase: Connect additional a_coords input...
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2015-11-12
Peter Gal
ShaderRenderCase: Added initial Vulkan rendering
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2015-11-12
Peter Gal
ShaderRenderCase: Templatize ShaderRenderCase to help...
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2015-11-12
Peter Gal
ShaderRenderCase: Add basic reference drawing
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2015-11-12
Peter Gal
ShaderRenderCase: Initial skeleton
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2015-08-06
Peter Gal
Have at least one array for the triangle api test.
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