From c03a6911675af83fdbad1fba1f552b7c6a372442 Mon Sep 17 00:00:00 2001 From: Eunki Hong Date: Fri, 22 Dec 2023 20:47:27 +0900 Subject: [PATCH] [Tizen] Fix svace issue for rendererable Change-Id: I5cb6bd3ee198340b6cd3bcf291212f4440d2ba69 Signed-off-by: Eunki Hong --- dali/internal/update/manager/render-instruction-processor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dali/internal/update/manager/render-instruction-processor.cpp b/dali/internal/update/manager/render-instruction-processor.cpp index c55c95e..9ce4eaa 100644 --- a/dali/internal/update/manager/render-instruction-processor.cpp +++ b/dali/internal/update/manager/render-instruction-processor.cpp @@ -259,7 +259,7 @@ inline void AddRendererToRenderList(BufferIndex updateBufferIndex, bool isOpaque = true; if(!hasRenderCallback) { - bool isVisualRenderer = (isLayer3d && !!(renderable.mRenderer->GetVisualProperties())); + bool isVisualRenderer = (isLayer3d && !!(renderable.mRenderer && renderable.mRenderer->GetVisualProperties())); Renderer::OpacityType opacityType = renderable.mRenderer ? (isVisualRenderer ? Renderer::TRANSLUCENT : renderable.mRenderer->GetOpacityType(updateBufferIndex, renderPass, *node)) : Renderer::OPAQUE; // We can skip render when node is not clipping and transparent -- 2.7.4