From 4198efe86d20c72b7646a65e91948b7256f20b1b Mon Sep 17 00:00:00 2001 From: "gs86.lee" Date: Tue, 23 Apr 2013 17:48:10 +0900 Subject: [PATCH] [MemoryGame]update MemoryGame(tizen_2.1) Change-Id: I4c1c122fe687c7610ac1824e153b70a05f70dda6 --- LICENSE.APLv2.0 | 204 -------------- NOTICE.APLv2.0 | 4 - config.xml | 2 +- index.html | 840 ++++++++++++++------------------------------------------ js/main.js | 57 +++- signature1.xml | 2 +- 6 files changed, 256 insertions(+), 853 deletions(-) delete mode 100755 LICENSE.APLv2.0 delete mode 100755 NOTICE.APLv2.0 mode change 100644 => 100755 signature1.xml diff --git a/LICENSE.APLv2.0 b/LICENSE.APLv2.0 deleted file mode 100755 index 5d43a8b..0000000 --- a/LICENSE.APLv2.0 +++ /dev/null @@ -1,204 +0,0 @@ - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. 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We also recommend that a - file or class name and description of purpose be included on the - same "printed page" as the copyright notice for easier - identification within third-party archives. - - Copyright [yyyy] [name of copyright owner] - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - - - diff --git a/NOTICE.APLv2.0 b/NOTICE.APLv2.0 deleted file mode 100755 index 79aca6c..0000000 --- a/NOTICE.APLv2.0 +++ /dev/null @@ -1,4 +0,0 @@ -Copyright (c) 2012, Intel Corporation. - -This program is licensed under the terms and conditions of the Apache License, version 2.0. -The full text of the Apache License is at http://www.apache.org/licenses/LICENSE-2.0 diff --git a/config.xml b/config.xml index 3fda260..154ca18 100755 --- a/config.xml +++ b/config.xml @@ -4,5 +4,5 @@ MemoryGame - + diff --git a/index.html b/index.html index edf345a..083fc1b 100755 --- a/index.html +++ b/index.html @@ -9,639 +9,219 @@ --> - - - -Memory Cards for Older Kids - - - - - - - - - - - - + + + + Memory Cards for Older Kids + + + - - -
-
-
x
-
- Can you make it through level four, and find all the matching - pictures?
- Start your journey at level one. Finish the level one - challenge by finding all the pictures three times. After you’ve - beaten level one, you’ve unlocked level two.  Each level gets - tougher with more pictures to match.
- Click a face-down picture card to peek at it. Click - another to see if you found a match. If not, they’ll flip back over - and you can try again. If they do match, they’ll remain face up, and - you’re getting closer to winning!
- If you want to restart and try a different unlocked level, - click Home and you’ll go back to the beginning. -
-
-
-
-
-
-
THE - SPECTACULAR
-
MEMORY
-
EXTRAVAGANZA!
-
- - - - - - - - - - - - - - - - - - - - -
- - - - - - - - + +
+
+
x
+
+ Can you make it through level four, + and find all the matching pictures? +

+ Start your journey at level one. Finish the level one + challenge by finding all the pictures three times. + After you’ve beaten level one, you’ve unlocked level two.  + Each level gets tougher with more pictures to match. +

+ Click a face-down picture card to peek at it. Click another + to see if you found a match. If not, they’ll flip back over + and you can try again. If they do match, they’ll remain face up, + and you’re getting closer to winning! +

+ If you want to restart and try a different unlocked level, + click Home and you’ll go back to the beginning. +
+
+
+
+
+
+
THE SPECTACULAR
+
MEMORY
+
EXTRAVAGANZA!
+
+ + + + + + + + + + + + + + + + + + + + +
+ + + + + + + diff --git a/js/main.js b/js/main.js index 569c851..35ff283 100755 --- a/js/main.js +++ b/js/main.js @@ -7,6 +7,14 @@ * */ +Card = function() { + this.cardId = ""; + this.cardFrontId = ""; + this.cardGraphics = ""; + this.cardType = -1; + this.found = false; +} + Game = {}; var normalCardImages = [ @@ -53,6 +61,15 @@ var audioItems = [ "victory_sound" ]; +var audioSrc = [ + "audio/FlipCard.wav", + "audio/FlipCard.wav", + "audio/StartPage.wav", + "audio/TheFinale.wav", + "audio/WinLevel.wav", + "audio/YouWin.wav" +]; + var SOUND_FLIPCARD1 = 0; var SOUND_FLIPCARD2 = 1; var SOUND_STARTGAME = 2; @@ -68,7 +85,6 @@ var LOCAL_STORAGE_KEY = "memorygame_locked_levels"; (function () { - var localizer = new Localizer(); var cardsArray = new Array(); var levelSelectionUserChoice = -1; var ignoreInputs = false; @@ -87,6 +103,22 @@ var LOCAL_STORAGE_KEY = "memorygame_locked_levels"; Game.introViewSkipCallback = introViewSkipCallback; /** + * Create sound element base on their ID + */ + function createSoundElement(soundId) { + var audioElement = document.createElement('audio'); + audioElement.setAttribute("id", audioItems[soundId]); + audioElement.setAttribute("src", audioSrc[soundId]); + if (soundId == SOUND_STARTGAME) { + audioElement.setAttribute("preload", "auto"); + audioElement.setAttribute("autoplay", "autoplay"); + } else { + audioElement.setAttribute("preload", "none"); + } + document.body.appendChild(audioElement); + } + + /** * Plays sounds base on their ID */ function playSound(soundId) { @@ -99,14 +131,12 @@ var LOCAL_STORAGE_KEY = "memorygame_locked_levels"; * This function prepares the graphical elements of Victory-screen. */ function prepareVictoryScreen() { - localizer.localizeVictoryScreen(); - // Draw the curved YOU WIN text. var drawer = new CurvedTextDrawer(document.getElementById("curvedText")); var centerPos = drawer.getCanvasCenterPos(); centerPos.mY = -625; drawer.useFont = '70px Romantiques'; - drawer.drawSectorArc(localizer.getTranslation("victory_youwin"), centerPos.mX, centerPos.mY, 780, 180, 270, 'ccw', true, 'center'); + drawer.drawSectorArc("YOU WIN", centerPos.mX, centerPos.mY, 780, 180, 270, 'ccw', true, 'center'); $("#homebutton_backtomain").hide(); } @@ -117,7 +147,6 @@ var LOCAL_STORAGE_KEY = "memorygame_locked_levels"; */ function prepareSelectLevelScreen() { console.log("--> prepareSelectLevelScreen()"); - localizer.localizeSelectLevelScreen(); var lockedLevels = localStorage.getItem(LOCAL_STORAGE_KEY); for (var i=1; i < levelLockingStatus.length; ++i) { if (lockedLevels != undefined && lockedLevels != null && lockedLevels.length > i) { @@ -294,6 +323,7 @@ var LOCAL_STORAGE_KEY = "memorygame_locked_levels"; saveStatus(); // Currently finished level was 4. It means that player has finished the game. prepareVictoryScreen(); + createSoundElement(SOUND_VICTORY); playSound(SOUND_VICTORY); $("#level4").hide(); $("#victory").show(); @@ -314,8 +344,8 @@ var LOCAL_STORAGE_KEY = "memorygame_locked_levels"; } if (levelOfNextGame == 4) { // Show intro view before entring the final level. - localizer.localizeFinaleIntroScreen(); levelLockingStatus[3] = false; + createSoundElement(SOUND_FINALEINTRO); playSound(SOUND_FINALEINTRO); $("#homebutton_backtomain").hide(); $("#handitem").hide(); @@ -424,7 +454,6 @@ var LOCAL_STORAGE_KEY = "memorygame_locked_levels"; $("#handitem_gamenum_title").text("GAME 3"); } - localizer.localizeGameScreen(levelNum, passedGames+1); $("#homebutton_backtomain").show(); console.log("<-- startGame()"); } @@ -435,22 +464,23 @@ var LOCAL_STORAGE_KEY = "memorygame_locked_levels"; $("#main_page").hide(); $("#selLevel_page").show(); } + license_init("license", "pagebg"); + help_init("main_help", "help_"); + createSoundElement(SOUND_FLIPCARD1); + createSoundElement(SOUND_FLIPCARD2); + createSoundElement(SOUND_LEVEL_WON); } // Initialize game once everything has been loaded. $(document).ready(function () { console.log("--> document.ready()"); - license_init("license", "pagebg"); - help_init("main_help", "help_"); - localizer.localizeMainScreen(); + createSoundElement(SOUND_STARTGAME); // Add the event handler functions. $("#main_page").click(function () { // Hide mainview and show level selection. - prepareSelectLevelScreen(); - $("#main_page").hide(); - $("#selLevel_page").show(); + introViewSkipCallback(); }); $("#selLevel_levelCard1").click(function () { @@ -507,6 +537,7 @@ var LOCAL_STORAGE_KEY = "memorygame_locked_levels"; } else { lastPlayedFlipSound = SOUND_FLIPCARD1; } + createSoundElement(SOUND_FLIPCARD1); playSound(lastPlayedFlipSound); clickedCardElement = $(this); ignoreInputs = true; diff --git a/signature1.xml b/signature1.xml old mode 100644 new mode 100755 index 5d986f6..a2c77fd --- a/signature1.xml +++ b/signature1.xml @@ -368,4 +368,4 @@ S5WLPBgd4IQpQ0tNiGd2NLyCqaZXL7U= - \ No newline at end of file + -- 2.7.4