From b3bd4bbb441c25cc44c42b51c4eb4223753d26c1 Mon Sep 17 00:00:00 2001 From: seungho baek Date: Tue, 9 May 2023 14:04:48 +0900 Subject: [PATCH] Change mediump to highp of corner radius Change-Id: Ide32bf0b33cf6c495d4c9f7d38c46289788f53ab Signed-off-by: seungho baek --- dali-toolkit/internal/graphics/shaders/color-visual-shader.vert | 2 +- dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert | 2 +- dali-toolkit/internal/graphics/shaders/image-visual-shader.vert | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/dali-toolkit/internal/graphics/shaders/color-visual-shader.vert b/dali-toolkit/internal/graphics/shaders/color-visual-shader.vert index 63ef338..29ad984 100644 --- a/dali-toolkit/internal/graphics/shaders/color-visual-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/color-visual-shader.vert @@ -24,7 +24,7 @@ uniform mediump float borderlineWidth; uniform mediump float borderlineOffset; #endif #ifdef IS_REQUIRED_ROUNDED_CORNER -uniform mediump vec4 cornerRadius; +uniform highp vec4 cornerRadius; uniform mediump float cornerRadiusPolicy; #endif uniform mediump vec2 extraSize; diff --git a/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert b/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert index 68179ab..b2b0864 100644 --- a/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert @@ -24,7 +24,7 @@ uniform mediump float borderlineWidth; uniform mediump float borderlineOffset; #endif #ifdef IS_REQUIRED_ROUNDED_CORNER -uniform mediump vec4 cornerRadius; +uniform highp vec4 cornerRadius; uniform mediump float cornerRadiusPolicy; #endif diff --git a/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert b/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert index ceedb74..a1243ec 100644 --- a/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert @@ -24,7 +24,7 @@ uniform mediump float borderlineWidth; uniform mediump float borderlineOffset; #endif #ifdef IS_REQUIRED_ROUNDED_CORNER -uniform mediump vec4 cornerRadius; +uniform highp vec4 cornerRadius; uniform mediump float cornerRadiusPolicy; #endif #ifdef IS_REQUIRED_ALPHA_MASKING -- 2.7.4