From 693abfedb265d4baedc66415c86d289eec8a80dd Mon Sep 17 00:00:00 2001 From: Minkyu Kang Date: Tue, 4 Aug 2015 18:44:24 +0900 Subject: [PATCH] workaround: don't set position due to player issue Change-Id: I8274f948319aa6591fc93a4a546bf0e3147b9a8e Signed-off-by: Minkyu Kang --- src/util/playermgr.c | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/src/util/playermgr.c b/src/util/playermgr.c index 320ceb7..252fc7d 100644 --- a/src/util/playermgr.c +++ b/src/util/playermgr.c @@ -150,6 +150,9 @@ bool playermgr_set_position(struct playermgr *m, int ms, { int r; + /* FIMXE */ + return true; + if (!m) { _ERR("invalid parameter"); return false; @@ -239,7 +242,6 @@ void playermgr_stop(struct playermgr *m) } player_pause(m->player); - player_stop(m->player); player_unprepare(m->player); _set_path(m, NULL); @@ -293,13 +295,8 @@ bool playermgr_play(struct playermgr *m, const char *path, int ms) return false; } - if (ms) { - r = player_set_play_position(m->player, ms, false, NULL, NULL); - if (r != PLAYER_ERROR_NONE) { - _ERR("player: set_position error (%d)", r); - return false; - } - } + if (ms) + playermgr_set_position(m, ms, NULL, NULL); _event_loop_start(m); -- 2.7.4