From b70180a6e9554c70e54fbad940f63e9ef89671ea Mon Sep 17 00:00:00 2001
From: Paul Wisbey
Date: Thu, 18 May 2017 16:49:08 +0100
Subject: [PATCH] Improved NativeImageSource example
Change-Id: I6b4629923ff9d20b48a0ba0b07369bea00900bfb
---
.../native-image-source-example.cpp | 335 +++++++++++++++------
1 file changed, 239 insertions(+), 96 deletions(-)
diff --git a/examples/native-image-source/native-image-source-example.cpp b/examples/native-image-source/native-image-source-example.cpp
index f9f7a54..267452a 100644
--- a/examples/native-image-source/native-image-source-example.cpp
+++ b/examples/native-image-source/native-image-source-example.cpp
@@ -32,6 +32,12 @@ using namespace Toolkit;
namespace
{
+const float BUTTON_HEIGHT = 100.0f;
+const float BUTTON_COUNT = 5.0f;
+
+const std::string JPG_FILENAME = DEMO_IMAGE_DIR "gallery-medium-4.jpg";
+const std::string CAPTURE_FILENAME = "/tmp/native-image-capture.png";
+
/**
* @brief Creates a shader used to render a native image
* @param[in] nativeImageInterface The native image interface
@@ -98,28 +104,6 @@ Shader CreateShader( NativeImageInterface& nativeImageInterface )
}
}
-/**
- * @brief Creates an actor to render a native image
- * @param[in] texture The texture creates from a native image
- * @param[in] nativeImageInterface The native image interface used to create the texture
- * @return An actor that renders the texture
- */
-Actor CreateNativeActor( Texture texture, NativeImageInterface& nativeImageInterface )
-{
- Actor actor = Actor::New();
- Geometry geometry = DemoHelper::CreateTexturedQuad();
- Shader shader = CreateShader(nativeImageInterface);
- Renderer renderer = Renderer::New( geometry, shader );
- TextureSet textureSet = TextureSet::New();
- textureSet.SetTexture( 0u, texture );
- renderer.SetTextures( textureSet );
-
- actor.AddRenderer( renderer );
- actor.SetSize( texture.GetWidth(), texture.GetHeight() );
- return actor;
-}
-
-const std::string JPG_FILENAME = DEMO_IMAGE_DIR "gallery-medium-4.jpg";
}
// This example shows how to create and use a NativeImageSource as the target of the render task.
@@ -129,7 +113,8 @@ class NativeImageSourceController : public ConnectionTracker
public:
NativeImageSourceController( Application& application )
- : mApplication( application )
+ : mApplication( application ),
+ mRefreshAlways( true )
{
// Connect to the Application's Init signal
mApplication.InitSignal().Connect( this, &NativeImageSourceController::Create );
@@ -152,121 +137,259 @@ public:
stage.KeyEventSignal().Connect(this, &NativeImageSourceController::OnKeyEvent);
+ CreateButtonArea();
+
+ CreateContentAreas();
+ }
+
+ void CreateButtonArea()
+ {
+ Stage stage = Stage::GetCurrent();
+ Vector2 stageSize = stage.GetSize();
+
+ mButtonArea = Layer::New();
+ mButtonArea.SetSize( stageSize.x, BUTTON_HEIGHT );
+ mButtonArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ mButtonArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ stage.Add( mButtonArea );
+
+ mButtonShow = PushButton::New();
+ mButtonShow.SetProperty( Button::Property::TOGGLABLE, true );
+ mButtonShow.SetProperty( Toolkit::Button::Property::LABEL, "SHOW" );
+ mButtonShow.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mButtonShow.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mButtonShow.SetSize( stageSize.x / BUTTON_COUNT, BUTTON_HEIGHT );
+ mButtonShow.ClickedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
+ mButtonArea.Add( mButtonShow );
+
mButtonRefreshAlways = PushButton::New();
mButtonRefreshAlways.SetProperty( Button::Property::TOGGLABLE, true );
- mButtonRefreshAlways.SetProperty( Button::Property::SELECTED, true );
- mButtonRefreshAlways.SetProperty( Toolkit::Button::Property::LABEL, "Refresh ALWAYS" );
+ mButtonRefreshAlways.SetProperty( Toolkit::Button::Property::LABEL, "ALWAYS" );
mButtonRefreshAlways.SetParentOrigin( ParentOrigin::TOP_LEFT );
mButtonRefreshAlways.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mButtonRefreshAlways.SetSize( stageSize.x / BUTTON_COUNT, BUTTON_HEIGHT );
+ mButtonRefreshAlways.SetPosition( (stageSize.x / BUTTON_COUNT)*1.0f, 0.0f );
mButtonRefreshAlways.StateChangedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
- stage.Add( mButtonRefreshAlways );
+ mButtonArea.Add( mButtonRefreshAlways );
mButtonRefreshOnce = PushButton::New();
- mButtonRefreshOnce.SetProperty( Toolkit::Button::Property::LABEL, "Refresh ONCE" );
- mButtonRefreshOnce.SetParentOrigin( ParentOrigin::TOP_RIGHT );
- mButtonRefreshOnce.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
+ mButtonRefreshOnce.SetProperty( Toolkit::Button::Property::LABEL, "ONCE" );
+ mButtonRefreshOnce.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mButtonRefreshOnce.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mButtonRefreshOnce.SetSize( stageSize.x / BUTTON_COUNT, BUTTON_HEIGHT );
+ mButtonRefreshOnce.SetPosition( (stageSize.x / BUTTON_COUNT)*2.0f, 0.0f );
mButtonRefreshOnce.ClickedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
- stage.Add( mButtonRefreshOnce);
-
- CreateScene();
+ mButtonArea.Add( mButtonRefreshOnce );
+
+ mButtonCapture = PushButton::New();
+ mButtonCapture.SetProperty( Toolkit::Button::Property::LABEL, "CAPTURE" );
+ mButtonCapture.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mButtonCapture.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mButtonCapture.SetSize( stageSize.x / BUTTON_COUNT, BUTTON_HEIGHT );
+ mButtonCapture.SetPosition( (stageSize.x / BUTTON_COUNT)*3.0f, 0.0f );
+ mButtonCapture.ClickedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
+ mButtonArea.Add( mButtonCapture );
+
+ mButtonReset = PushButton::New();
+ mButtonReset.SetProperty( Toolkit::Button::Property::LABEL, "RESET" );
+ mButtonReset.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mButtonReset.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mButtonReset.SetSize( stageSize.x / BUTTON_COUNT, BUTTON_HEIGHT );
+ mButtonReset.SetPosition( (stageSize.x / BUTTON_COUNT)*4.0f, 0.0f );
+ mButtonReset.ClickedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
+ mButtonArea.Add( mButtonReset );
}
- bool CreateScene()
+ void CreateContentAreas()
{
Stage stage = Stage::GetCurrent();
Vector2 stageSize = stage.GetSize();
- float buttonHeight = 100.f;
- mButtonRefreshAlways.SetSize( stageSize.x / 2.f, buttonHeight );
- mButtonRefreshOnce.SetSize( stageSize.x / 2.f, buttonHeight );
+ float contentHeight( (stageSize.y - BUTTON_HEIGHT)/2.0f );
- Vector2 imageSize( stageSize.x, (stageSize.y-buttonHeight)/2.f );
+ mTopContentArea = Actor::New();
+ mTopContentArea.SetSize( stageSize.x, contentHeight );
+ mTopContentArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ mTopContentArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ mTopContentArea.SetY( BUTTON_HEIGHT );
+ stage.Add( mTopContentArea );
- // Create the native image source
- NativeImageSourcePtr nativeImageSourcePtr = NativeImageSource::New( imageSize.width, imageSize.height, NativeImageSource::COLOR_DEPTH_DEFAULT );
+ mBottomContentArea = Actor::New();
+ mBottomContentArea.SetSize( stageSize.x, contentHeight );
+ mBottomContentArea.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
+ mBottomContentArea.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ stage.Add( mBottomContentArea );
- // Create a image view as source actor to be renderer to the native image source
- Actor sourceActor = ImageView::New(JPG_FILENAME);
- sourceActor.SetParentOrigin( ParentOrigin::CENTER);
- sourceActor.SetAnchorPoint( AnchorPoint::CENTER );
- sourceActor.SetY( - (imageSize.height-buttonHeight)/2.f );
- stage.Add( sourceActor );
+ mSourceActor = ImageView::New(JPG_FILENAME);
+ mSourceActor.SetParentOrigin( ParentOrigin::CENTER);
+ mSourceActor.SetAnchorPoint( AnchorPoint::CENTER );
+ mTopContentArea.Add( mSourceActor );
Animation animation = Animation::New(2.f);
Degree relativeRotationDegrees(90.0f);
Radian relativeRotationRadians(relativeRotationDegrees);
- animation.AnimateTo( Property( sourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(0.f, 0.5f));
- animation.AnimateBy( Property( sourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(0.5f, 0.5f));
- animation.AnimateBy( Property( sourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(1.f, 0.5f));
- animation.AnimateBy( Property( sourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(1.5f, 0.5f));
+ animation.AnimateTo( Property( mSourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(0.f, 0.5f));
+ animation.AnimateBy( Property( mSourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(0.5f, 0.5f));
+ animation.AnimateBy( Property( mSourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(1.f, 0.5f));
+ animation.AnimateBy( Property( mSourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(1.5f, 0.5f));
animation.SetLooping(true);
animation.Play();
- // create a offscreen renderer task to render content into the native image source
- Texture nativeTexture = Texture::New( *nativeImageSourcePtr );
- // Create a FrameBuffer object with no default attachments.
- FrameBuffer targetBuffer = FrameBuffer::New( nativeTexture.GetWidth(), nativeTexture.GetHeight(), FrameBuffer::Attachment::NONE );
- // Add a color attachment to the FrameBuffer object.
- targetBuffer.AttachColorTexture( nativeTexture );
-
- CameraActor cameraActor = CameraActor::New(imageSize);
- cameraActor.SetParentOrigin(ParentOrigin::TOP_CENTER);
- cameraActor.SetParentOrigin( AnchorPoint::TOP_CENTER );
- cameraActor.SetY( buttonHeight + imageSize.height/2.f );
- stage.Add(cameraActor);
-
- RenderTaskList taskList = stage.GetRenderTaskList();
- mOffscreenRenderTask = taskList.CreateTask();
- mOffscreenRenderTask.SetSourceActor( sourceActor );
- mOffscreenRenderTask.SetClearColor( Color::WHITE );
- mOffscreenRenderTask.SetClearEnabled(true);
- mOffscreenRenderTask.SetCameraActor(cameraActor);
- mOffscreenRenderTask.GetCameraActor().SetInvertYAxis(true);
- mOffscreenRenderTask.SetFrameBuffer( targetBuffer );
- mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ALWAYS );
-
- // Display the native image on the screen
- Actor nativeImageActor = CreateNativeActor( nativeTexture, *nativeImageSourcePtr );
- nativeImageActor.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- nativeImageActor.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- stage.Add( nativeImageActor );
-
- TextLabel textLabel1 = TextLabel::New( "Resource Image" );
- textLabel1.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ TextLabel textLabel1 = TextLabel::New( "Image" );
+ textLabel1.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
textLabel1.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- nativeImageActor.Add( textLabel1 );
+ mTopContentArea.Add( textLabel1 );
+
+ // Wait until button press before creating mOffscreenRenderTask
TextLabel textLabel2 = TextLabel::New( "Native Image" );
textLabel2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
textLabel2.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- nativeImageActor.Add( textLabel2 );
-
- return false;
+ mBottomContentArea.Add( textLabel2 );
}
- bool OnButtonSelected( Toolkit::Button button )
+ void SetupNativeImage()
{
- bool isSelected = mButtonRefreshAlways.GetProperty( Toolkit::Button::Property::SELECTED ).Get();
+ if( ! mOffscreenRenderTask )
+ {
+ Stage stage = Stage::GetCurrent();
+ Vector2 stageSize = stage.GetSize();
+
+ float contentHeight( (stageSize.y - BUTTON_HEIGHT)/2.0f );
+ Vector2 imageSize( stageSize.x, contentHeight );
+
+ mNativeImageSourcePtr = NativeImageSource::New( imageSize.width, imageSize.height, NativeImageSource::COLOR_DEPTH_DEFAULT );
+ mNativeTexture = Texture::New( *mNativeImageSourcePtr );
+
+ mFrameBuffer = FrameBuffer::New( mNativeTexture.GetWidth(), mNativeTexture.GetHeight(), FrameBuffer::Attachment::NONE );
+ mFrameBuffer.AttachColorTexture( mNativeTexture );
+
+ mCameraActor = CameraActor::New( imageSize );
+ mCameraActor.SetParentOrigin( ParentOrigin::CENTER );
+ mCameraActor.SetParentOrigin( AnchorPoint::CENTER );
+ mTopContentArea.Add( mCameraActor );
+
+ RenderTaskList taskList = stage.GetRenderTaskList();
+ mOffscreenRenderTask = taskList.CreateTask();
+ mOffscreenRenderTask.SetSourceActor( mSourceActor );
+ mOffscreenRenderTask.SetClearColor( Color::WHITE );
+ mOffscreenRenderTask.SetClearEnabled( true );
+ mOffscreenRenderTask.SetCameraActor( mCameraActor );
+ mOffscreenRenderTask.GetCameraActor().SetInvertYAxis( true );
+ mOffscreenRenderTask.SetFrameBuffer( mFrameBuffer );
+ }
- Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( button );
- if( pushButton == mButtonRefreshAlways )
+ if( mRefreshAlways )
{
- if( isSelected )
- {
- mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ALWAYS );
- }
- else
+ mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ALWAYS );
+ }
+ else
+ {
+ mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
+ }
+ }
+
+ void SetupDisplayActor( bool show )
+ {
+ if( show )
+ {
+ if( ! mDisplayActor )
{
- mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
+ // Make sure we have something to display
+ SetupNativeImage();
+
+ mDisplayActor = Actor::New();
+ mDisplayActor.SetParentOrigin( ParentOrigin::CENTER );
+ mDisplayActor.SetAnchorPoint( AnchorPoint::CENTER );
+
+ Geometry geometry = DemoHelper::CreateTexturedQuad();
+
+ Shader shader = CreateShader( *mNativeImageSourcePtr );
+
+ Renderer renderer = Renderer::New( geometry, shader );
+
+ TextureSet textureSet = TextureSet::New();
+ textureSet.SetTexture( 0u, mNativeTexture );
+ renderer.SetTextures( textureSet );
+
+ mDisplayActor.AddRenderer( renderer );
+ mDisplayActor.SetSize( mNativeTexture.GetWidth(), mNativeTexture.GetHeight() );
+
+ mBottomContentArea.Add( mDisplayActor );
}
}
+ else
+ {
+ UnparentAndReset( mDisplayActor );
+ }
+ }
+
+ void Capture()
+ {
+ mRefreshAlways = false;
+ SetupNativeImage();
+
+ mOffscreenRenderTask.FinishedSignal().Connect( this, &NativeImageSourceController::DoCapture );
+ }
+
+ void DoCapture(RenderTask& task)
+ {
+ task.FinishedSignal().Disconnect( this, &NativeImageSourceController::DoCapture );
+
+ mNativeImageSourcePtr->EncodeToFile( CAPTURE_FILENAME );
+ }
+
+ void Reset()
+ {
+ SetupDisplayActor( false );
+
+ Stage stage = Stage::GetCurrent();
+ RenderTaskList taskList = stage.GetRenderTaskList();
+ taskList.RemoveTask( mOffscreenRenderTask );
+ mOffscreenRenderTask.Reset();
+ mCameraActor.Reset();
+
+ mFrameBuffer.Reset();
+ mNativeTexture.Reset();
+ mNativeImageSourcePtr.Reset();
+ }
+
+ bool OnButtonSelected( Toolkit::Button button )
+ {
+ Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( button );
+
+ if( pushButton == mButtonShow )
+ {
+ bool isSelected = mButtonShow.GetProperty( Toolkit::Button::Property::SELECTED ).Get();
+
+ SetupDisplayActor( isSelected );
+ }
+ else if( pushButton == mButtonRefreshAlways )
+ {
+ bool isSelected = mButtonRefreshAlways.GetProperty( Toolkit::Button::Property::SELECTED ).Get();
+
+ mRefreshAlways = isSelected;
+ SetupNativeImage();
+ }
else if( pushButton == mButtonRefreshOnce )
{
+ bool isSelected = mButtonRefreshAlways.GetProperty( Toolkit::Button::Property::SELECTED ).Get();
+
if( isSelected )
{
mButtonRefreshAlways.SetProperty( Button::Property::SELECTED, false );
}
- mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
+
+ mRefreshAlways = false;
+ SetupNativeImage();
+ }
+ else if( pushButton == mButtonCapture )
+ {
+ Capture();
+ }
+ else if( pushButton == mButtonReset )
+ {
+ Reset();
}
return true;
@@ -284,11 +407,31 @@ public:
}
private:
+
Application& mApplication;
- RenderTask mOffscreenRenderTask;
+
+ Layer mButtonArea;
+ Actor mTopContentArea;
+ Actor mBottomContentArea;
+
+ PushButton mButtonShow;
PushButton mButtonRefreshAlways;
PushButton mButtonRefreshOnce;
+ PushButton mButtonCapture;
+ PushButton mButtonReset;
+
+ Actor mSourceActor;
+
+ NativeImageSourcePtr mNativeImageSourcePtr;
+ Texture mNativeTexture;
+ FrameBuffer mFrameBuffer;
+
+ RenderTask mOffscreenRenderTask;
+ CameraActor mCameraActor;
+
+ Actor mDisplayActor;
+ bool mRefreshAlways;
};
void RunTest( Application& application )
--
2.7.4