From bfff4869437f666a1e656433bde3350a83173df9 Mon Sep 17 00:00:00 2001
From: Paul Wisbey
Date: Wed, 25 Mar 2015 10:09:12 +0000
Subject: [PATCH] Fixed the Hello World example
Change-Id: I05e4ec4191816dc247d6536d4c85b3dbe43599ef
---
examples/hello-world/hello-world-example.cpp | 17 ++++++++++++-----
1 file changed, 12 insertions(+), 5 deletions(-)
diff --git a/examples/hello-world/hello-world-example.cpp b/examples/hello-world/hello-world-example.cpp
index 8974293..a2c0731 100644
--- a/examples/hello-world/hello-world-example.cpp
+++ b/examples/hello-world/hello-world-example.cpp
@@ -15,10 +15,10 @@
*
*/
-#include
-#include
+#include
using namespace Dali;
+using Dali::Toolkit::TextLabel;
// This example shows how to create and display Hello World! using a simple TextActor
//
@@ -29,8 +29,6 @@ public:
HelloWorldController( Application& application )
: mApplication( application )
{
- std::cout << "HelloWorldController::HelloWorldController" << std::endl;
-
// Connect to the Application's Init signal
mApplication.InitSignal().Connect( this, &HelloWorldController::Create );
}
@@ -43,7 +41,16 @@ public:
// The Init signal is received once (only) during the Application lifetime
void Create( Application& application )
{
- // TODO
+ // Get a handle to the stage
+ Stage stage = Stage::GetCurrent();
+
+ TextLabel textLabel = TextLabel::New();
+ textLabel.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ textLabel.SetProperty( TextLabel::Property::TEXT, "Hello World" );
+ stage.Add( textLabel );
+
+ // Respond to a click anywhere on the stage
+ stage.GetRootLayer().TouchedSignal().Connect( this, &HelloWorldController::OnTouch );
}
bool OnTouch( Actor actor, const TouchEvent& touch )
--
2.7.4