From 976b529b7c977e11a487c61d92bc5037cfd32155 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 23 Apr 2013 10:53:00 -0600 Subject: [PATCH] mesa: use new _mesa_inside_begin_end() function Reviewed-by: Eric Anholt Reviewed-by: Kenneth Graunke --- src/mesa/main/context.h | 15 +++++++++++++-- src/mesa/vbo/vbo_exec_api.c | 12 ++++++------ src/mesa/vbo/vbo_save_draw.c | 2 +- src/mesa/vbo/vbo_save_loopback.c | 2 +- 4 files changed, 21 insertions(+), 10 deletions(-) diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 1b881f3f..0525184 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -190,6 +190,17 @@ _mesa_Flush( void ); /** + * Are we currently between glBegin and glEnd? + * During execution, not display list compilation. + */ +static inline GLboolean +_mesa_inside_begin_end(const struct gl_context *ctx) +{ + return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END; +} + + +/** * \name Macros for flushing buffered rendering commands before state changes, * checking if inside glBegin/glEnd, etc. */ @@ -242,7 +253,7 @@ do { \ */ #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \ do { \ - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ + if (_mesa_inside_begin_end(ctx)) { \ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \ return retval; \ } \ @@ -256,7 +267,7 @@ do { \ */ #define ASSERT_OUTSIDE_BEGIN_END(ctx) \ do { \ - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ + if (_mesa_inside_begin_end(ctx)) { \ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \ return; \ } \ diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index c06e464..53889d0 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -74,7 +74,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec ) GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin; GLuint last_count; - if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { + if (_mesa_inside_begin_end(exec->ctx)) { GLint i = exec->vtx.prim_count - 1; assert(i >= 0); exec->vtx.prim[i].count = (exec->vtx.vert_count - @@ -96,7 +96,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec ) */ assert(exec->vtx.prim_count == 0); - if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { + if (_mesa_inside_begin_end(exec->ctx)) { exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive; exec->vtx.prim[0].start = 0; exec->vtx.prim[0].count = 0; @@ -269,7 +269,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, /* Heuristic: Attempt to isolate attributes received outside * begin/end so that they don't bloat the vertices. */ - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && + if (!_mesa_inside_begin_end(ctx) && !oldSize && lastcount > 8 && exec->vtx.vertex_size) { vbo_exec_copy_to_current( exec ); reset_attrfv( exec ); @@ -789,7 +789,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int i; - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { + if (_mesa_inside_begin_end(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin"); return; } @@ -852,7 +852,7 @@ static void GLAPIENTRY vbo_exec_End( void ) GET_CURRENT_CONTEXT( ctx ); struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) { + if (!_mesa_inside_begin_end(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd"); return; } @@ -1242,7 +1242,7 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) assert(exec->flush_call_depth == 1); #endif - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { + if (_mesa_inside_begin_end(ctx)) { /* We've had glBegin but not glEnd! */ #ifdef DEBUG exec->flush_call_depth--; diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index bd1c0de..2e46837 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -268,7 +268,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) if (node->prim_count > 0) { - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && + if (_mesa_inside_begin_end(ctx) && node->prim[0].begin) { /* Degenerate case: list is called inside begin/end pair and diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index 25d4c51..31343cd 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -177,7 +177,7 @@ void vbo_loopback_vertex_list( struct gl_context *ctx, for (i = 0 ; i < prim_count ; i++) { if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) && - (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)) + _mesa_inside_begin_end(ctx)) { loopback_weak_prim( ctx, &prim[i] ); } -- 2.7.4