From ef3f178878e7f4e13d97604bd460ece4a0b4e869 Mon Sep 17 00:00:00 2001 From: Kimmo Hoikka Date: Mon, 1 Dec 2014 18:02:21 +0000 Subject: [PATCH] Fix the broken camera test case Change-Id: Id5ee56ba072d408eaa93095a6d910821bc98147f --- automated-tests/src/dali/utc-Dali-CameraActor.cpp | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/automated-tests/src/dali/utc-Dali-CameraActor.cpp b/automated-tests/src/dali/utc-Dali-CameraActor.cpp index c86d8e3..d8fbd1d 100644 --- a/automated-tests/src/dali/utc-Dali-CameraActor.cpp +++ b/automated-tests/src/dali/utc-Dali-CameraActor.cpp @@ -941,12 +941,6 @@ int UtcDaliCameraActorCheckLookAtAndFreeLookViews03(void) Vector3 targetPosition(Vector3::ZERO); - CameraActor lookAtCameraActor = CameraActor::New(stageSize); - lookAtCameraActor.SetType(Camera::LOOK_AT_TARGET); - lookAtCameraActor.SetTargetPosition(targetPosition); - lookAtCameraActor.SetParentOrigin(ParentOrigin::CENTER); - stage.Add(lookAtCameraActor); - Vector3 cameraOffset( 0.f, 0.f, 100.f ); CameraActor freeLookCameraActor = CameraActor::New(stageSize); @@ -958,15 +952,14 @@ int UtcDaliCameraActorCheckLookAtAndFreeLookViews03(void) freeLookCameraActor.SetRotation(cameraOrientation); Actor cameraAnchor = Actor::New(); - cameraAnchor.Add(lookAtCameraActor); + cameraAnchor.Add(freeLookCameraActor); stage.Add(cameraAnchor); - for( float angle = 1.f; angle <= 180.f; angle += 1.f ) { Quaternion rotation(Radian(Degree(angle)), Vector3::YAXIS); - lookAtCameraActor.SetPosition( rotation.Rotate( cameraOffset ) ); + freeLookCameraActor.SetPosition( rotation.Rotate( cameraOffset ) ); cameraAnchor.SetRotation( rotation ); application.SendNotification(); -- 2.7.4