From efb0b3adc272cc8d94e0ee7aeba717165dba0350 Mon Sep 17 00:00:00 2001 From: Adeel Kazmi Date: Wed, 28 Apr 2021 12:56:06 +0100 Subject: [PATCH] Fix TOUCH_AREA_OFFSET doxygen output Change-Id: I14261714e1e886f6722f5941dbbafef704eb935e --- dali/devel-api/actors/actor-devel.h | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/dali/devel-api/actors/actor-devel.h b/dali/devel-api/actors/actor-devel.h index 3df66b4..c340ccd 100755 --- a/dali/devel-api/actors/actor-devel.h +++ b/dali/devel-api/actors/actor-devel.h @@ -121,8 +121,9 @@ enum Type /** * @brief If you set the TOUCH_AREA_OFFSET on an actor, when you touch the actor, the touch area is expand from the size of actor. - * @details Name "touchAreaOffset", type Property::Rect (left, right, bottom, top) - * @note for example + * @details Name "touchAreaOffset", type Property::Rect (left, right, bottom, top). + * For example + * @code{.cpp} * Actor actor = Actor::New(); * actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f)); * actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect(-10, 20, 30, -40)); @@ -146,8 +147,8 @@ enum Type * | | | * | v | * +---------------------+ - - * The actual touched size is actor.width + touchAreaOffset.right - touchAreaOffset.left and actor.height + touchAreaOffset.bottom - touchAreaOffset.top + * @endcode + * The actual touched size is actor.width + touchAreaOffset.right - touchAreaOffset.left and actor.height + touchAreaOffset.bottom - touchAreaOffset.top */ TOUCH_AREA_OFFSET, -- 2.7.4