From 509e10efa2f1e7228e3a71fe308e0a2293a64883 Mon Sep 17 00:00:00 2001 From: Hermet Park Date: Tue, 8 Jan 2019 13:00:29 +0900 Subject: [PATCH] evas vg: enable visibility true by default. So far, vg shapes had been rendered regardless of its visibility. Recently, I pushed a patch - fa1420965dd264fc8836d133a3215b94e423b8bf not to render nodes which is invisible. This occurred a side effect because previous vg implementations didn't take care of nodes visiblity. It means, though vg users didn't make nodes visible but nodes were rendered in unintended way. This is a sort of compatibility problem but I can't let vg users to change their nodes visible by calling visible set api explicity. Instead, I'm gonna change the nodes visibility default value to true so that skiping invisible nodes and compatibility issue as well. Change-Id: If95f369ee984516ad515cfe0c01866c7c65dd852 --- src/lib/evas/canvas/efl_canvas_vg_node.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/lib/evas/canvas/efl_canvas_vg_node.c b/src/lib/evas/canvas/efl_canvas_vg_node.c index 50dbaac..fba95e7 100644 --- a/src/lib/evas/canvas/efl_canvas_vg_node.c +++ b/src/lib/evas/canvas/efl_canvas_vg_node.c @@ -248,6 +248,7 @@ _efl_canvas_vg_node_efl_object_constructor(Eo *obj, nd->flags = EFL_GFX_CHANGE_FLAG_ALL; nd->changed = EINA_TRUE; + nd->visibility = EINA_TRUE; return obj; } -- 2.7.4