From 0e8ef74c5f0799f3270654f1e569905a585aa1d4 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 19 Apr 2013 13:57:17 -0700 Subject: [PATCH] mesa: Add a clarifying comment about rowStride of compressed textures. I always forget how we do this for compressed textures. Reviewed-by: Kenneth Graunke Reviewed-by: Brian Paul --- src/mesa/main/dd.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 76411b3..1e5aca1 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -355,7 +355,9 @@ struct dd_function_table { * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and * GL_MAP_INVALIDATE_RANGE_BIT (if writing) * \param mapOut returns start of mapping of region of interest - * \param rowStrideOut returns row stride (in bytes) + * \param rowStrideOut returns row stride (in bytes). In the case of a + * compressed texture, this is the byte stride between one row of blocks + * and another. */ void (*MapTextureImage)(struct gl_context *ctx, struct gl_texture_image *texImage, -- 2.7.4