From ff073a6a6bc3bfb4acf05cfe8c07a02572325158 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Kristian=20H=C3=B8gsberg?= Date: Thu, 19 May 2011 12:05:51 -0400 Subject: [PATCH] compositor: Don't pass a non-existing varying into the fragment shader --- compositor/compositor.c | 1 - 1 file changed, 1 deletion(-) diff --git a/compositor/compositor.c b/compositor/compositor.c index 3e928b0..b9f812b 100644 --- a/compositor/compositor.c +++ b/compositor/compositor.c @@ -1587,7 +1587,6 @@ static const char texture_fragment_shader[] = static const char solid_fragment_shader[] = "precision mediump float;\n" - "varying vec2 v_texcoord;\n" "uniform vec4 color;\n" "void main()\n" "{\n" -- 2.7.4