From fefead3b63584603278b3388cc9c426a8a44e92c Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 20 Oct 2014 14:40:34 -0700 Subject: [PATCH] linker: Rely on _mesa_clear_shader_program_data to clear link information _mesa_link_shader_program already calls _mesa_clear_shader_program_data before calling link_shaders, so this is already done. Signed-off-by: Ian Romanick Reviewed-by: Matt Turner --- src/glsl/linker.cpp | 14 -------------- src/glsl/main.cpp | 2 ++ src/glsl/standalone_scaffolding.cpp | 28 ++++++++++++++++++++++++++++ src/glsl/standalone_scaffolding.h | 4 ++++ 4 files changed, 34 insertions(+), 14 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 47a722d..b0d2e6e 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2484,20 +2484,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) prog->Validated = false; prog->_Used = false; - ralloc_free(prog->InfoLog); - prog->InfoLog = ralloc_strdup(NULL, ""); - - ralloc_free(prog->UniformBlocks); - prog->UniformBlocks = NULL; - prog->NumUniformBlocks = 0; - for (int i = 0; i < MESA_SHADER_STAGES; i++) { - ralloc_free(prog->UniformBlockStageIndex[i]); - prog->UniformBlockStageIndex[i] = NULL; - } - - ralloc_free(prog->AtomicBuffers); - prog->AtomicBuffers = NULL; - prog->NumAtomicBuffers = 0; prog->ARB_fragment_coord_conventions_enable = false; /* Separate the shaders into groups based on their type. diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index feed100..96d3915 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -403,6 +403,8 @@ main(int argc, char **argv) } if ((status == EXIT_SUCCESS) && do_link) { + _mesa_clear_shader_program_data(ctx, whole_program); + link_shaders(ctx, whole_program); status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 2b76dd1..a635c96 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -83,6 +83,34 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) return shader; } +void +_mesa_clear_shader_program_data(struct gl_context *ctx, + struct gl_shader_program *shProg) +{ + unsigned i; + + shProg->NumUserUniformStorage = 0; + shProg->UniformStorage = NULL; + shProg->NumUniformRemapTable = 0; + shProg->UniformRemapTable = NULL; + shProg->UniformHash = NULL; + + ralloc_free(shProg->InfoLog); + shProg->InfoLog = ralloc_strdup(shProg, ""); + + ralloc_free(shProg->UniformBlocks); + shProg->UniformBlocks = NULL; + shProg->NumUniformBlocks = 0; + for (i = 0; i < MESA_SHADER_STAGES; i++) { + ralloc_free(shProg->UniformBlockStageIndex[i]); + shProg->UniformBlockStageIndex[i] = NULL; + } + + ralloc_free(shProg->AtomicBuffers); + shProg->AtomicBuffers = NULL; + shProg->NumAtomicBuffers = 0; +} + void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) { memset(ctx, 0, sizeof(*ctx)); diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h index df783af..b805f40 100644 --- a/src/glsl/standalone_scaffolding.h +++ b/src/glsl/standalone_scaffolding.h @@ -45,6 +45,10 @@ extern "C" struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); extern "C" void +_mesa_clear_shader_program_data(struct gl_context *, + struct gl_shader_program *); + +extern "C" void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len); -- 2.7.4