From fdacadc87c708b519a8a4e35b1d551773ca95f4c Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 13 Aug 2015 23:26:01 +1000 Subject: [PATCH] mesa: undo split out of create shader code This code was split out into a separate function to be used also by GL_EXT_separate_shader_objects which has since been removed from Mesa, so move it back. Reviewed-by: Ian Romanick --- src/mesa/main/shaderapi.c | 109 +++++++++++++++++++++------------------------- 1 file changed, 50 insertions(+), 59 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 1622274..b227c17 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1995,64 +1995,6 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type, } -static GLuint -_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate, - GLenum type, GLsizei count, - const GLchar* const *strings) -{ - const GLuint shader = create_shader(ctx, type); - GLuint program = 0; - - /* - * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3: - * GL_INVALID_VALUE should be generated if count < 0 - */ - if (count < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)"); - return program; - } - - if (shader) { - _mesa_ShaderSource(shader, count, strings, NULL); - - compile_shader(ctx, shader); - - program = create_shader_program(ctx); - if (program) { - struct gl_shader_program *shProg; - struct gl_shader *sh; - GLint compiled = GL_FALSE; - - shProg = _mesa_lookup_shader_program(ctx, program); - sh = _mesa_lookup_shader(ctx, shader); - - shProg->SeparateShader = separate; - - get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled); - if (compiled) { - attach_shader(ctx, program, shader); - link_program(ctx, program); - detach_shader(ctx, program, shader); - -#if 0 - /* Possibly... */ - if (active-user-defined-varyings-in-linked-program) { - append-error-to-info-log; - shProg->LinkStatus = GL_FALSE; - } -#endif - } - if (sh->InfoLog) - ralloc_strcat(&shProg->InfoLog, sh->InfoLog); - } - - delete_shader(ctx, shader); - } - - return program; -} - - /** * Copy program-specific data generated by linking from the gl_shader_program * object to a specific gl_program object. @@ -2120,7 +2062,56 @@ _mesa_CreateShaderProgramv(GLenum type, GLsizei count, { GET_CURRENT_CONTEXT(ctx); - return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings); + const GLuint shader = create_shader(ctx, type); + GLuint program = 0; + + /* + * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3: + * GL_INVALID_VALUE should be generated if count < 0 + */ + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)"); + return program; + } + + if (shader) { + _mesa_ShaderSource(shader, count, strings, NULL); + + compile_shader(ctx, shader); + + program = create_shader_program(ctx); + if (program) { + struct gl_shader_program *shProg; + struct gl_shader *sh; + GLint compiled = GL_FALSE; + + shProg = _mesa_lookup_shader_program(ctx, program); + sh = _mesa_lookup_shader(ctx, shader); + + shProg->SeparateShader = GL_TRUE; + + get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled); + if (compiled) { + attach_shader(ctx, program, shader); + link_program(ctx, program); + detach_shader(ctx, program, shader); + +#if 0 + /* Possibly... */ + if (active-user-defined-varyings-in-linked-program) { + append-error-to-info-log; + shProg->LinkStatus = GL_FALSE; + } +#endif + } + if (sh->InfoLog) + ralloc_strcat(&shProg->InfoLog, sh->InfoLog); + } + + delete_shader(ctx, shader); + } + + return program; } -- 2.7.4