From fc8b1ca33a17c67b9b8cb1af5a30b46718237011 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Wed, 13 Mar 2019 16:03:39 +0100 Subject: [PATCH] virgl: wait for the right resource In case we're resolving, we need to wait for the resolved resource instead of the original one. Signed-off-by: Erik Faye-Lund Reviewed-by: Gurchetan Singh --- src/gallium/drivers/virgl/virgl_texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/virgl/virgl_texture.c b/src/gallium/drivers/virgl/virgl_texture.c index 65d8278..d520625 100644 --- a/src/gallium/drivers/virgl/virgl_texture.c +++ b/src/gallium/drivers/virgl/virgl_texture.c @@ -154,7 +154,7 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx, vs->vws->transfer_get(vs->vws, src_res->hw_res, box, trans->base.stride, trans->l_stride, trans->offset, level); - vs->vws->resource_wait(vs->vws, vtex->hw_res); + vs->vws->resource_wait(vs->vws, src_res->hw_res); } ptr = vs->vws->resource_map(vs->vws, src_res->hw_res); -- 2.7.4