From fb348c2cb16d0bc216d29889474972d5c14d0980 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 30 Jan 2008 19:25:47 -0800 Subject: [PATCH] Set machine->Processor The default value is 0, which is TGSI_PROCESSOR_FRAGMENT...not correct for a vertex shader! --- src/mesa/pipe/cell/spu/spu_vertex_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/pipe/cell/spu/spu_vertex_shader.c b/src/mesa/pipe/cell/spu/spu_vertex_shader.c index 8216550..125b2c3 100644 --- a/src/mesa/pipe/cell/spu/spu_vertex_shader.c +++ b/src/mesa/pipe/cell/spu/spu_vertex_shader.c @@ -93,7 +93,8 @@ run_vertex_program(struct spu_vs_context *draw, assert(count <= 4); - /* Consts does not require 16 byte alignment. */ + machine->Processor = TGSI_PROCESSOR_VERTEX; + ASSERT_ALIGN16(draw->constants); machine->Consts = (float (*)[4]) draw->constants; -- 2.7.4