From fb03ac0106bcc1d5576f1e94161e41a2ef4da1f3 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ville=20Syrj=C3=A4l=C3=A4?= Date: Mon, 14 Oct 2013 14:50:30 +0300 Subject: [PATCH] drm/i915: Use DIV_ROUND_CLOSEST() to calculate dot/vco MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Rounding down when calculating the dot/vco frequencies doesn't make much sense. Round to closest should give slightly nicer answers. Signed-off-by: Ville Syrjälä Reviewed-by: Jesse Barnes Signed-off-by: Daniel Vetter --- drivers/gpu/drm/i915/intel_display.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c index 4a8a2e4..5e7127b 100644 --- a/drivers/gpu/drm/i915/intel_display.c +++ b/drivers/gpu/drm/i915/intel_display.c @@ -329,8 +329,8 @@ static void vlv_clock(int refclk, intel_clock_t *clock) { clock->m = clock->m1 * clock->m2; clock->p = clock->p1 * clock->p2; - clock->vco = refclk * clock->m / clock->n; - clock->dot = clock->vco / clock->p; + clock->vco = DIV_ROUND_CLOSEST(refclk * clock->m, clock->n); + clock->dot = DIV_ROUND_CLOSEST(clock->vco, clock->p); } /** @@ -430,8 +430,8 @@ static void pineview_clock(int refclk, intel_clock_t *clock) { clock->m = clock->m2 + 2; clock->p = clock->p1 * clock->p2; - clock->vco = refclk * clock->m / clock->n; - clock->dot = clock->vco / clock->p; + clock->vco = DIV_ROUND_CLOSEST(refclk * clock->m, clock->n); + clock->dot = DIV_ROUND_CLOSEST(clock->vco, clock->p); } static uint32_t i9xx_dpll_compute_m(struct dpll *dpll) @@ -443,8 +443,8 @@ static void i9xx_clock(int refclk, intel_clock_t *clock) { clock->m = i9xx_dpll_compute_m(clock); clock->p = clock->p1 * clock->p2; - clock->vco = refclk * clock->m / (clock->n + 2); - clock->dot = clock->vco / clock->p; + clock->vco = DIV_ROUND_CLOSEST(refclk * clock->m, clock->n + 2); + clock->dot = DIV_ROUND_CLOSEST(clock->vco, clock->p); } #define INTELPllInvalid(s) do { /* DRM_DEBUG(s); */ return false; } while (0) -- 2.7.4