From f9de98ec6473107e99c9fc8dcdfeb6bc2f49c18b Mon Sep 17 00:00:00 2001 From: Daniil Osokin Date: Wed, 30 Jan 2013 08:58:58 +0400 Subject: [PATCH] Fixed proposed values for speckleRange in StereoSGBM docs (bug #1937) --- modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst b/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst index 887accd..b21d6f2 100644 --- a/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst +++ b/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst @@ -1201,7 +1201,7 @@ StereoSGBM::StereoSGBM :param speckleWindowSize: Maximum size of smooth disparity regions to consider their noise speckles and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the 50-200 range. - :param speckleRange: Maximum disparity variation within each connected component. If you do speckle filtering, set the parameter to a positive value, multiple of 16. Normally, 16 or 32 is good enough. + :param speckleRange: Maximum disparity variation within each connected component. If you do speckle filtering, set the parameter to a positive value, it will be implicitly multiplied by 16. Normally, 1 or 2 is good enough. :param fullDP: Set it to ``true`` to run the full-scale two-pass dynamic programming algorithm. It will consume O(W*H*numDisparities) bytes, which is large for 640x480 stereo and huge for HD-size pictures. By default, it is set to ``false`` . -- 2.7.4