From f8bf2a9a15d2572974448ed67a282f195d490323 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Tue, 18 Oct 2022 01:11:26 +0000 Subject: [PATCH] radv: drop the ES vertex count requirement on GFX11 Ported from RadeonSI. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen Part-of: --- src/amd/vulkan/radv_shader_info.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c index 841da24..72d4e58 100644 --- a/src/amd/vulkan/radv_shader_info.c +++ b/src/amd/vulkan/radv_shader_info.c @@ -1009,7 +1009,8 @@ gfx10_get_ngg_info(const struct radv_device *device, struct radv_pipeline_stage unsigned gsprim_lds_size = 0; /* All these are per subgroup: */ - const unsigned min_esverts = gfx_level >= GFX10_3 ? 29 : 24; + const unsigned min_esverts = gfx_level >= GFX11 ? 3 : /* gfx11 requires at least 1 primitive per TG */ + gfx_level >= GFX10_3 ? 29 : 24; bool max_vert_out_per_gs_instance = false; unsigned max_esverts_base = 128; unsigned max_gsprims_base = 128; /* default prim group size clamp */ -- 2.7.4