From f83e89cb69ea8970c206f097d72dc1d686cd4bea Mon Sep 17 00:00:00 2001 From: Pyry Haulos Date: Wed, 9 Mar 2016 13:06:05 -0800 Subject: [PATCH] Re-generate Android mustpass lists Change-Id: I9e8d2d456284cd0522967507f873f8716b3634a7 --- .../cts/master/com.drawelements.deqp.gles31.xml | 93 ++++++++++++++++++++++ android/cts/master/gles31-master.txt | 27 +++++++ 2 files changed, 120 insertions(+) diff --git a/android/cts/master/com.drawelements.deqp.gles31.xml b/android/cts/master/com.drawelements.deqp.gles31.xml index 200aeb7..996aecd 100644 --- a/android/cts/master/com.drawelements.deqp.gles31.xml +++ b/android/cts/master/com.drawelements.deqp.gles31.xml @@ -53482,6 +53482,37 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -54770,6 +54801,37 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -56055,6 +56117,37 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/android/cts/master/gles31-master.txt b/android/cts/master/gles31-master.txt index 2395967..a0d243b 100644 --- a/android/cts/master/gles31-master.txt +++ b/android/cts/master/gles31-master.txt @@ -16746,6 +16746,15 @@ dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.shader dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.tessellation_shader dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.texture_buffer dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.texture_cube_map_array +dEQP-GLES31.functional.debug.negative_coverage.callbacks.precise.precise_as_variable_name +dEQP-GLES31.functional.debug.negative_coverage.callbacks.precise.precise_as_function_name +dEQP-GLES31.functional.debug.negative_coverage.callbacks.precise.precise_as_function_argument +dEQP-GLES31.functional.debug.negative_coverage.callbacks.precise.precise_as_macro_name +dEQP-GLES31.functional.debug.negative_coverage.callbacks.precise.precise_as_macro_and_variable +dEQP-GLES31.functional.debug.negative_coverage.callbacks.precise.precise_as_macro_and_function +dEQP-GLES31.functional.debug.negative_coverage.callbacks.precise.precise_as_macro_and_argument +dEQP-GLES31.functional.debug.negative_coverage.callbacks.advanced_blend.blend_qualifier_mismatch +dEQP-GLES31.functional.debug.negative_coverage.callbacks.advanced_blend.attachment_advanced_equation dEQP-GLES31.functional.debug.negative_coverage.log.buffer.bind_buffer dEQP-GLES31.functional.debug.negative_coverage.log.buffer.delete_buffers dEQP-GLES31.functional.debug.negative_coverage.log.buffer.gen_buffers @@ -17168,6 +17177,15 @@ dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.shader_io_bl dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.tessellation_shader dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.texture_buffer dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.texture_cube_map_array +dEQP-GLES31.functional.debug.negative_coverage.log.precise.precise_as_variable_name +dEQP-GLES31.functional.debug.negative_coverage.log.precise.precise_as_function_name +dEQP-GLES31.functional.debug.negative_coverage.log.precise.precise_as_function_argument +dEQP-GLES31.functional.debug.negative_coverage.log.precise.precise_as_macro_name +dEQP-GLES31.functional.debug.negative_coverage.log.precise.precise_as_macro_and_variable +dEQP-GLES31.functional.debug.negative_coverage.log.precise.precise_as_macro_and_function +dEQP-GLES31.functional.debug.negative_coverage.log.precise.precise_as_macro_and_argument +dEQP-GLES31.functional.debug.negative_coverage.log.advanced_blend.blend_qualifier_mismatch +dEQP-GLES31.functional.debug.negative_coverage.log.advanced_blend.attachment_advanced_equation dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.bind_buffer dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.delete_buffers dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.gen_buffers @@ -17589,6 +17607,15 @@ dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.shader dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.tessellation_shader dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.texture_buffer dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.texture_cube_map_array +dEQP-GLES31.functional.debug.negative_coverage.get_error.precise.precise_as_variable_name +dEQP-GLES31.functional.debug.negative_coverage.get_error.precise.precise_as_function_name +dEQP-GLES31.functional.debug.negative_coverage.get_error.precise.precise_as_function_argument +dEQP-GLES31.functional.debug.negative_coverage.get_error.precise.precise_as_macro_name +dEQP-GLES31.functional.debug.negative_coverage.get_error.precise.precise_as_macro_and_variable +dEQP-GLES31.functional.debug.negative_coverage.get_error.precise.precise_as_macro_and_function +dEQP-GLES31.functional.debug.negative_coverage.get_error.precise.precise_as_macro_and_argument +dEQP-GLES31.functional.debug.negative_coverage.get_error.advanced_blend.blend_qualifier_mismatch +dEQP-GLES31.functional.debug.negative_coverage.get_error.advanced_blend.attachment_advanced_equation dEQP-GLES31.functional.debug.externally_generated.application_messages dEQP-GLES31.functional.debug.externally_generated.third_party_messages dEQP-GLES31.functional.debug.externally_generated.push_pop_stack -- 2.7.4