From f6f644ea128f38bdf24fe7e832cdabc18cfdfb0c Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Sun, 20 Nov 2016 21:20:08 -0500 Subject: [PATCH] swr: color interpolation is also supposed to get perspective division Signed-off-by: Ilia Mirkin Reviewed-by: Tim Rowley --- src/gallium/drivers/swr/swr_shader.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp index 428c9b3..294a568 100644 --- a/src/gallium/drivers/swr/swr_shader.cpp +++ b/src/gallium/drivers/swr/swr_shader.cpp @@ -457,7 +457,8 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key) // load/compute w Value *vw = nullptr, *pAttribs; - if (interpMode == TGSI_INTERPOLATE_PERSPECTIVE) { + if (interpMode == TGSI_INTERPOLATE_PERSPECTIVE || + interpMode == TGSI_INTERPOLATE_COLOR) { pAttribs = pPerspAttribs; switch (interpLoc) { case TGSI_INTERPOLATE_LOC_CENTER: @@ -596,7 +597,8 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key) Value *interp1 = FMUL(vb, vj); interp = FADD(interp, interp1); interp = FADD(interp, vc); - if (interpMode == TGSI_INTERPOLATE_PERSPECTIVE) + if (interpMode == TGSI_INTERPOLATE_PERSPECTIVE || + interpMode == TGSI_INTERPOLATE_COLOR) interp = FMUL(interp, vw); inputs[attrib][channel] = wrap(interp); } -- 2.7.4