From f6e0e92beb1cc374a8623390975278f243af881a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 23 May 2001 23:55:01 +0000 Subject: [PATCH] fix bug 426657: need to clamp RGBA before color table lookups --- src/mesa/main/pixel.c | 90 +++++++++++++++++++++++++++++++++++---------------- 1 file changed, 63 insertions(+), 27 deletions(-) diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index dc8f5be..55f6b99 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -1,4 +1,4 @@ -/* $Id: pixel.c,v 1.28 2001/04/10 15:25:45 brianp Exp $ */ +/* $Id: pixel.c,v 1.29 2001/05/23 23:55:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -832,10 +832,14 @@ _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) const GLfloat *aMap = ctx->Pixel.MapAtoA; GLuint i; for (i=0;iFloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = CHAN_TO_FLOAT(lut[j]); + GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, 1)]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = lut[j]; + GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } @@ -910,22 +916,24 @@ _mesa_lookup_rgba(const struct gl_color_table *table, case GL_LUMINANCE: /* replace RGB with L */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = CHAN_TO_FLOAT(lut[j]); + GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = lut[j]; + GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } @@ -933,48 +941,58 @@ _mesa_lookup_rgba(const struct gl_color_table *table, case GL_ALPHA: /* replace A with A */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][ACOMP] * scale); - rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[j]); + rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][ACOMP] * scale); - rgba[i][ACOMP] = lut[j]; + rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; } } break; case GL_LUMINANCE_ALPHA: /* replace RGBA with LLLA */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jL = IROUND(rgba[i][RCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); - GLfloat luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); - GLfloat alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); + GLfloat luminance, alpha; + jL = CLAMP(jL, 0, max); + jA = CLAMP(jA, 0, max); + luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); + alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jL = IROUND(rgba[i][RCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); - GLfloat luminance = lut[jL * 2 + 0]; - GLfloat alpha = lut[jA * 2 + 1]; + GLfloat luminance, alpha; + jL = CLAMP(jL, 0, max); + jA = CLAMP(jA, 0, max); + luminance = lut[jL * 2 + 0]; + alpha = lut[jA * 2 + 1]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } @@ -983,26 +1001,34 @@ _mesa_lookup_rgba(const struct gl_color_table *table, case GL_RGB: /* replace RGB with RGB */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]); rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]); rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]); } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); rgba[i][RCOMP] = lut[jR * 3 + 0]; rgba[i][GCOMP] = lut[jG * 3 + 1]; rgba[i][BCOMP] = lut[jB * 3 + 2]; @@ -1012,7 +1038,8 @@ _mesa_lookup_rgba(const struct gl_color_table *table, case GL_RGBA: /* replace RGBA with RGBA */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { @@ -1020,6 +1047,10 @@ _mesa_lookup_rgba(const struct gl_color_table *table, GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + jA = CLAMP(jA, 0, max); rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]); rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]); rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]); @@ -1027,7 +1058,8 @@ _mesa_lookup_rgba(const struct gl_color_table *table, } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { @@ -1035,6 +1067,10 @@ _mesa_lookup_rgba(const struct gl_color_table *table, GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + jA = CLAMP(jA, 0, max); rgba[i][RCOMP] = lut[jR * 4 + 0]; rgba[i][GCOMP] = lut[jG * 4 + 1]; rgba[i][BCOMP] = lut[jB * 4 + 2]; -- 2.7.4