From f40dec9f9003988ab9a6571802223c54b3bcf6f8 Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Thu, 31 Dec 2020 09:20:17 -0500 Subject: [PATCH] ci/panfrost: Skip test with 4096 byte shader This has flake potential. There is clearly a hardware bug here but I can't figure out what the correct solution is (padding out with nops causes other tests to flake in turn). Signed-off-by: Alyssa Rosenzweig Part-of: --- .gitlab-ci/deqp-panfrost-g52-skips.txt | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.gitlab-ci/deqp-panfrost-g52-skips.txt b/.gitlab-ci/deqp-panfrost-g52-skips.txt index 69d0087..792043e 100644 --- a/.gitlab-ci/deqp-panfrost-g52-skips.txt +++ b/.gitlab-ci/deqp-panfrost-g52-skips.txt @@ -9,3 +9,7 @@ dEQP-GLES[0-9]*.stress.* # These are really slow on tiling architectures (including llvmpipe). dEQP-GLES[0-9]*.functional.flush_finish.* +# Currently exactly 4096 bytes, which causes INSTR_INVALID_ENC for unknown +# reasons. This needs to be sorted out asap to avoid creating flakes in the near +# future, which would be a Very Bad Thing. +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex -- 2.7.4