From f2502e261155685ac7a4a2ec085c4524e23db278 Mon Sep 17 00:00:00 2001 From: Alan Alpert Date: Tue, 1 May 2012 16:19:06 +1000 Subject: [PATCH] Print sprite errors only once Change-Id: I1dfb829d47cfdb5c5af3f3bc5956483ea6ef6314 Reviewed-by: Michael Brasser --- src/quick/items/qquickspriteengine.cpp | 5 ++++- src/quick/items/qquickspriteengine_p.h | 1 + 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/src/quick/items/qquickspriteengine.cpp b/src/quick/items/qquickspriteengine.cpp index 1763d7a..724d134 100644 --- a/src/quick/items/qquickspriteengine.cpp +++ b/src/quick/items/qquickspriteengine.cpp @@ -348,6 +348,7 @@ void QQuickSpriteEngine::startAssemblingImage() if (m_startedImageAssembly) return; m_loaded = false; + m_errorsPrinted = false; //This could also trigger the start of the image loading in Sprites, however that currently happens in Sprite::setSource @@ -370,10 +371,12 @@ void QQuickSpriteEngine::startAssemblingImage() QImage QQuickSpriteEngine::assembledImage() { QQuickPixmap::Status stat = status(); - if (stat == QQuickPixmap::Error) + if (!m_errorsPrinted && stat == QQuickPixmap::Error) { foreach (QQuickSprite* s, m_sprites) if (s->m_pix.isError()) qmlInfo(s) << s->m_pix.error(); + m_errorsPrinted = true; + } if (stat != QQuickPixmap::Ready) return QImage(); diff --git a/src/quick/items/qquickspriteengine_p.h b/src/quick/items/qquickspriteengine_p.h index d78a103..996ed5e 100644 --- a/src/quick/items/qquickspriteengine_p.h +++ b/src/quick/items/qquickspriteengine_p.h @@ -295,6 +295,7 @@ private: QList m_sprites; bool m_startedImageAssembly; bool m_loaded; + bool m_errorsPrinted; }; //Common use is to have your own list property which is transparently an engine -- 2.7.4