From f0e306c3430e4d8f6c8e085537807007a488f1e2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 19 Jul 2011 15:24:47 -0600 Subject: [PATCH] mesa: update, shorten some comments in dd.h --- src/mesa/main/dd.h | 51 +++++++++++++-------------------------------------- 1 file changed, 13 insertions(+), 38 deletions(-) diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 9fe6d52..e1ae30f 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -189,31 +189,22 @@ struct dd_function_table { /*@{*/ /** - * Choose texture format. - * - * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback - * functions. The driver should examine \p internalFormat and return a - * gl_format value. + * Choose actual hardware texture format given the user-provided source + * image format and type and the desired internal format. In some + * cases, srcFormat and srcType can be GL_NONE. + * Called by glTexImage(), etc. */ GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType ); /** - * Called by glTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. + * Called by glTexImage1D(). Simply copy the source texture data into the + * destination texture memory. The gl_texture_image fields, etc. will be + * fully initialized. + * The parameters are the same as glTexImage1D(), plus: + * \param packing describes how to unpack the source data. * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \p retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - * - * Drivers should call a fallback routine from texstore.c if needed. + * \param texImage is the target texture image. */ void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, @@ -250,25 +241,9 @@ struct dd_function_table { struct gl_texture_image *texImage ); /** - * Called by glTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p border and \p internalFormat information. - * - * The driver should use a fallback routine from texstore.c if needed. + * Called by glTexSubImage1D(). Replace a subset of the target texture + * with new texel data. + * \sa dd_function_table::TexImage1D. */ void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, -- 2.7.4