From f0bfbfac43b7faa68ef1bb2ad659c191b9ec85d2 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Zbigniew=20J=C4=99drzejewski-Szmek?= Date: Sat, 22 Oct 2016 22:16:02 -0400 Subject: [PATCH] core: when restarting services, don't close fds We would close all the stored fds in service_release_resources(), which of course broke the whole concept of storing fds over service restart. Fixes #4408. --- src/core/service.c | 22 +++++++++++++++------- src/core/unit.c | 6 ++++-- src/core/unit.h | 2 +- 3 files changed, 20 insertions(+), 10 deletions(-) diff --git a/src/core/service.c b/src/core/service.c index 0775bd6..00ce500 100644 --- a/src/core/service.c +++ b/src/core/service.c @@ -289,7 +289,17 @@ static void service_fd_store_unlink(ServiceFDStore *fs) { free(fs); } -static void service_release_resources(Unit *u) { +static void service_release_fd_store(Service *s) { + assert(s); + + log_unit_debug(UNIT(s), "Releasing all stored fds"); + while (s->fd_store) + service_fd_store_unlink(s->fd_store); + + assert(s->n_fd_store == 0); +} + +static void service_release_resources(Unit *u, bool inactive) { Service *s = SERVICE(u); assert(s); @@ -297,16 +307,14 @@ static void service_release_resources(Unit *u) { if (!s->fd_store && s->stdin_fd < 0 && s->stdout_fd < 0 && s->stderr_fd < 0) return; - log_unit_debug(u, "Releasing all resources."); + log_unit_debug(u, "Releasing resources."); s->stdin_fd = safe_close(s->stdin_fd); s->stdout_fd = safe_close(s->stdout_fd); s->stderr_fd = safe_close(s->stderr_fd); - while (s->fd_store) - service_fd_store_unlink(s->fd_store); - - assert(s->n_fd_store == 0); + if (inactive) + service_release_fd_store(s); } static void service_done(Unit *u) { @@ -350,7 +358,7 @@ static void service_done(Unit *u) { s->timer_event_source = sd_event_source_unref(s->timer_event_source); - service_release_resources(u); + service_release_resources(u, true); } static int on_fd_store_io(sd_event_source *e, int fd, uint32_t revents, void *userdata) { diff --git a/src/core/unit.c b/src/core/unit.c index cabb105..8e6cef1 100644 --- a/src/core/unit.c +++ b/src/core/unit.c @@ -302,6 +302,7 @@ int unit_set_description(Unit *u, const char *description) { bool unit_check_gc(Unit *u) { UnitActiveState state; + bool inactive; assert(u); if (u->job) @@ -311,16 +312,17 @@ bool unit_check_gc(Unit *u) { return true; state = unit_active_state(u); + inactive = state == UNIT_INACTIVE; /* If the unit is inactive and failed and no job is queued for * it, then release its runtime resources */ if (UNIT_IS_INACTIVE_OR_FAILED(state) && UNIT_VTABLE(u)->release_resources) - UNIT_VTABLE(u)->release_resources(u); + UNIT_VTABLE(u)->release_resources(u, inactive); /* But we keep the unit object around for longer when it is * referenced or configured to not be gc'ed */ - if (state != UNIT_INACTIVE) + if (!inactive) return true; if (u->no_gc) diff --git a/src/core/unit.h b/src/core/unit.h index adcdee6..e01ec7a 100644 --- a/src/core/unit.h +++ b/src/core/unit.h @@ -372,7 +372,7 @@ struct UnitVTable { /* When the unit is not running and no job for it queued we * shall release its runtime resources */ - void (*release_resources)(Unit *u); + void (*release_resources)(Unit *u, bool inactive); /* Invoked on every child that died */ void (*sigchld_event)(Unit *u, pid_t pid, int code, int status); -- 2.7.4