From f09892ab63fcd919f1489bd8853963c020b3ca80 Mon Sep 17 00:00:00 2001 From: Daniel Hritzkiv Date: Fri, 1 Sep 2017 02:42:26 -0400 Subject: [PATCH] Write specularGlossiness textures on the specularGlossiness object --- code/glTF2AssetWriter.inl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/glTF2AssetWriter.inl b/code/glTF2AssetWriter.inl index c74ea40..9aa0072 100644 --- a/code/glTF2AssetWriter.inl +++ b/code/glTF2AssetWriter.inl @@ -346,8 +346,8 @@ namespace glTF2 { WriteFloat(obj, m.pbrSpecularGlossiness.glossinessFactor, "glossinessFactor", w.mAl); } - WriteTex(obj, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl); - WriteTex(obj, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl); + WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl); + WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl); } if (!pbrSpecularGlossiness.ObjectEmpty()) { -- 2.7.4