From ef1b2b8da7ec32fd1306a7bace82f9436a0ebf02 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 18 Apr 2013 15:56:53 -0600 Subject: [PATCH] svga: whitespace, comment fixes in svga_pipe_fs/vs.c --- src/gallium/drivers/svga/svga_pipe_fs.c | 37 ++++++++++------------- src/gallium/drivers/svga/svga_pipe_vs.c | 52 ++++++++++++++++----------------- 2 files changed, 41 insertions(+), 48 deletions(-) diff --git a/src/gallium/drivers/svga/svga_pipe_fs.c b/src/gallium/drivers/svga/svga_pipe_fs.c index 9aac546..4c04ea0 100644 --- a/src/gallium/drivers/svga/svga_pipe_fs.c +++ b/src/gallium/drivers/svga/svga_pipe_fs.c @@ -37,10 +37,6 @@ #include "svga_debug.h" -/*********************************************************************** - * Fragment shaders - */ - static void * svga_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) @@ -59,7 +55,7 @@ svga_create_fs_state(struct pipe_context *pipe, tgsi_scan_shader(fs->base.tokens, &fs->base.info); fs->base.id = svga->debug.shader_id++; - + fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info); svga_remap_generics(fs->generic_inputs, fs->generic_remap_table); @@ -75,6 +71,7 @@ svga_create_fs_state(struct pipe_context *pipe, return fs; } + static void svga_bind_fs_state(struct pipe_context *pipe, void *shader) { @@ -85,41 +82,39 @@ svga_bind_fs_state(struct pipe_context *pipe, void *shader) svga->dirty |= SVGA_NEW_FS; } -static -void svga_delete_fs_state(struct pipe_context *pipe, void *shader) + +static void +svga_delete_fs_state(struct pipe_context *pipe, void *shader) { struct svga_context *svga = svga_context(pipe); struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader; struct svga_shader_result *result, *tmp; enum pipe_error ret; - svga_hwtnl_flush_retry( svga ); + svga_hwtnl_flush_retry(svga); draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); - for (result = fs->base.results; result; result = tmp ) { + for (result = fs->base.results; result; result = tmp) { tmp = result->next; - ret = SVGA3D_DestroyShader(svga->swc, - result->id, - SVGA3D_SHADERTYPE_PS ); - if(ret != PIPE_OK) { + ret = SVGA3D_DestroyShader(svga->swc, result->id, SVGA3D_SHADERTYPE_PS); + if (ret != PIPE_OK) { svga_context_flush(svga, NULL); - ret = SVGA3D_DestroyShader(svga->swc, - result->id, - SVGA3D_SHADERTYPE_PS ); + ret = SVGA3D_DestroyShader(svga->swc, result->id, + SVGA3D_SHADERTYPE_PS); assert(ret == PIPE_OK); } - util_bitmask_clear( svga->fs_bm, result->id ); + util_bitmask_clear(svga->fs_bm, result->id); - svga_destroy_shader_result( result ); + svga_destroy_shader_result(result); /* * Remove stale references to this result to ensure a new result on the * same address will be detected as a change. */ - if(result == svga->state.hw_draw.fs) + if (result == svga->state.hw_draw.fs) svga->state.hw_draw.fs = NULL; } @@ -128,10 +123,10 @@ void svga_delete_fs_state(struct pipe_context *pipe, void *shader) } -void svga_init_fs_functions( struct svga_context *svga ) +void +svga_init_fs_functions(struct svga_context *svga) { svga->pipe.create_fs_state = svga_create_fs_state; svga->pipe.bind_fs_state = svga_bind_fs_state; svga->pipe.delete_fs_state = svga_delete_fs_state; } - diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c index 11d1dc3..72e2fc1 100644 --- a/src/gallium/drivers/svga/svga_pipe_vs.c +++ b/src/gallium/drivers/svga/svga_pipe_vs.c @@ -38,15 +38,17 @@ #include "svga_debug.h" -static const struct tgsi_token *substitute_vs( - unsigned shader_id, - const struct tgsi_token *old_tokens ) +/** + * Substitute a debug shader. + */ +static const struct tgsi_token * +substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) { #if 0 if (shader_id == 12) { static struct tgsi_token tokens[300]; - const char *text = + const char *text = "VERT\n" "DCL IN[0]\n" "DCL IN[1]\n" @@ -75,9 +77,9 @@ static const struct tgsi_token *substitute_vs( " MOV OUT[0], TEMP[4]\n" " END\n"; - if (!tgsi_text_translate( text, + if (!tgsi_text_translate(text, tokens, - Elements(tokens) )) + Elements(tokens))) { assert(0); return NULL; @@ -91,10 +93,6 @@ static const struct tgsi_token *substitute_vs( } -/*********************************************************************** - * Vertex shaders - */ - static void * svga_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) @@ -109,7 +107,6 @@ svga_create_vs_state(struct pipe_context *pipe, vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, templ->tokens)); - /* Collect basic info that we'll need later: */ tgsi_scan_shader(vs->base.tokens, &vs->base.info); @@ -134,7 +131,9 @@ svga_create_vs_state(struct pipe_context *pipe, return vs; } -static void svga_bind_vs_state(struct pipe_context *pipe, void *shader) + +static void +svga_bind_vs_state(struct pipe_context *pipe, void *shader) { struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; struct svga_context *svga = svga_context(pipe); @@ -144,40 +143,38 @@ static void svga_bind_vs_state(struct pipe_context *pipe, void *shader) } -static void svga_delete_vs_state(struct pipe_context *pipe, void *shader) +static void +svga_delete_vs_state(struct pipe_context *pipe, void *shader) { struct svga_context *svga = svga_context(pipe); struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; struct svga_shader_result *result, *tmp; enum pipe_error ret; - svga_hwtnl_flush_retry( svga ); + svga_hwtnl_flush_retry(svga); draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); - - for (result = vs->base.results; result; result = tmp ) { + + for (result = vs->base.results; result; result = tmp) { tmp = result->next; - ret = SVGA3D_DestroyShader(svga->swc, - result->id, - SVGA3D_SHADERTYPE_VS ); - if(ret != PIPE_OK) { + ret = SVGA3D_DestroyShader(svga->swc, result->id, SVGA3D_SHADERTYPE_VS); + if (ret != PIPE_OK) { svga_context_flush(svga, NULL); - ret = SVGA3D_DestroyShader(svga->swc, - result->id, - SVGA3D_SHADERTYPE_VS ); + ret = SVGA3D_DestroyShader(svga->swc, result->id, + SVGA3D_SHADERTYPE_VS); assert(ret == PIPE_OK); } - util_bitmask_clear( svga->vs_bm, result->id ); + util_bitmask_clear(svga->vs_bm, result->id); - svga_destroy_shader_result( result ); + svga_destroy_shader_result(result); /* * Remove stale references to this result to ensure a new result on the * same address will be detected as a change. */ - if(result == svga->state.hw_draw.vs) + if (result == svga->state.hw_draw.vs) svga->state.hw_draw.vs = NULL; } @@ -186,7 +183,8 @@ static void svga_delete_vs_state(struct pipe_context *pipe, void *shader) } -void svga_init_vs_functions( struct svga_context *svga ) +void +svga_init_vs_functions(struct svga_context *svga) { svga->pipe.create_vs_state = svga_create_vs_state; svga->pipe.bind_vs_state = svga_bind_vs_state; -- 2.7.4