From eefeff09a784eb139cbf682b98926c0eaa00eb21 Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Sun, 27 Aug 2017 00:09:31 -0400 Subject: [PATCH] glsl: fix counting of vertex shader output slots used by explicit vars MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit The argument to count_attribute_slots should only be set to true for vertex inputs, not for all vertex shader varyings. Fixes KHR-GL45.enhanced_layouts.varying_locations Signed-off-by: Ilia Mirkin Reviewed-by: Timothy Arceri Reviewed-by: Nicolai Hähnle Cc: mesa-stable@lists.freedesktop.org --- src/compiler/glsl/link_varyings.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 6c9a3d1..528506f 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -2072,7 +2072,8 @@ reserved_varying_slot(struct gl_linked_shader *stage, var_slot = var->data.location - VARYING_SLOT_VAR0; unsigned num_elements = get_varying_type(var, stage->Stage) - ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX); + ->count_attribute_slots(io_mode == ir_var_shader_in && + stage->Stage == MESA_SHADER_VERTEX); for (unsigned i = 0; i < num_elements; i++) { if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH) slots |= UINT64_C(1) << var_slot; -- 2.7.4