From ebb9cad1ed3e02dcdba78be43469215b62d8614c Mon Sep 17 00:00:00 2001 From: Jean-Philippe Andre Date: Tue, 30 May 2017 11:11:41 +0900 Subject: [PATCH] evas gl: Add an env var to debug GLSL version issues Set this env var to "300 es" to test GLSL 300 ES as shader version. This is for brokenshakles. Example: export EVAS_GL_GET_PROGRAM_BINARY=0 export EVAS_GL_SHADER_GLSL_VERSION="300 es" export ELM_ACCEL=gl elementary_test --- src/modules/evas/engines/gl_common/evas_gl_shader.c | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_shader.c b/src/modules/evas/engines/gl_common/evas_gl_shader.c index 29c68dd..c09625f 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_shader.c +++ b/src/modules/evas/engines/gl_common/evas_gl_shader.c @@ -423,7 +423,18 @@ evas_gl_common_shader_glsl_get(unsigned int flags, const char *base) unsigned int k; char *str; - //eina_strbuf_append_printf(s, "#version 300 es\n"); + /* This is an env var to use for debugging purposes only */ + static const char *evas_gl_shader_glsl_version = NULL; + if (!evas_gl_shader_glsl_version) + { + evas_gl_shader_glsl_version = getenv("EVAS_GL_SHADER_GLSL_VERSION"); + if (!evas_gl_shader_glsl_version) evas_gl_shader_glsl_version = ""; + else WRN("Using GLSL version tag: '%s'", evas_gl_shader_glsl_version); + } + + if (*evas_gl_shader_glsl_version) + eina_strbuf_append_printf(s, "#version %s\n", evas_gl_shader_glsl_version); + for (k = 0; k < SHADER_FLAG_COUNT; k++) { if (flags & (1 << k)) -- 2.7.4