From ea093702040c29aeed089e857475b2eeda82f487 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Wed, 5 Jul 2023 09:43:08 -0400 Subject: [PATCH] virgl: fix some indentation no functional changes Part-of: --- src/gallium/drivers/virgl/virgl_context.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c index a5f9f99..1474823 100644 --- a/src/gallium/drivers/virgl/virgl_context.c +++ b/src/gallium/drivers/virgl/virgl_context.c @@ -517,18 +517,18 @@ static void *virgl_create_vertex_elements_state(struct pipe_context *ctx, for (int i = 0; i < num_elements; ++i) { if (elements[i].instance_divisor) { - /* Virglrenderer doesn't deal with instance_divisor correctly if - * there isn't a 1:1 relationship between elements and bindings. - * So let's make sure there is, by duplicating bindings. - */ - for (int j = 0; j < num_elements; ++j) { + /* Virglrenderer doesn't deal with instance_divisor correctly if + * there isn't a 1:1 relationship between elements and bindings. + * So let's make sure there is, by duplicating bindings. + */ + for (int j = 0; j < num_elements; ++j) { new_elements[j] = elements[j]; new_elements[j].vertex_buffer_index = j; state->binding_map[j] = elements[j].vertex_buffer_index; - } - elements = new_elements; - state->num_bindings = num_elements; - break; + } + elements = new_elements; + state->num_bindings = num_elements; + break; } } -- 2.7.4