From ea026b329e6bf73f109cda914c90f08d5f7a5b8d Mon Sep 17 00:00:00 2001 From: Pyry Haulos Date: Tue, 21 Jul 2015 15:12:53 -0700 Subject: [PATCH] Remove highp float FBO dfd*() tests from mustpass Bug: 22628471 Bug: 22632003 Change-Id: Ia9d2b9a5e04ad317cbcc8782c9efaeedd94a0a58 --- android/cts/master/com.drawelements.deqp.gles3.xml | 192 --------------------- android/cts/master/gles3-master.txt | 24 --- android/cts/master/gles3-multisample.txt | 24 --- android/cts/master/gles3-rotate-landscape.txt | 24 --- android/cts/master/gles3-rotate-portrait.txt | 24 --- .../cts/master/gles3-rotate-reverse-landscape.txt | 24 --- .../cts/master/gles3-rotate-reverse-portrait.txt | 24 --- android/cts/master/src/gles3-test-issues.txt | 4 + 8 files changed, 4 insertions(+), 336 deletions(-) diff --git a/android/cts/master/com.drawelements.deqp.gles3.xml b/android/cts/master/com.drawelements.deqp.gles3.xml index 77155ab..0129078 100644 --- a/android/cts/master/com.drawelements.deqp.gles3.xml +++ b/android/cts/master/com.drawelements.deqp.gles3.xml @@ -49657,14 +49657,6 @@ - - - - - - - - @@ -49681,14 +49673,6 @@ - - - - - - - - @@ -49705,14 +49689,6 @@ - - - - - - - - @@ -49729,14 +49705,6 @@ - - - - - - - - @@ -49822,14 +49790,6 @@ - - - - - - - - @@ -49846,14 +49806,6 @@ - - - - - - - - @@ -49870,14 +49822,6 @@ - - - - - - - - @@ -49894,14 +49838,6 @@ - - - - - - - - @@ -49988,14 +49924,6 @@ - - - - - - - - @@ -50012,14 +49940,6 @@ - - - - - - - - @@ -50036,14 +49956,6 @@ - - - - - - - - @@ -50060,14 +49972,6 @@ - - - - - - - - @@ -51079,14 +50983,6 @@ - - - - - - - - @@ -51103,14 +50999,6 @@ - - - - - - - - @@ -51127,14 +51015,6 @@ - - - - - - - - @@ -51151,14 +51031,6 @@ - - - - - - - - @@ -51244,14 +51116,6 @@ - - - - - - - - @@ -51268,14 +51132,6 @@ - - - - - - - - @@ -51292,14 +51148,6 @@ - - - - - - - - @@ -51316,14 +51164,6 @@ - - - - - - - - @@ -51410,14 +51250,6 @@ - - - - - - - - @@ -51434,14 +51266,6 @@ - - - - - - - - @@ -51458,14 +51282,6 @@ - - - - - - - - @@ -51482,14 +51298,6 @@ - - - - - - - - diff --git a/android/cts/master/gles3-master.txt b/android/cts/master/gles3-master.txt index 7cbf3d5..0af09e9 100644 --- a/android/cts/master/gles3-master.txt +++ b/android/cts/master/gles3-master.txt @@ -16084,16 +16084,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump @@ -16104,16 +16100,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump @@ -16124,16 +16116,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump @@ -16256,16 +16244,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump @@ -16276,16 +16260,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump @@ -16296,16 +16276,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump diff --git a/android/cts/master/gles3-multisample.txt b/android/cts/master/gles3-multisample.txt index 3916c49..0b258c7 100644 --- a/android/cts/master/gles3-multisample.txt +++ b/android/cts/master/gles3-multisample.txt @@ -167,16 +167,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump @@ -187,16 +183,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump @@ -207,16 +199,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump @@ -339,16 +327,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump @@ -359,16 +343,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump @@ -379,16 +359,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump diff --git a/android/cts/master/gles3-rotate-landscape.txt b/android/cts/master/gles3-rotate-landscape.txt index 9f701a9..2421fa4 100644 --- a/android/cts/master/gles3-rotate-landscape.txt +++ b/android/cts/master/gles3-rotate-landscape.txt @@ -124,16 +124,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump @@ -144,16 +140,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump @@ -164,16 +156,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump @@ -296,16 +284,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump @@ -316,16 +300,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump @@ -336,16 +316,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump diff --git a/android/cts/master/gles3-rotate-portrait.txt b/android/cts/master/gles3-rotate-portrait.txt index 9f701a9..2421fa4 100644 --- a/android/cts/master/gles3-rotate-portrait.txt +++ b/android/cts/master/gles3-rotate-portrait.txt @@ -124,16 +124,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump @@ -144,16 +140,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump @@ -164,16 +156,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump @@ -296,16 +284,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump @@ -316,16 +300,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump @@ -336,16 +316,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump diff --git a/android/cts/master/gles3-rotate-reverse-landscape.txt b/android/cts/master/gles3-rotate-reverse-landscape.txt index 9f701a9..2421fa4 100644 --- a/android/cts/master/gles3-rotate-reverse-landscape.txt +++ b/android/cts/master/gles3-rotate-reverse-landscape.txt @@ -124,16 +124,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump @@ -144,16 +140,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump @@ -164,16 +156,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump @@ -296,16 +284,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump @@ -316,16 +300,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump @@ -336,16 +316,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump diff --git a/android/cts/master/gles3-rotate-reverse-portrait.txt b/android/cts/master/gles3-rotate-reverse-portrait.txt index 9f701a9..2421fa4 100644 --- a/android/cts/master/gles3-rotate-reverse-portrait.txt +++ b/android/cts/master/gles3-rotate-reverse-portrait.txt @@ -124,16 +124,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump @@ -144,16 +140,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump @@ -164,16 +156,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump @@ -296,16 +284,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump @@ -316,16 +300,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump @@ -336,16 +316,12 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump diff --git a/android/cts/master/src/gles3-test-issues.txt b/android/cts/master/src/gles3-test-issues.txt index bbec40d..59acf5c 100644 --- a/android/cts/master/src/gles3-test-issues.txt +++ b/android/cts/master/src/gles3-test-issues.txt @@ -96,3 +96,7 @@ dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.highp_* # Bug 22405868 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler3d_float_vertex + +# Bug 22628471 +dEQP-GLES3.functional.shaders.derivate.dfdx.*_float.*_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp -- 2.7.4