From e9680230e990ed6da333ed1da145edb4a7274867 Mon Sep 17 00:00:00 2001 From: Kavindra Palaraja Date: Tue, 21 Jul 2015 19:46:45 +0200 Subject: [PATCH] Polished documentation for the Binding type. The current documentation was a bit wordy and not concise. Made some changes to simplify the sentences and also changed the code samples to use \qml instead of \code for improved syntax highlighting. Change-Id: Iefa14ca34a749ebd039f47e26e51086e00684c6f Reviewed-by: Simon Hausmann --- src/qml/types/qqmlbind.cpp | 69 ++++++++++++++++++++-------------------------- 1 file changed, 30 insertions(+), 39 deletions(-) diff --git a/src/qml/types/qqmlbind.cpp b/src/qml/types/qqmlbind.cpp index 8b94769..a154da8 100644 --- a/src/qml/types/qqmlbind.cpp +++ b/src/qml/types/qqmlbind.cpp @@ -70,65 +70,56 @@ public: \instantiates QQmlBind \inqmlmodule QtQml \ingroup qtquick-interceptors - \brief Enables the arbitrary creation of property bindings + \brief Enables the arbitrary creation of property bindings. - \section1 Binding to an Inaccessible Property + In QML, property bindings result in a dependency between the properties of + different objects. - Sometimes it is necessary to bind to a property of an object that wasn't - directly instantiated by QML - generally a property of a class exported - to QML by C++. In these cases, regular property binding doesn't work. Binding - allows you to bind any value to any property. + \section1 Binding to an inaccessible property + + Sometimes it is necessary to bind an object's property to + that of another object that isn't directly instantiated by QML, such as a + property of a class exported to QML by C++. You can use the Binding type + to establish this dependency; binding any value to any object's property. + + For example, in a C++ application that maps an "app.enteredText" property + into QML, you can use Binding to update the enteredText property. - For example, imagine a C++ application that maps an "app.enteredText" - property into QML. You could use Binding to update the enteredText property - like this. \code TextEdit { id: myTextField; text: "Please type here..." } Binding { target: app; property: "enteredText"; value: myTextField.text } \endcode - Whenever the text in the TextEdit is updated, the C++ property will be - updated also. - \section1 "Single-branch" conditional binding + When \c{text} changes, the C++ property \c{enteredText} will update + automatically. - In some circumstances you may want to control the value of a property - only when a certain condition is true (and relinquish control in all - other circumstances). This often isn't possible to accomplish with a direct - binding, as you need to supply values for all possible branches. + \section1 Conditional bindings - \code + In some cases you may want to modify the value of a property when a certain + condition is met but leave it unmodified otherwise. Often, it's not possible + to do this with direct bindings, as you have to supply values for all + possible branches. + + For example, the code snippet below results in a warning whenever you + release the mouse. This is because the value of the binding is undefined + when the mouse isn't pressed. + + \qml // produces warning: "Unable to assign [undefined] to double value" value: if (mouse.pressed) mouse.mouseX - \endcode + \endqml - The above example will produce a warning whenever we release the mouse, as the value - of the binding is undefined when the mouse isn't pressed. We can use the Binding - type to rewrite the above code and avoid the warning. + The Binding type can prevent this warning. - \code + \qml Binding on value { when: mouse.pressed value: mouse.mouseX } - \endcode - - The Binding type will also restore any previously set direct bindings on - the property. In that sense, it functions much like a simplified State. - - \qml - // this is equivalent to the above Binding - State { - name: "pressed" - when: mouse.pressed - PropertyChanges { - target: obj - value: mouse.mouseX - } - } \endqml - If the binding target or binding property is changed, the bound value is - immediately pushed onto the new target. + The Binding type restores any previously set direct bindings on the + property. \sa {Qt QML} */ -- 2.7.4