From e941faf3e83fa0d5ce0bd6e67119e8d6bf975502 Mon Sep 17 00:00:00 2001 From: Rob Clark Date: Thu, 2 May 2019 09:33:40 -0700 Subject: [PATCH] freedreno/ir3: add IR3_SHADER_DEBUG flag to disable ubo lowering It isn't quite as simple as not running the pass, since with packed varyings we get load_ubo for block==0 (ie. the "real" uniforms). So instead run the pass normally but decline to lower anything in block > 0 Signed-off-by: Rob Clark --- src/freedreno/ir3/ir3_compiler.c | 1 + src/freedreno/ir3/ir3_compiler.h | 1 + src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c | 8 +++++++- 3 files changed, 9 insertions(+), 1 deletion(-) diff --git a/src/freedreno/ir3/ir3_compiler.c b/src/freedreno/ir3/ir3_compiler.c index b0f2b139..be9ae83 100644 --- a/src/freedreno/ir3/ir3_compiler.c +++ b/src/freedreno/ir3/ir3_compiler.c @@ -35,6 +35,7 @@ static const struct debug_named_value shader_debug_options[] = { {"disasm", IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"}, {"optmsgs", IR3_DBG_OPTMSGS, "Enable optimizer debug messages"}, {"forces2en", IR3_DBG_FORCES2EN, "Force s2en mode for tex sampler instructions"}, + {"nouboopt", IR3_DBG_NOUBOOPT, "Disable lowering UBO to uniform"}, DEBUG_NAMED_VALUE_END }; diff --git a/src/freedreno/ir3/ir3_compiler.h b/src/freedreno/ir3/ir3_compiler.h index 181125f..efe6f1e 100644 --- a/src/freedreno/ir3/ir3_compiler.h +++ b/src/freedreno/ir3/ir3_compiler.h @@ -81,6 +81,7 @@ enum ir3_shader_debug { IR3_DBG_DISASM = 0x08, IR3_DBG_OPTMSGS = 0x10, IR3_DBG_FORCES2EN = 0x20, + IR3_DBG_NOUBOOPT = 0x40, }; extern enum ir3_shader_debug ir3_shader_debug; diff --git a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c index a79b1a3..312c064 100644 --- a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c +++ b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c @@ -22,9 +22,9 @@ */ #include "ir3_nir.h" +#include "ir3_compiler.h" #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" -#include "util/u_dynarray.h" #include "mesa/main/macros.h" static inline struct ir3_ubo_range @@ -54,6 +54,12 @@ gather_ubo_ranges(nir_intrinsic_instr *instr, const struct ir3_ubo_range r = get_ubo_load_range(instr); const uint32_t block = nir_src_as_uint(instr->src[0]); + /* if UBO lowering is disabled, we still want to lower block 0 + * (which is normal uniforms): + */ + if ((block > 0) && (ir3_shader_debug & IR3_DBG_NOUBOOPT)) + return; + if (r.start < state->range[block].start) state->range[block].start = r.start; if (state->range[block].end < r.end) -- 2.7.4