From e86170c2b88f9970a124479bbf47b5a7cd43d628 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 12 Apr 2013 20:16:41 -0700 Subject: [PATCH] mesa: Add performance debug for meta code. I noticed a fallback in regnum through sysprof, and wanted a nicer way to get information about it. Reviewed-by: Brian Paul Reviewed-by: Kenneth Graunke --- src/mesa/drivers/common/meta.c | 28 +++++++++++++++++++++++++--- src/mesa/main/errors.h | 10 ++++++++++ 2 files changed, 35 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index e3ab82b..6ee0986 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3048,16 +3048,33 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, GLenum status; /* check for fallbacks */ - if (!ctx->Extensions.EXT_framebuffer_object || - target == GL_TEXTURE_3D || + if (!ctx->Extensions.EXT_framebuffer_object) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() without FBOs\n"); + return GL_TRUE; + } + + if (target == GL_TEXTURE_3D || target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() to %s target\n", + _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } srcLevel = texObj->BaseLevel; baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel); - if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) { + if (!baseImage) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() couldn't find base teximage\n"); + return GL_TRUE; + } + + if (_mesa_is_format_compressed(baseImage->TexFormat)) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() with %s format\n", + _mesa_get_format_name(baseImage->TexFormat)); return GL_TRUE; } @@ -3067,6 +3084,9 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, * texture sample conversion. So we won't be able to generate the * right colors when rendering. Need to use a fallback. */ + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() of sRGB texture without " + "sRGB decode\n"); return GL_TRUE; } @@ -3103,6 +3123,8 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboSave); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, + "glGenerateMipmap() got incomplete FBO\n"); return GL_TRUE; } diff --git a/src/mesa/main/errors.h b/src/mesa/main/errors.h index 7d8be5a..1677971 100644 --- a/src/mesa/main/errors.h +++ b/src/mesa/main/errors.h @@ -73,6 +73,16 @@ _mesa_gl_debug(struct gl_context *ctx, enum mesa_debug_severity severity, const char *fmtString, ...) PRINTFLIKE(5, 6); +#define _mesa_perf_debug(ctx, sev, ...) do { \ + static GLuint msg_id = 0; \ + if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \ + _mesa_gl_debug(ctx, &msg_id, \ + MESA_DEBUG_TYPE_PERFORMANCE, \ + sev, \ + __VA_ARGS__); \ + } \ +} while (0) + extern void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len); -- 2.7.4