From e6c64800cc8833fb4083a556c839b51e8ac84a8b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 9 Aug 2011 12:23:47 -0500 Subject: [PATCH] glsl_to_tgsi: improve assignment hack Fixes StarCraft 2 and Fallout 3 in Wine. --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index d7a1ba8..aef23e7 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1994,15 +1994,17 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) } else if (ir->rhs->as_expression() && this->instructions.get_tail() && ir->rhs == ((glsl_to_tgsi_instruction *)this->instructions.get_tail())->ir && - type_size(ir->lhs->type) == 1) { + type_size(ir->lhs->type) == 1 && + l.writemask == ((glsl_to_tgsi_instruction *)this->instructions.get_tail())->dst.writemask) { /* To avoid emitting an extra MOV when assigning an expression to a * variable, emit the last instruction of the expression again, but * replace the destination register with the target of the assignment. * Dead code elimination will remove the original instruction. */ - glsl_to_tgsi_instruction *inst; + glsl_to_tgsi_instruction *inst, *new_inst; inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail(); - emit(ir, inst->op, l, inst->src[0], inst->src[1], inst->src[2]); + new_inst = emit(ir, inst->op, l, inst->src[0], inst->src[1], inst->src[2]); + new_inst->saturate = inst->saturate; } else { for (i = 0; i < type_size(ir->lhs->type); i++) { emit(ir, TGSI_OPCODE_MOV, l, r); -- 2.7.4