From e303e5e5c6b99f25ce20da324d5c417427c87aaa Mon Sep 17 00:00:00 2001 From: Gwenole Beauchesne Date: Mon, 22 Aug 2011 11:18:04 +0200 Subject: [PATCH] Moved files around. --- Makefile.am => src/Makefile.am | 0 gen6_mfc.c => src/gen6_mfc.c | 0 gen6_mfc.h => src/gen6_mfc.h | 0 gen6_mfd.c => src/gen6_mfd.c | 0 gen6_mfd.h => src/gen6_mfd.h | 0 gen6_vme.c => src/gen6_vme.c | 0 gen6_vme.h => src/gen6_vme.h | 0 gen7_mfd.c => src/gen7_mfd.c | 0 gen7_mfd.h => src/gen7_mfd.h | 0 i965_avc_bsd.c => src/i965_avc_bsd.c | 0 i965_avc_bsd.h => src/i965_avc_bsd.h | 0 i965_avc_hw_scoreboard.c => src/i965_avc_hw_scoreboard.c | 0 i965_avc_hw_scoreboard.h => src/i965_avc_hw_scoreboard.h | 0 i965_avc_ildb.c => src/i965_avc_ildb.c | 0 i965_avc_ildb.h => src/i965_avc_ildb.h | 0 i965_defines.h => src/i965_defines.h | 0 i965_drv_video.c => src/i965_drv_video.c | 0 i965_drv_video.h => src/i965_drv_video.h | 0 i965_encoder.c => src/i965_encoder.c | 0 i965_encoder.h => src/i965_encoder.h | 0 i965_media.c => src/i965_media.c | 0 i965_media.h => src/i965_media.h | 0 i965_media_h264.c => src/i965_media_h264.c | 0 i965_media_h264.h => src/i965_media_h264.h | 0 i965_media_mpeg2.c => src/i965_media_mpeg2.c | 0 i965_media_mpeg2.h => src/i965_media_mpeg2.h | 0 i965_mutext.h => src/i965_mutext.h | 0 i965_post_processing.c => src/i965_post_processing.c | 0 i965_post_processing.h => src/i965_post_processing.h | 0 i965_render.c => src/i965_render.c | 0 i965_render.h => src/i965_render.h | 0 i965_structs.h => src/i965_structs.h | 0 intel_batchbuffer.c => src/intel_batchbuffer.c | 0 intel_batchbuffer.h => src/intel_batchbuffer.h | 0 intel_batchbuffer_dump.c => src/intel_batchbuffer_dump.c | 0 intel_batchbuffer_dump.h => src/intel_batchbuffer_dump.h | 0 intel_compiler.h => src/intel_compiler.h | 0 intel_driver.c => src/intel_driver.c | 0 intel_driver.h => src/intel_driver.h | 0 intel_memman.c => src/intel_memman.c | 0 intel_memman.h => src/intel_memman.h | 0 object_heap.c => src/object_heap.c | 0 object_heap.h => src/object_heap.h | 0 {shaders => src/shaders}/Makefile.am | 0 {shaders => src/shaders}/gpp.py | 0 {shaders => src/shaders}/h264/Makefile.am | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB.inc | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Field_UV.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Field_Y.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Mbaff_UV.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Mbaff_Y.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_UV.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Y.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Chroma_Core.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Chroma_Core_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_CloseGateway.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Dep_Check.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_h.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_v.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_h.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_v.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_UV_h.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_UV_v.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Y_h.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Y_v.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_ForwardMsg.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_LumaThrdLimit.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Luma_Core.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Luma_Core_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_OpenGateway.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Field_UV.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Field_Y.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Mbaff_UV.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Mbaff_Y.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_UV.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Y.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_Spawn.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_SpawnChild.asm | 0 {shaders => src/shaders}/h264/ildb/AVC_ILDB_SpawnChromaRoot.asm | 0 {shaders => src/shaders}/h264/ildb/Child_Undefs.inc | 0 {shaders => src/shaders}/h264/ildb/ILDB_header.inc | 0 {shaders => src/shaders}/h264/ildb/Load_ILDB_Cntrl_Data.asm | 0 {shaders => src/shaders}/h264/ildb/Load_ILDB_Cntrl_Data_16DW.asm | 0 {shaders => src/shaders}/h264/ildb/Load_ILDB_Cntrl_Data_22DW.asm | 0 {shaders => src/shaders}/h264/ildb/Load_ILDB_Cntrl_Data_64DW.asm | 0 {shaders => src/shaders}/h264/ildb/Makefile.am | 0 {shaders => src/shaders}/h264/ildb/Root_Undefs.inc | 0 {shaders => src/shaders}/h264/ildb/SetupVPKernel.asm | 0 {shaders => src/shaders}/h264/ildb/TransposeNV12_16x16.asm | 0 {shaders => src/shaders}/h264/ildb/TransposeNV12_4x16.asm | 0 {shaders => src/shaders}/h264/ildb/Transpose_Cur_UV_2x8.asm | 0 {shaders => src/shaders}/h264/ildb/Transpose_Cur_UV_8x8.asm | 0 {shaders => src/shaders}/h264/ildb/Transpose_Cur_UV_Right_Most_2x8.asm | 0 {shaders => src/shaders}/h264/ildb/Transpose_Cur_Y_16x16.asm | 0 {shaders => src/shaders}/h264/ildb/Transpose_Cur_Y_4x16.asm | 0 {shaders => src/shaders}/h264/ildb/Transpose_Cur_Y_Right_Most_4x16.asm | 0 {shaders => src/shaders}/h264/ildb/Transpose_Left_UV_2x8.asm | 0 {shaders => src/shaders}/h264/ildb/Transpose_Left_Y_4x16.asm | 0 {shaders => src/shaders}/h264/ildb/loadNV12_16x16T.asm | 0 {shaders => src/shaders}/h264/ildb/loadNV12_16x4.asm | 0 {shaders => src/shaders}/h264/ildb/load_Cur_UV_8x8T.asm | 0 {shaders => src/shaders}/h264/ildb/load_Cur_UV_8x8T_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/load_Cur_UV_Right_Most_2x8.asm | 0 {shaders => src/shaders}/h264/ildb/load_Cur_Y_16x16T.asm | 0 {shaders => src/shaders}/h264/ildb/load_Cur_Y_16x16T_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/load_Cur_Y_Right_Most_4x16.asm | 0 {shaders => src/shaders}/h264/ildb/load_Left_UV_2x8T.asm | 0 {shaders => src/shaders}/h264/ildb/load_Left_UV_2x8T_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/load_Left_Y_4x16T.asm | 0 {shaders => src/shaders}/h264/ildb/load_Left_Y_4x16T_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/load_Top_UV_8x2.asm | 0 {shaders => src/shaders}/h264/ildb/load_Top_UV_8x2_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/load_Top_Y_16x4.asm | 0 {shaders => src/shaders}/h264/ildb/load_Top_Y_16x4_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/saveNV12_16x16.asm | 0 {shaders => src/shaders}/h264/ildb/saveNV12_16x4.asm | 0 {shaders => src/shaders}/h264/ildb/saveNV12_16x4T.asm | 0 {shaders => src/shaders}/h264/ildb/save_Cur_UV_8x8.asm | 0 {shaders => src/shaders}/h264/ildb/save_Cur_UV_8x8_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/save_Cur_Y_16x16.asm | 0 {shaders => src/shaders}/h264/ildb/save_Cur_Y_16x16_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/save_Left_UV_8x2T.asm | 0 {shaders => src/shaders}/h264/ildb/save_Left_UV_8x2T_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/save_Left_Y_16x4T.asm | 0 {shaders => src/shaders}/h264/ildb/save_Left_Y_16x4T_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/save_Top_UV_8x2.asm | 0 {shaders => src/shaders}/h264/ildb/save_Top_UV_8x2_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/save_Top_Y_16x4.asm | 0 {shaders => src/shaders}/h264/ildb/save_Top_Y_16x4_Mbaff.asm | 0 {shaders => src/shaders}/h264/ildb/writeURB.asm | 0 {shaders => src/shaders}/h264/ildb/writeURB_UV_Child.asm | 0 {shaders => src/shaders}/h264/ildb/writeURB_Y_Child.asm | 0 {shaders => src/shaders}/h264/mc/AVCMCInter.asm | 0 {shaders => src/shaders}/h264/mc/AllAVC.asm | 0 {shaders => src/shaders}/h264/mc/AllAVCField.asm | 0 {shaders => src/shaders}/h264/mc/AllAVCFrame.asm | 0 {shaders => src/shaders}/h264/mc/AllAVCMBAFF.asm | 0 {shaders => src/shaders}/h264/mc/AllAVC_Build.inc | 0 {shaders => src/shaders}/h264/mc/AllAVC_Export.inc | 0 {shaders => src/shaders}/h264/mc/AllIntra.asm | 0 {shaders => src/shaders}/h264/mc/BSDReset.asm | 0 {shaders => src/shaders}/h264/mc/DCResetDummy.asm | 0 {shaders => src/shaders}/h264/mc/Decode_Chroma_Intra.asm | 0 {shaders => src/shaders}/h264/mc/EndIntraThread.asm | 0 {shaders => src/shaders}/h264/mc/HwmcOnlyHeader.inc | 0 {shaders => src/shaders}/h264/mc/Intra_16x16.asm | 0 {shaders => src/shaders}/h264/mc/Intra_4x4.asm | 0 {shaders => src/shaders}/h264/mc/Intra_8x8.asm | 0 {shaders => src/shaders}/h264/mc/Intra_PCM.asm | 0 {shaders => src/shaders}/h264/mc/Intra_funcLib.asm | 0 {shaders => src/shaders}/h264/mc/Makefile.am | 0 {shaders => src/shaders}/h264/mc/Scoreboard_header.inc | 0 {shaders => src/shaders}/h264/mc/SetHWScoreboard.asm | 0 {shaders => src/shaders}/h264/mc/SetHWScoreboard_MBAFF.asm | 0 {shaders => src/shaders}/h264/mc/SetHWScoreboard_header.inc | 0 {shaders => src/shaders}/h264/mc/SetupForHWMC.asm | 0 {shaders => src/shaders}/h264/mc/add_Error_16x16_Y.asm | 0 {shaders => src/shaders}/h264/mc/add_Error_UV.asm | 0 {shaders => src/shaders}/h264/mc/avc_mc.g4b | 0 {shaders => src/shaders}/h264/mc/avc_mc.g4b.gen5 | 0 {shaders => src/shaders}/h264/mc/chromaMVAdjust.asm | 0 {shaders => src/shaders}/h264/mc/export.inc | 0 {shaders => src/shaders}/h264/mc/export.inc.gen5 | 0 {shaders => src/shaders}/h264/mc/header.inc | 0 {shaders => src/shaders}/h264/mc/initialize_MBPara.asm | 0 {shaders => src/shaders}/h264/mc/inter_Header.inc | 0 {shaders => src/shaders}/h264/mc/interpolate_C_2x2.asm | 0 {shaders => src/shaders}/h264/mc/interpolate_C_4x4.asm | 0 {shaders => src/shaders}/h264/mc/interpolate_Y_4x4.asm | 0 {shaders => src/shaders}/h264/mc/interpolate_Y_8x8.asm | 0 {shaders => src/shaders}/h264/mc/intra_Header.inc | 0 {shaders => src/shaders}/h264/mc/intra_Pred_4x4_Y_4.asm | 0 {shaders => src/shaders}/h264/mc/intra_Pred_8x8_Y.asm | 0 {shaders => src/shaders}/h264/mc/intra_Pred_Chroma.asm | 0 {shaders => src/shaders}/h264/mc/intra_pred_16x16_Y.asm | 0 {shaders => src/shaders}/h264/mc/list | 0 {shaders => src/shaders}/h264/mc/loadRef_C_10x5.asm | 0 {shaders => src/shaders}/h264/mc/loadRef_C_6x3.asm | 0 {shaders => src/shaders}/h264/mc/loadRef_Y_16x13.asm | 0 {shaders => src/shaders}/h264/mc/loadRef_Y_16x9.asm | 0 {shaders => src/shaders}/h264/mc/load_Intra_Ref_UV.asm | 0 {shaders => src/shaders}/h264/mc/load_Intra_Ref_Y.asm | 0 {shaders => src/shaders}/h264/mc/null.g4a | 0 {shaders => src/shaders}/h264/mc/null.g4b | 0 {shaders => src/shaders}/h264/mc/null.g4b.gen5 | 0 {shaders => src/shaders}/h264/mc/recon_C_4x4.asm | 0 {shaders => src/shaders}/h264/mc/recon_Y_8x8.asm | 0 {shaders => src/shaders}/h264/mc/roundShift_C_4x4.asm | 0 {shaders => src/shaders}/h264/mc/save_16x16_Y.asm | 0 {shaders => src/shaders}/h264/mc/save_4x4_Y.asm | 0 {shaders => src/shaders}/h264/mc/save_8x8_UV.asm | 0 {shaders => src/shaders}/h264/mc/save_8x8_Y.asm | 0 {shaders => src/shaders}/h264/mc/save_I_PCM.asm | 0 {shaders => src/shaders}/h264/mc/scoreboard.asm | 0 {shaders => src/shaders}/h264/mc/scoreboard_MBAFF.asm | 0 {shaders => src/shaders}/h264/mc/scoreboard_restore_AS.asm | 0 {shaders => src/shaders}/h264/mc/scoreboard_save_AS.asm | 0 {shaders => src/shaders}/h264/mc/scoreboard_sip.asm | 0 {shaders => src/shaders}/h264/mc/scoreboard_start_inter.asm | 0 {shaders => src/shaders}/h264/mc/scoreboard_start_intra.asm | 0 {shaders => src/shaders}/h264/mc/scoreboard_update.asm | 0 {shaders => src/shaders}/h264/mc/set_SB_offset.asm | 0 {shaders => src/shaders}/h264/mc/weightedPred.asm | 0 {shaders => src/shaders}/h264/mc/writeRecon_C_8x4.asm | 0 {shaders => src/shaders}/h264/mc/writeRecon_YC.asm | 0 {shaders => src/shaders}/h264/mc/writeRecon_Y_16x8.asm | 0 {shaders => src/shaders}/mpeg2/Makefile.am | 0 {shaders => src/shaders}/mpeg2/vld/Makefile.am | 0 {shaders => src/shaders}/mpeg2/vld/addidct.g4i | 0 {shaders => src/shaders}/mpeg2/vld/do_iq_intra.g4i | 0 {shaders => src/shaders}/mpeg2/vld/do_iq_non_intra.g4i | 0 {shaders => src/shaders}/mpeg2/vld/field_addidct.g4i | 0 {shaders => src/shaders}/mpeg2/vld/field_backward.g4a | 0 {shaders => src/shaders}/mpeg2/vld/field_backward.g4b | 0 {shaders => src/shaders}/mpeg2/vld/field_backward.g4b.gen5 | 0 {shaders => src/shaders}/mpeg2/vld/field_backward_16x8.g4a | 0 {shaders => src/shaders}/mpeg2/vld/field_backward_16x8.g4b | 0 {shaders => src/shaders}/mpeg2/vld/field_backward_16x8.g4b.gen5 | 0 {shaders => src/shaders}/mpeg2/vld/field_bidirect.g4a | 0 {shaders => src/shaders}/mpeg2/vld/field_bidirect.g4b | 0 {shaders => src/shaders}/mpeg2/vld/field_bidirect.g4b.gen5 | 0 {shaders => src/shaders}/mpeg2/vld/field_bidirect_16x8.g4a | 0 {shaders => src/shaders}/mpeg2/vld/field_bidirect_16x8.g4b | 0 {shaders => src/shaders}/mpeg2/vld/field_bidirect_16x8.g4b.gen5 | 0 {shaders => src/shaders}/mpeg2/vld/field_forward.g4a | 0 {shaders => src/shaders}/mpeg2/vld/field_forward.g4b | 0 {shaders => 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src/shaders}/post_processing/Core_Kernels/DI.inc | 0 {shaders => src/shaders}/post_processing/Core_Kernels/DI_Hist_Save.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/DI_SAVE_PA.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/DNDI.inc | 0 {shaders => src/shaders}/post_processing/Core_Kernels/DNDI_COMMAND.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/DNDI_Hist_Save.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PA_AVS_IEF_16x8.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PA_AVS_IEF_8x4.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PA_AVS_IEF_8x8.asm | 0 .../shaders}/post_processing/Core_Kernels/PA_AVS_IEF_Sample.asm | 0 .../shaders}/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_16x8.asm | 0 .../shaders}/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x4.asm | 0 .../shaders}/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x8.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PA_DNDI_ALG.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PA_DN_ALG.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PA_Scaling.asm | 0 .../shaders}/post_processing/Core_Kernels/PL2_AVS_IEF_16x8.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PL2_AVS_IEF_8x4.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PL2_AVS_IEF_8x8.asm | 0 .../shaders}/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_16x8.asm | 0 .../shaders}/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x4.asm | 0 .../shaders}/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x8.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PL2_Scaling.asm | 0 .../shaders}/post_processing/Core_Kernels/PL3_AVS_IEF_16x8.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PL3_AVS_IEF_8x4.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PL3_AVS_IEF_8x8.asm | 0 .../shaders}/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_16x8.asm | 0 .../shaders}/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x4.asm | 0 .../shaders}/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x8.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PL3_Scaling.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PL_DNDI_ALG.asm | 0 .../shaders}/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV11.asm | 0 .../shaders}/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV12.asm | 0 .../shaders}/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_P208.asm | 0 .../shaders}/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_PL3.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/PL_DN_ALG.asm | 0 .../shaders}/post_processing/Core_Kernels/RGB_AVS_IEF_16x8.asm | 0 .../shaders}/post_processing/Core_Kernels/RGB_AVS_IEF_Unpack_16x8.asm | 0 .../shaders}/post_processing/Core_Kernels/RGB_AVS_IEF_Unscramble_16x8.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/RGB_Scaling.asm | 0 {shaders => src/shaders}/post_processing/Core_Kernels/Scaling.inc | 0 {shaders => src/shaders}/post_processing/Makefile.am | 0 {shaders => src/shaders}/post_processing/null.g4a | 0 {shaders => src/shaders}/post_processing/null.g4b | 0 {shaders => src/shaders}/post_processing/null.g4b.gen5 | 0 {shaders => src/shaders}/post_processing/null.g6a | 0 {shaders => src/shaders}/post_processing/null.g6b | 0 {shaders => src/shaders}/post_processing/nv12_avs_nv12.asm | 0 {shaders => src/shaders}/post_processing/nv12_avs_nv12.g4b.gen5 | 0 {shaders => src/shaders}/post_processing/nv12_avs_nv12.g6b | 0 {shaders => src/shaders}/post_processing/nv12_dndi_nv12.asm | 0 {shaders => src/shaders}/post_processing/nv12_dndi_nv12.g4b.gen5 | 0 {shaders => src/shaders}/post_processing/nv12_dndi_nv12.g6b | 0 {shaders => src/shaders}/post_processing/nv12_load_save_nv12.asm | 0 {shaders => src/shaders}/post_processing/nv12_load_save_nv12.g4b.gen5 | 0 {shaders => src/shaders}/post_processing/nv12_load_save_nv12.g6b | 0 {shaders => src/shaders}/post_processing/nv12_scaling_nv12.asm | 0 {shaders => src/shaders}/post_processing/nv12_scaling_nv12.g4b.gen5 | 0 {shaders => src/shaders}/post_processing/nv12_scaling_nv12.g6b | 0 {shaders => src/shaders}/render/Makefile.am | 0 {shaders => src/shaders}/render/exa_sf.g4a | 0 {shaders => src/shaders}/render/exa_sf.g4b | 0 {shaders => src/shaders}/render/exa_sf.g4b.gen5 | 0 {shaders => src/shaders}/render/exa_wm.g4i | 0 {shaders => src/shaders}/render/exa_wm_affine.g4i | 0 {shaders => src/shaders}/render/exa_wm_src_affine.g4a | 0 {shaders => src/shaders}/render/exa_wm_src_affine.g4b | 0 {shaders => src/shaders}/render/exa_wm_src_affine.g4b.gen5 | 0 {shaders => src/shaders}/render/exa_wm_src_affine.g6a | 0 {shaders => src/shaders}/render/exa_wm_src_affine.g6b | 0 {shaders => src/shaders}/render/exa_wm_src_affine.g7a | 0 {shaders => src/shaders}/render/exa_wm_src_affine.g7b | 0 {shaders => src/shaders}/render/exa_wm_src_sample_argb.g4a | 0 {shaders => src/shaders}/render/exa_wm_src_sample_argb.g4b | 0 {shaders => src/shaders}/render/exa_wm_src_sample_argb.g4b.gen5 | 0 {shaders => src/shaders}/render/exa_wm_src_sample_argb.g6a | 0 {shaders => src/shaders}/render/exa_wm_src_sample_argb.g6b | 0 {shaders => src/shaders}/render/exa_wm_src_sample_argb.g7a | 0 {shaders => src/shaders}/render/exa_wm_src_sample_argb.g7b | 0 {shaders => src/shaders}/render/exa_wm_src_sample_planar.g4a | 0 {shaders => src/shaders}/render/exa_wm_src_sample_planar.g4b | 0 {shaders => src/shaders}/render/exa_wm_src_sample_planar.g4b.gen5 | 0 {shaders => src/shaders}/render/exa_wm_src_sample_planar.g6a | 0 {shaders => src/shaders}/render/exa_wm_src_sample_planar.g6b | 0 {shaders => src/shaders}/render/exa_wm_src_sample_planar.g7a | 0 {shaders => src/shaders}/render/exa_wm_src_sample_planar.g7b | 0 {shaders => src/shaders}/render/exa_wm_write.g4a | 0 {shaders => src/shaders}/render/exa_wm_write.g4b | 0 {shaders => src/shaders}/render/exa_wm_write.g4b.gen5 | 0 {shaders => src/shaders}/render/exa_wm_write.g6a | 0 {shaders => src/shaders}/render/exa_wm_write.g6b | 0 {shaders => src/shaders}/render/exa_wm_write.g7a | 0 {shaders => src/shaders}/render/exa_wm_write.g7b | 0 {shaders => src/shaders}/render/exa_wm_xy.g4a | 0 {shaders => src/shaders}/render/exa_wm_xy.g4b | 0 {shaders => src/shaders}/render/exa_wm_xy.g4b.gen5 | 0 {shaders => src/shaders}/render/exa_wm_yuv_rgb.g4a | 0 {shaders => src/shaders}/render/exa_wm_yuv_rgb.g4b | 0 {shaders => src/shaders}/render/exa_wm_yuv_rgb.g4b.gen5 | 0 {shaders => src/shaders}/render/exa_wm_yuv_rgb.g6a | 0 {shaders => src/shaders}/render/exa_wm_yuv_rgb.g6b | 0 {shaders => src/shaders}/render/exa_wm_yuv_rgb.g7a | 0 {shaders => src/shaders}/render/exa_wm_yuv_rgb.g7b | 0 {shaders => src/shaders}/vld/Makefile | 0 {shaders => src/shaders}/vme/Makefile.am | 0 {shaders => src/shaders}/vme/gen6_vme_header.inc | 0 {shaders => src/shaders}/vme/gen7_vme_header.inc | 0 {shaders => src/shaders}/vme/inter_frame.asm | 0 {shaders => src/shaders}/vme/inter_frame.g6a | 0 {shaders => src/shaders}/vme/inter_frame.g6b | 0 {shaders => src/shaders}/vme/inter_frame.g7a | 0 {shaders => src/shaders}/vme/inter_frame.g7b | 0 {shaders => src/shaders}/vme/intra_frame.asm | 0 {shaders => src/shaders}/vme/intra_frame.g6a | 0 {shaders => src/shaders}/vme/intra_frame.g6b | 0 {shaders => src/shaders}/vme/intra_frame.g7a | 0 {shaders => src/shaders}/vme/intra_frame.g7b | 0 462 files changed, 0 insertions(+), 0 deletions(-) rename Makefile.am => src/Makefile.am (100%) rename gen6_mfc.c => src/gen6_mfc.c (100%) rename gen6_mfc.h => src/gen6_mfc.h (100%) rename gen6_mfd.c => src/gen6_mfd.c (100%) rename gen6_mfd.h => src/gen6_mfd.h (100%) rename gen6_vme.c => src/gen6_vme.c (100%) rename gen6_vme.h => src/gen6_vme.h (100%) rename gen7_mfd.c => src/gen7_mfd.c (100%) rename gen7_mfd.h => src/gen7_mfd.h (100%) rename i965_avc_bsd.c => src/i965_avc_bsd.c (100%) rename i965_avc_bsd.h => src/i965_avc_bsd.h (100%) rename i965_avc_hw_scoreboard.c => src/i965_avc_hw_scoreboard.c (100%) rename i965_avc_hw_scoreboard.h => src/i965_avc_hw_scoreboard.h (100%) rename i965_avc_ildb.c => src/i965_avc_ildb.c (100%) rename i965_avc_ildb.h => src/i965_avc_ildb.h (100%) rename i965_defines.h => src/i965_defines.h (100%) rename i965_drv_video.c => src/i965_drv_video.c (100%) rename i965_drv_video.h => src/i965_drv_video.h (100%) rename i965_encoder.c => src/i965_encoder.c (100%) rename i965_encoder.h => src/i965_encoder.h (100%) rename i965_media.c => src/i965_media.c (100%) rename i965_media.h => src/i965_media.h (100%) rename i965_media_h264.c => src/i965_media_h264.c (100%) rename i965_media_h264.h => src/i965_media_h264.h (100%) rename i965_media_mpeg2.c => src/i965_media_mpeg2.c (100%) rename i965_media_mpeg2.h => src/i965_media_mpeg2.h (100%) rename i965_mutext.h => src/i965_mutext.h (100%) rename i965_post_processing.c => src/i965_post_processing.c (100%) rename i965_post_processing.h => src/i965_post_processing.h (100%) rename i965_render.c => src/i965_render.c (100%) rename i965_render.h => src/i965_render.h (100%) rename i965_structs.h => src/i965_structs.h (100%) rename intel_batchbuffer.c => src/intel_batchbuffer.c (100%) rename intel_batchbuffer.h => src/intel_batchbuffer.h (100%) rename intel_batchbuffer_dump.c => src/intel_batchbuffer_dump.c (100%) rename intel_batchbuffer_dump.h => src/intel_batchbuffer_dump.h (100%) rename intel_compiler.h => src/intel_compiler.h (100%) rename intel_driver.c => src/intel_driver.c (100%) rename intel_driver.h => src/intel_driver.h (100%) rename intel_memman.c => src/intel_memman.c (100%) rename intel_memman.h => src/intel_memman.h (100%) rename object_heap.c => src/object_heap.c (100%) rename object_heap.h => src/object_heap.h (100%) rename {shaders => src/shaders}/Makefile.am (100%) rename {shaders => src/shaders}/gpp.py (100%) rename {shaders => src/shaders}/h264/Makefile.am (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB.inc (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Field_UV.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Field_Y.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Mbaff_UV.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Mbaff_Y.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_UV.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Child_Y.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Chroma_Core.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Chroma_Core_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_CloseGateway.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Dep_Check.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_h.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_v.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_h.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_v.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_UV_h.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_UV_v.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Y_h.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Filter_Y_v.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_ForwardMsg.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_LumaThrdLimit.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Luma_Core.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Luma_Core_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_OpenGateway.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Field_UV.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Field_Y.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Mbaff_UV.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Mbaff_Y.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_UV.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Root_Y.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_Spawn.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_SpawnChild.asm (100%) rename {shaders => src/shaders}/h264/ildb/AVC_ILDB_SpawnChromaRoot.asm (100%) rename {shaders => src/shaders}/h264/ildb/Child_Undefs.inc (100%) rename {shaders => src/shaders}/h264/ildb/ILDB_header.inc (100%) rename {shaders => src/shaders}/h264/ildb/Load_ILDB_Cntrl_Data.asm (100%) rename {shaders => src/shaders}/h264/ildb/Load_ILDB_Cntrl_Data_16DW.asm (100%) rename {shaders => src/shaders}/h264/ildb/Load_ILDB_Cntrl_Data_22DW.asm (100%) rename {shaders => src/shaders}/h264/ildb/Load_ILDB_Cntrl_Data_64DW.asm (100%) rename {shaders => src/shaders}/h264/ildb/Makefile.am (100%) rename {shaders => src/shaders}/h264/ildb/Root_Undefs.inc (100%) rename {shaders => src/shaders}/h264/ildb/SetupVPKernel.asm (100%) rename {shaders => src/shaders}/h264/ildb/TransposeNV12_16x16.asm (100%) rename {shaders => src/shaders}/h264/ildb/TransposeNV12_4x16.asm (100%) rename {shaders => src/shaders}/h264/ildb/Transpose_Cur_UV_2x8.asm (100%) rename {shaders => src/shaders}/h264/ildb/Transpose_Cur_UV_8x8.asm (100%) rename {shaders => src/shaders}/h264/ildb/Transpose_Cur_UV_Right_Most_2x8.asm (100%) rename {shaders => src/shaders}/h264/ildb/Transpose_Cur_Y_16x16.asm (100%) rename {shaders => src/shaders}/h264/ildb/Transpose_Cur_Y_4x16.asm (100%) rename {shaders => src/shaders}/h264/ildb/Transpose_Cur_Y_Right_Most_4x16.asm (100%) rename {shaders => src/shaders}/h264/ildb/Transpose_Left_UV_2x8.asm (100%) rename {shaders => src/shaders}/h264/ildb/Transpose_Left_Y_4x16.asm (100%) rename {shaders => src/shaders}/h264/ildb/loadNV12_16x16T.asm (100%) rename {shaders => src/shaders}/h264/ildb/loadNV12_16x4.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Cur_UV_8x8T.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Cur_UV_8x8T_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Cur_UV_Right_Most_2x8.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Cur_Y_16x16T.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Cur_Y_16x16T_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Cur_Y_Right_Most_4x16.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Left_UV_2x8T.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Left_UV_2x8T_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Left_Y_4x16T.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Left_Y_4x16T_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Top_UV_8x2.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Top_UV_8x2_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Top_Y_16x4.asm (100%) rename {shaders => src/shaders}/h264/ildb/load_Top_Y_16x4_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/saveNV12_16x16.asm (100%) rename {shaders => src/shaders}/h264/ildb/saveNV12_16x4.asm (100%) rename {shaders => src/shaders}/h264/ildb/saveNV12_16x4T.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Cur_UV_8x8.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Cur_UV_8x8_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Cur_Y_16x16.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Cur_Y_16x16_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Left_UV_8x2T.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Left_UV_8x2T_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Left_Y_16x4T.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Left_Y_16x4T_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Top_UV_8x2.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Top_UV_8x2_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Top_Y_16x4.asm (100%) rename {shaders => src/shaders}/h264/ildb/save_Top_Y_16x4_Mbaff.asm (100%) rename {shaders => src/shaders}/h264/ildb/writeURB.asm (100%) rename {shaders => src/shaders}/h264/ildb/writeURB_UV_Child.asm (100%) rename {shaders => src/shaders}/h264/ildb/writeURB_Y_Child.asm (100%) rename {shaders => src/shaders}/h264/mc/AVCMCInter.asm (100%) rename {shaders => src/shaders}/h264/mc/AllAVC.asm (100%) rename {shaders => src/shaders}/h264/mc/AllAVCField.asm (100%) rename {shaders => src/shaders}/h264/mc/AllAVCFrame.asm (100%) rename {shaders => src/shaders}/h264/mc/AllAVCMBAFF.asm (100%) rename {shaders => src/shaders}/h264/mc/AllAVC_Build.inc (100%) rename {shaders => src/shaders}/h264/mc/AllAVC_Export.inc (100%) rename {shaders => src/shaders}/h264/mc/AllIntra.asm (100%) rename {shaders => src/shaders}/h264/mc/BSDReset.asm (100%) rename {shaders => src/shaders}/h264/mc/DCResetDummy.asm (100%) rename {shaders => src/shaders}/h264/mc/Decode_Chroma_Intra.asm (100%) rename {shaders => src/shaders}/h264/mc/EndIntraThread.asm (100%) rename {shaders => src/shaders}/h264/mc/HwmcOnlyHeader.inc (100%) rename {shaders => src/shaders}/h264/mc/Intra_16x16.asm (100%) rename {shaders => src/shaders}/h264/mc/Intra_4x4.asm (100%) rename {shaders => src/shaders}/h264/mc/Intra_8x8.asm (100%) rename {shaders => src/shaders}/h264/mc/Intra_PCM.asm (100%) rename {shaders => src/shaders}/h264/mc/Intra_funcLib.asm (100%) rename {shaders => src/shaders}/h264/mc/Makefile.am (100%) rename {shaders => src/shaders}/h264/mc/Scoreboard_header.inc (100%) rename {shaders => src/shaders}/h264/mc/SetHWScoreboard.asm (100%) rename {shaders => src/shaders}/h264/mc/SetHWScoreboard_MBAFF.asm (100%) rename {shaders => src/shaders}/h264/mc/SetHWScoreboard_header.inc (100%) rename {shaders => src/shaders}/h264/mc/SetupForHWMC.asm (100%) rename {shaders => src/shaders}/h264/mc/add_Error_16x16_Y.asm (100%) rename {shaders => src/shaders}/h264/mc/add_Error_UV.asm (100%) rename {shaders => src/shaders}/h264/mc/avc_mc.g4b (100%) rename {shaders => src/shaders}/h264/mc/avc_mc.g4b.gen5 (100%) rename {shaders => src/shaders}/h264/mc/chromaMVAdjust.asm (100%) rename {shaders => src/shaders}/h264/mc/export.inc (100%) rename {shaders => src/shaders}/h264/mc/export.inc.gen5 (100%) rename {shaders => src/shaders}/h264/mc/header.inc (100%) rename {shaders => src/shaders}/h264/mc/initialize_MBPara.asm (100%) rename {shaders => src/shaders}/h264/mc/inter_Header.inc (100%) rename {shaders => src/shaders}/h264/mc/interpolate_C_2x2.asm (100%) rename {shaders => src/shaders}/h264/mc/interpolate_C_4x4.asm (100%) rename {shaders => src/shaders}/h264/mc/interpolate_Y_4x4.asm (100%) rename {shaders => src/shaders}/h264/mc/interpolate_Y_8x8.asm (100%) rename {shaders => src/shaders}/h264/mc/intra_Header.inc (100%) rename {shaders => src/shaders}/h264/mc/intra_Pred_4x4_Y_4.asm (100%) rename {shaders => src/shaders}/h264/mc/intra_Pred_8x8_Y.asm (100%) rename {shaders => src/shaders}/h264/mc/intra_Pred_Chroma.asm (100%) rename {shaders => src/shaders}/h264/mc/intra_pred_16x16_Y.asm (100%) rename {shaders => src/shaders}/h264/mc/list (100%) rename {shaders => src/shaders}/h264/mc/loadRef_C_10x5.asm (100%) rename {shaders => src/shaders}/h264/mc/loadRef_C_6x3.asm (100%) rename {shaders => src/shaders}/h264/mc/loadRef_Y_16x13.asm (100%) rename {shaders => src/shaders}/h264/mc/loadRef_Y_16x9.asm (100%) rename {shaders => src/shaders}/h264/mc/load_Intra_Ref_UV.asm (100%) rename {shaders => src/shaders}/h264/mc/load_Intra_Ref_Y.asm (100%) rename {shaders => src/shaders}/h264/mc/null.g4a (100%) rename {shaders => src/shaders}/h264/mc/null.g4b (100%) rename {shaders => src/shaders}/h264/mc/null.g4b.gen5 (100%) rename {shaders => src/shaders}/h264/mc/recon_C_4x4.asm (100%) rename {shaders => src/shaders}/h264/mc/recon_Y_8x8.asm (100%) rename {shaders => src/shaders}/h264/mc/roundShift_C_4x4.asm (100%) rename {shaders => src/shaders}/h264/mc/save_16x16_Y.asm (100%) rename {shaders => src/shaders}/h264/mc/save_4x4_Y.asm (100%) rename {shaders => src/shaders}/h264/mc/save_8x8_UV.asm (100%) rename {shaders => src/shaders}/h264/mc/save_8x8_Y.asm (100%) rename {shaders => src/shaders}/h264/mc/save_I_PCM.asm (100%) rename {shaders => src/shaders}/h264/mc/scoreboard.asm (100%) rename {shaders => src/shaders}/h264/mc/scoreboard_MBAFF.asm (100%) rename {shaders => src/shaders}/h264/mc/scoreboard_restore_AS.asm (100%) rename {shaders => src/shaders}/h264/mc/scoreboard_save_AS.asm (100%) rename {shaders => src/shaders}/h264/mc/scoreboard_sip.asm (100%) rename {shaders => src/shaders}/h264/mc/scoreboard_start_inter.asm (100%) rename {shaders => src/shaders}/h264/mc/scoreboard_start_intra.asm (100%) rename {shaders => src/shaders}/h264/mc/scoreboard_update.asm (100%) rename {shaders => src/shaders}/h264/mc/set_SB_offset.asm (100%) rename {shaders => src/shaders}/h264/mc/weightedPred.asm (100%) rename {shaders => src/shaders}/h264/mc/writeRecon_C_8x4.asm (100%) rename {shaders => src/shaders}/h264/mc/writeRecon_YC.asm (100%) rename {shaders => src/shaders}/h264/mc/writeRecon_Y_16x8.asm (100%) rename {shaders => src/shaders}/mpeg2/Makefile.am (100%) rename {shaders => src/shaders}/mpeg2/vld/Makefile.am (100%) rename {shaders => src/shaders}/mpeg2/vld/addidct.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/do_iq_intra.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/do_iq_non_intra.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_addidct.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_backward.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/field_backward.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/field_backward.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/field_backward_16x8.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/field_backward_16x8.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/field_backward_16x8.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/field_bidirect.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/field_bidirect.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/field_bidirect.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/field_bidirect_16x8.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/field_bidirect_16x8.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/field_bidirect_16x8.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/field_forward.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/field_forward.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/field_forward.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/field_forward_16x8.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/field_forward_16x8.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/field_forward_16x8.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/field_intra.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/field_intra.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/field_intra.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/field_motion_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_motion_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_read_x0y0_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_read_x0y0_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_read_x0y1_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_read_x0y1_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_read_x1y0_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_read_x1y0_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_read_x1y1_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/field_read_x1y1_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_field_pred_backward.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_field_pred_backward.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_field_pred_backward.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_field_pred_bidirect.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_field_pred_bidirect.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_field_pred_bidirect.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_field_pred_forward.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_field_pred_forward.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_field_pred_forward.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_frame_pred_backward.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_frame_pred_backward.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_frame_pred_backward.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_frame_pred_bidirect.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_frame_pred_bidirect.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_frame_pred_bidirect.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_frame_pred_forward.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_frame_pred_forward.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_frame_pred_forward.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_intra.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_intra.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/frame_intra.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/idct.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/iq_intra.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/iq_non_intra.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/lib.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/lib.g4b (100%) rename {shaders => src/shaders}/mpeg2/vld/lib.g4b.gen5 (100%) rename {shaders => src/shaders}/mpeg2/vld/motion_field_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/motion_field_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/motion_frame_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/motion_frame_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/null.g4a (100%) rename {shaders => src/shaders}/mpeg2/vld/read_field_x0y0_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_field_x0y0_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_field_x0y1_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_field_x0y1_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_field_x1y0_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_field_x1y0_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_field_x1y1_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_field_x1y1_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_frame_x0y0_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_frame_x0y0_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_frame_x0y1_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_frame_x0y1_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_frame_x1y0_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_frame_x1y0_y.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_frame_x1y1_uv.g4i (100%) rename {shaders => src/shaders}/mpeg2/vld/read_frame_x1y1_y.g4i (100%) rename {shaders => src/shaders}/post_processing/Common/AYUV_Load_16x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/AYUV_Load_16x8.inc (100%) rename {shaders => src/shaders}/post_processing/Common/Expansion.inc (100%) rename {shaders => src/shaders}/post_processing/Common/IMC3_Load_8x4.asm (100%) rename {shaders => src/shaders}/post_processing/Common/IMC3_Load_8x5.asm (100%) rename {shaders => src/shaders}/post_processing/Common/IMC3_Load_9x5.asm (100%) rename {shaders => src/shaders}/post_processing/Common/Init_All_Regs.asm (100%) rename {shaders => src/shaders}/post_processing/Common/Multiple_Loop.asm (100%) rename {shaders => src/shaders}/post_processing/Common/Multiple_Loop_Head.asm (100%) rename {shaders => src/shaders}/post_processing/Common/NV11_Load_4x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/NV11_Load_5x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/NV12_Load_8x4.asm (100%) rename {shaders => src/shaders}/post_processing/Common/NV12_Load_8x5.asm (100%) rename {shaders => src/shaders}/post_processing/Common/NV12_Load_9x5.asm (100%) rename {shaders => src/shaders}/post_processing/Common/P208_Load_8x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/P208_Load_9x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/PA_Load.inc (100%) rename {shaders => src/shaders}/post_processing/Common/PA_Load_8x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/PA_Load_9x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/PL16x8_PL8x4.asm (100%) rename {shaders => src/shaders}/post_processing/Common/PL16x8_PL8x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/PL2_Load.inc (100%) rename {shaders => src/shaders}/post_processing/Common/PL3_Load.inc (100%) rename {shaders => src/shaders}/post_processing/Common/PL4x8_Save_NV11.asm (100%) rename {shaders => src/shaders}/post_processing/Common/PL4x8_Save_NV11.inc (100%) rename {shaders => src/shaders}/post_processing/Common/PL5x8_PL16x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/PL5x8_PL8x8.asm (100%) rename {shaders => src/shaders}/post_processing/Common/PL8x4_Save_IMC3.asm (100%) rename {shaders => src/shaders}/post_processing/Common/PL8x4_Save_IMC3.inc (100%) rename {shaders => src/shaders}/post_processing/Common/PL8x4_Save_NV12.asm (100%) rename {shaders => 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a/shaders/h264/ildb/AVC_ILDB_Child_Mbaff_Y.asm b/src/shaders/h264/ildb/AVC_ILDB_Child_Mbaff_Y.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Child_Mbaff_Y.asm rename to src/shaders/h264/ildb/AVC_ILDB_Child_Mbaff_Y.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Child_UV.asm b/src/shaders/h264/ildb/AVC_ILDB_Child_UV.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Child_UV.asm rename to src/shaders/h264/ildb/AVC_ILDB_Child_UV.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Child_Y.asm b/src/shaders/h264/ildb/AVC_ILDB_Child_Y.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Child_Y.asm rename to src/shaders/h264/ildb/AVC_ILDB_Child_Y.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Chroma_Core.asm b/src/shaders/h264/ildb/AVC_ILDB_Chroma_Core.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Chroma_Core.asm rename to src/shaders/h264/ildb/AVC_ILDB_Chroma_Core.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Chroma_Core_Mbaff.asm b/src/shaders/h264/ildb/AVC_ILDB_Chroma_Core_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Chroma_Core_Mbaff.asm rename to src/shaders/h264/ildb/AVC_ILDB_Chroma_Core_Mbaff.asm diff --git a/shaders/h264/ildb/AVC_ILDB_CloseGateway.asm b/src/shaders/h264/ildb/AVC_ILDB_CloseGateway.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_CloseGateway.asm rename to src/shaders/h264/ildb/AVC_ILDB_CloseGateway.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Dep_Check.asm b/src/shaders/h264/ildb/AVC_ILDB_Dep_Check.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Dep_Check.asm rename to src/shaders/h264/ildb/AVC_ILDB_Dep_Check.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_h.asm b/src/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_h.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_h.asm rename to src/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_h.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_v.asm b/src/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_v.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_v.asm rename to src/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_UV_v.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_h.asm b/src/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_h.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_h.asm rename to src/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_h.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_v.asm b/src/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_v.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_v.asm rename to src/shaders/h264/ildb/AVC_ILDB_Filter_Mbaff_Y_v.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Filter_UV_h.asm b/src/shaders/h264/ildb/AVC_ILDB_Filter_UV_h.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Filter_UV_h.asm rename to src/shaders/h264/ildb/AVC_ILDB_Filter_UV_h.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Filter_UV_v.asm b/src/shaders/h264/ildb/AVC_ILDB_Filter_UV_v.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Filter_UV_v.asm rename to src/shaders/h264/ildb/AVC_ILDB_Filter_UV_v.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Filter_Y_h.asm b/src/shaders/h264/ildb/AVC_ILDB_Filter_Y_h.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Filter_Y_h.asm rename to src/shaders/h264/ildb/AVC_ILDB_Filter_Y_h.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Filter_Y_v.asm b/src/shaders/h264/ildb/AVC_ILDB_Filter_Y_v.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Filter_Y_v.asm rename to src/shaders/h264/ildb/AVC_ILDB_Filter_Y_v.asm diff --git a/shaders/h264/ildb/AVC_ILDB_ForwardMsg.asm b/src/shaders/h264/ildb/AVC_ILDB_ForwardMsg.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_ForwardMsg.asm rename to src/shaders/h264/ildb/AVC_ILDB_ForwardMsg.asm diff --git a/shaders/h264/ildb/AVC_ILDB_LumaThrdLimit.asm b/src/shaders/h264/ildb/AVC_ILDB_LumaThrdLimit.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_LumaThrdLimit.asm rename to src/shaders/h264/ildb/AVC_ILDB_LumaThrdLimit.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Luma_Core.asm b/src/shaders/h264/ildb/AVC_ILDB_Luma_Core.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Luma_Core.asm rename to src/shaders/h264/ildb/AVC_ILDB_Luma_Core.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Luma_Core_Mbaff.asm b/src/shaders/h264/ildb/AVC_ILDB_Luma_Core_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Luma_Core_Mbaff.asm rename to src/shaders/h264/ildb/AVC_ILDB_Luma_Core_Mbaff.asm diff --git a/shaders/h264/ildb/AVC_ILDB_OpenGateway.asm b/src/shaders/h264/ildb/AVC_ILDB_OpenGateway.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_OpenGateway.asm rename to src/shaders/h264/ildb/AVC_ILDB_OpenGateway.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Root_Field_UV.asm b/src/shaders/h264/ildb/AVC_ILDB_Root_Field_UV.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Root_Field_UV.asm rename to src/shaders/h264/ildb/AVC_ILDB_Root_Field_UV.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Root_Field_Y.asm b/src/shaders/h264/ildb/AVC_ILDB_Root_Field_Y.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Root_Field_Y.asm rename to src/shaders/h264/ildb/AVC_ILDB_Root_Field_Y.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Root_Mbaff_UV.asm b/src/shaders/h264/ildb/AVC_ILDB_Root_Mbaff_UV.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Root_Mbaff_UV.asm rename to src/shaders/h264/ildb/AVC_ILDB_Root_Mbaff_UV.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Root_Mbaff_Y.asm b/src/shaders/h264/ildb/AVC_ILDB_Root_Mbaff_Y.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Root_Mbaff_Y.asm rename to src/shaders/h264/ildb/AVC_ILDB_Root_Mbaff_Y.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Root_UV.asm b/src/shaders/h264/ildb/AVC_ILDB_Root_UV.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Root_UV.asm rename to src/shaders/h264/ildb/AVC_ILDB_Root_UV.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Root_Y.asm b/src/shaders/h264/ildb/AVC_ILDB_Root_Y.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Root_Y.asm rename to src/shaders/h264/ildb/AVC_ILDB_Root_Y.asm diff --git a/shaders/h264/ildb/AVC_ILDB_Spawn.asm b/src/shaders/h264/ildb/AVC_ILDB_Spawn.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_Spawn.asm rename to src/shaders/h264/ildb/AVC_ILDB_Spawn.asm diff --git a/shaders/h264/ildb/AVC_ILDB_SpawnChild.asm b/src/shaders/h264/ildb/AVC_ILDB_SpawnChild.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_SpawnChild.asm rename to src/shaders/h264/ildb/AVC_ILDB_SpawnChild.asm diff --git a/shaders/h264/ildb/AVC_ILDB_SpawnChromaRoot.asm b/src/shaders/h264/ildb/AVC_ILDB_SpawnChromaRoot.asm similarity index 100% rename from shaders/h264/ildb/AVC_ILDB_SpawnChromaRoot.asm rename to src/shaders/h264/ildb/AVC_ILDB_SpawnChromaRoot.asm diff --git a/shaders/h264/ildb/Child_Undefs.inc b/src/shaders/h264/ildb/Child_Undefs.inc similarity index 100% rename from shaders/h264/ildb/Child_Undefs.inc rename to src/shaders/h264/ildb/Child_Undefs.inc diff --git a/shaders/h264/ildb/ILDB_header.inc b/src/shaders/h264/ildb/ILDB_header.inc similarity index 100% rename from shaders/h264/ildb/ILDB_header.inc rename to src/shaders/h264/ildb/ILDB_header.inc diff --git a/shaders/h264/ildb/Load_ILDB_Cntrl_Data.asm b/src/shaders/h264/ildb/Load_ILDB_Cntrl_Data.asm similarity index 100% rename from shaders/h264/ildb/Load_ILDB_Cntrl_Data.asm rename to src/shaders/h264/ildb/Load_ILDB_Cntrl_Data.asm diff --git a/shaders/h264/ildb/Load_ILDB_Cntrl_Data_16DW.asm b/src/shaders/h264/ildb/Load_ILDB_Cntrl_Data_16DW.asm similarity index 100% rename from shaders/h264/ildb/Load_ILDB_Cntrl_Data_16DW.asm rename to src/shaders/h264/ildb/Load_ILDB_Cntrl_Data_16DW.asm diff --git a/shaders/h264/ildb/Load_ILDB_Cntrl_Data_22DW.asm b/src/shaders/h264/ildb/Load_ILDB_Cntrl_Data_22DW.asm similarity index 100% rename from shaders/h264/ildb/Load_ILDB_Cntrl_Data_22DW.asm rename to src/shaders/h264/ildb/Load_ILDB_Cntrl_Data_22DW.asm diff --git a/shaders/h264/ildb/Load_ILDB_Cntrl_Data_64DW.asm b/src/shaders/h264/ildb/Load_ILDB_Cntrl_Data_64DW.asm similarity index 100% rename from shaders/h264/ildb/Load_ILDB_Cntrl_Data_64DW.asm rename to src/shaders/h264/ildb/Load_ILDB_Cntrl_Data_64DW.asm diff --git a/shaders/h264/ildb/Makefile.am b/src/shaders/h264/ildb/Makefile.am similarity index 100% rename from shaders/h264/ildb/Makefile.am rename to src/shaders/h264/ildb/Makefile.am diff --git a/shaders/h264/ildb/Root_Undefs.inc b/src/shaders/h264/ildb/Root_Undefs.inc similarity index 100% rename from shaders/h264/ildb/Root_Undefs.inc rename to src/shaders/h264/ildb/Root_Undefs.inc diff --git a/shaders/h264/ildb/SetupVPKernel.asm b/src/shaders/h264/ildb/SetupVPKernel.asm similarity index 100% rename from shaders/h264/ildb/SetupVPKernel.asm rename to src/shaders/h264/ildb/SetupVPKernel.asm diff --git a/shaders/h264/ildb/TransposeNV12_16x16.asm b/src/shaders/h264/ildb/TransposeNV12_16x16.asm similarity index 100% rename from shaders/h264/ildb/TransposeNV12_16x16.asm rename to src/shaders/h264/ildb/TransposeNV12_16x16.asm diff --git a/shaders/h264/ildb/TransposeNV12_4x16.asm b/src/shaders/h264/ildb/TransposeNV12_4x16.asm similarity index 100% rename from shaders/h264/ildb/TransposeNV12_4x16.asm rename to src/shaders/h264/ildb/TransposeNV12_4x16.asm diff --git a/shaders/h264/ildb/Transpose_Cur_UV_2x8.asm b/src/shaders/h264/ildb/Transpose_Cur_UV_2x8.asm similarity index 100% rename from shaders/h264/ildb/Transpose_Cur_UV_2x8.asm rename to src/shaders/h264/ildb/Transpose_Cur_UV_2x8.asm diff --git a/shaders/h264/ildb/Transpose_Cur_UV_8x8.asm b/src/shaders/h264/ildb/Transpose_Cur_UV_8x8.asm similarity index 100% rename from shaders/h264/ildb/Transpose_Cur_UV_8x8.asm rename to src/shaders/h264/ildb/Transpose_Cur_UV_8x8.asm diff --git a/shaders/h264/ildb/Transpose_Cur_UV_Right_Most_2x8.asm b/src/shaders/h264/ildb/Transpose_Cur_UV_Right_Most_2x8.asm similarity index 100% rename from shaders/h264/ildb/Transpose_Cur_UV_Right_Most_2x8.asm rename to src/shaders/h264/ildb/Transpose_Cur_UV_Right_Most_2x8.asm diff --git a/shaders/h264/ildb/Transpose_Cur_Y_16x16.asm b/src/shaders/h264/ildb/Transpose_Cur_Y_16x16.asm similarity index 100% rename from shaders/h264/ildb/Transpose_Cur_Y_16x16.asm rename to src/shaders/h264/ildb/Transpose_Cur_Y_16x16.asm diff --git a/shaders/h264/ildb/Transpose_Cur_Y_4x16.asm b/src/shaders/h264/ildb/Transpose_Cur_Y_4x16.asm similarity index 100% rename from shaders/h264/ildb/Transpose_Cur_Y_4x16.asm rename to src/shaders/h264/ildb/Transpose_Cur_Y_4x16.asm diff --git a/shaders/h264/ildb/Transpose_Cur_Y_Right_Most_4x16.asm b/src/shaders/h264/ildb/Transpose_Cur_Y_Right_Most_4x16.asm similarity index 100% rename from shaders/h264/ildb/Transpose_Cur_Y_Right_Most_4x16.asm rename to src/shaders/h264/ildb/Transpose_Cur_Y_Right_Most_4x16.asm diff --git a/shaders/h264/ildb/Transpose_Left_UV_2x8.asm b/src/shaders/h264/ildb/Transpose_Left_UV_2x8.asm similarity index 100% rename from shaders/h264/ildb/Transpose_Left_UV_2x8.asm rename to src/shaders/h264/ildb/Transpose_Left_UV_2x8.asm diff --git a/shaders/h264/ildb/Transpose_Left_Y_4x16.asm b/src/shaders/h264/ildb/Transpose_Left_Y_4x16.asm similarity index 100% rename from shaders/h264/ildb/Transpose_Left_Y_4x16.asm rename to src/shaders/h264/ildb/Transpose_Left_Y_4x16.asm diff --git a/shaders/h264/ildb/loadNV12_16x16T.asm b/src/shaders/h264/ildb/loadNV12_16x16T.asm similarity index 100% rename from shaders/h264/ildb/loadNV12_16x16T.asm rename to src/shaders/h264/ildb/loadNV12_16x16T.asm diff --git a/shaders/h264/ildb/loadNV12_16x4.asm b/src/shaders/h264/ildb/loadNV12_16x4.asm similarity index 100% rename from shaders/h264/ildb/loadNV12_16x4.asm rename to src/shaders/h264/ildb/loadNV12_16x4.asm diff --git a/shaders/h264/ildb/load_Cur_UV_8x8T.asm b/src/shaders/h264/ildb/load_Cur_UV_8x8T.asm similarity index 100% rename from shaders/h264/ildb/load_Cur_UV_8x8T.asm rename to src/shaders/h264/ildb/load_Cur_UV_8x8T.asm diff --git a/shaders/h264/ildb/load_Cur_UV_8x8T_Mbaff.asm b/src/shaders/h264/ildb/load_Cur_UV_8x8T_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/load_Cur_UV_8x8T_Mbaff.asm rename to src/shaders/h264/ildb/load_Cur_UV_8x8T_Mbaff.asm diff --git a/shaders/h264/ildb/load_Cur_UV_Right_Most_2x8.asm b/src/shaders/h264/ildb/load_Cur_UV_Right_Most_2x8.asm similarity index 100% rename from shaders/h264/ildb/load_Cur_UV_Right_Most_2x8.asm rename to src/shaders/h264/ildb/load_Cur_UV_Right_Most_2x8.asm diff --git a/shaders/h264/ildb/load_Cur_Y_16x16T.asm b/src/shaders/h264/ildb/load_Cur_Y_16x16T.asm similarity index 100% rename from shaders/h264/ildb/load_Cur_Y_16x16T.asm rename to src/shaders/h264/ildb/load_Cur_Y_16x16T.asm diff --git a/shaders/h264/ildb/load_Cur_Y_16x16T_Mbaff.asm b/src/shaders/h264/ildb/load_Cur_Y_16x16T_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/load_Cur_Y_16x16T_Mbaff.asm rename to src/shaders/h264/ildb/load_Cur_Y_16x16T_Mbaff.asm diff --git a/shaders/h264/ildb/load_Cur_Y_Right_Most_4x16.asm b/src/shaders/h264/ildb/load_Cur_Y_Right_Most_4x16.asm similarity index 100% rename from shaders/h264/ildb/load_Cur_Y_Right_Most_4x16.asm rename to src/shaders/h264/ildb/load_Cur_Y_Right_Most_4x16.asm diff --git a/shaders/h264/ildb/load_Left_UV_2x8T.asm b/src/shaders/h264/ildb/load_Left_UV_2x8T.asm similarity index 100% rename from shaders/h264/ildb/load_Left_UV_2x8T.asm rename to src/shaders/h264/ildb/load_Left_UV_2x8T.asm diff --git a/shaders/h264/ildb/load_Left_UV_2x8T_Mbaff.asm b/src/shaders/h264/ildb/load_Left_UV_2x8T_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/load_Left_UV_2x8T_Mbaff.asm rename to src/shaders/h264/ildb/load_Left_UV_2x8T_Mbaff.asm diff --git a/shaders/h264/ildb/load_Left_Y_4x16T.asm b/src/shaders/h264/ildb/load_Left_Y_4x16T.asm similarity index 100% rename from shaders/h264/ildb/load_Left_Y_4x16T.asm rename to src/shaders/h264/ildb/load_Left_Y_4x16T.asm diff --git a/shaders/h264/ildb/load_Left_Y_4x16T_Mbaff.asm b/src/shaders/h264/ildb/load_Left_Y_4x16T_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/load_Left_Y_4x16T_Mbaff.asm rename to src/shaders/h264/ildb/load_Left_Y_4x16T_Mbaff.asm diff --git a/shaders/h264/ildb/load_Top_UV_8x2.asm b/src/shaders/h264/ildb/load_Top_UV_8x2.asm similarity index 100% rename from shaders/h264/ildb/load_Top_UV_8x2.asm rename to src/shaders/h264/ildb/load_Top_UV_8x2.asm diff --git a/shaders/h264/ildb/load_Top_UV_8x2_Mbaff.asm b/src/shaders/h264/ildb/load_Top_UV_8x2_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/load_Top_UV_8x2_Mbaff.asm rename to src/shaders/h264/ildb/load_Top_UV_8x2_Mbaff.asm diff --git a/shaders/h264/ildb/load_Top_Y_16x4.asm b/src/shaders/h264/ildb/load_Top_Y_16x4.asm similarity index 100% rename from shaders/h264/ildb/load_Top_Y_16x4.asm rename to src/shaders/h264/ildb/load_Top_Y_16x4.asm diff --git a/shaders/h264/ildb/load_Top_Y_16x4_Mbaff.asm b/src/shaders/h264/ildb/load_Top_Y_16x4_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/load_Top_Y_16x4_Mbaff.asm rename to src/shaders/h264/ildb/load_Top_Y_16x4_Mbaff.asm diff --git a/shaders/h264/ildb/saveNV12_16x16.asm b/src/shaders/h264/ildb/saveNV12_16x16.asm similarity index 100% rename from shaders/h264/ildb/saveNV12_16x16.asm rename to src/shaders/h264/ildb/saveNV12_16x16.asm diff --git a/shaders/h264/ildb/saveNV12_16x4.asm b/src/shaders/h264/ildb/saveNV12_16x4.asm similarity index 100% rename from shaders/h264/ildb/saveNV12_16x4.asm rename to src/shaders/h264/ildb/saveNV12_16x4.asm diff --git a/shaders/h264/ildb/saveNV12_16x4T.asm b/src/shaders/h264/ildb/saveNV12_16x4T.asm similarity index 100% rename from shaders/h264/ildb/saveNV12_16x4T.asm rename to src/shaders/h264/ildb/saveNV12_16x4T.asm diff --git a/shaders/h264/ildb/save_Cur_UV_8x8.asm b/src/shaders/h264/ildb/save_Cur_UV_8x8.asm similarity index 100% rename from shaders/h264/ildb/save_Cur_UV_8x8.asm rename to src/shaders/h264/ildb/save_Cur_UV_8x8.asm diff --git a/shaders/h264/ildb/save_Cur_UV_8x8_Mbaff.asm b/src/shaders/h264/ildb/save_Cur_UV_8x8_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/save_Cur_UV_8x8_Mbaff.asm rename to src/shaders/h264/ildb/save_Cur_UV_8x8_Mbaff.asm diff --git a/shaders/h264/ildb/save_Cur_Y_16x16.asm b/src/shaders/h264/ildb/save_Cur_Y_16x16.asm similarity index 100% rename from shaders/h264/ildb/save_Cur_Y_16x16.asm rename to src/shaders/h264/ildb/save_Cur_Y_16x16.asm diff --git a/shaders/h264/ildb/save_Cur_Y_16x16_Mbaff.asm b/src/shaders/h264/ildb/save_Cur_Y_16x16_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/save_Cur_Y_16x16_Mbaff.asm rename to src/shaders/h264/ildb/save_Cur_Y_16x16_Mbaff.asm diff --git a/shaders/h264/ildb/save_Left_UV_8x2T.asm b/src/shaders/h264/ildb/save_Left_UV_8x2T.asm similarity index 100% rename from shaders/h264/ildb/save_Left_UV_8x2T.asm rename to src/shaders/h264/ildb/save_Left_UV_8x2T.asm diff --git a/shaders/h264/ildb/save_Left_UV_8x2T_Mbaff.asm b/src/shaders/h264/ildb/save_Left_UV_8x2T_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/save_Left_UV_8x2T_Mbaff.asm rename to src/shaders/h264/ildb/save_Left_UV_8x2T_Mbaff.asm diff --git a/shaders/h264/ildb/save_Left_Y_16x4T.asm b/src/shaders/h264/ildb/save_Left_Y_16x4T.asm similarity index 100% rename from shaders/h264/ildb/save_Left_Y_16x4T.asm rename to src/shaders/h264/ildb/save_Left_Y_16x4T.asm diff --git a/shaders/h264/ildb/save_Left_Y_16x4T_Mbaff.asm b/src/shaders/h264/ildb/save_Left_Y_16x4T_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/save_Left_Y_16x4T_Mbaff.asm rename to src/shaders/h264/ildb/save_Left_Y_16x4T_Mbaff.asm diff --git a/shaders/h264/ildb/save_Top_UV_8x2.asm b/src/shaders/h264/ildb/save_Top_UV_8x2.asm similarity index 100% rename from shaders/h264/ildb/save_Top_UV_8x2.asm rename to src/shaders/h264/ildb/save_Top_UV_8x2.asm diff --git a/shaders/h264/ildb/save_Top_UV_8x2_Mbaff.asm b/src/shaders/h264/ildb/save_Top_UV_8x2_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/save_Top_UV_8x2_Mbaff.asm rename to src/shaders/h264/ildb/save_Top_UV_8x2_Mbaff.asm diff --git a/shaders/h264/ildb/save_Top_Y_16x4.asm b/src/shaders/h264/ildb/save_Top_Y_16x4.asm similarity index 100% rename from shaders/h264/ildb/save_Top_Y_16x4.asm rename to src/shaders/h264/ildb/save_Top_Y_16x4.asm diff --git a/shaders/h264/ildb/save_Top_Y_16x4_Mbaff.asm b/src/shaders/h264/ildb/save_Top_Y_16x4_Mbaff.asm similarity index 100% rename from shaders/h264/ildb/save_Top_Y_16x4_Mbaff.asm rename to src/shaders/h264/ildb/save_Top_Y_16x4_Mbaff.asm diff --git a/shaders/h264/ildb/writeURB.asm b/src/shaders/h264/ildb/writeURB.asm similarity index 100% rename from shaders/h264/ildb/writeURB.asm rename to src/shaders/h264/ildb/writeURB.asm diff --git a/shaders/h264/ildb/writeURB_UV_Child.asm b/src/shaders/h264/ildb/writeURB_UV_Child.asm similarity index 100% rename from shaders/h264/ildb/writeURB_UV_Child.asm rename to src/shaders/h264/ildb/writeURB_UV_Child.asm diff --git a/shaders/h264/ildb/writeURB_Y_Child.asm b/src/shaders/h264/ildb/writeURB_Y_Child.asm similarity index 100% rename from shaders/h264/ildb/writeURB_Y_Child.asm rename to src/shaders/h264/ildb/writeURB_Y_Child.asm diff --git a/shaders/h264/mc/AVCMCInter.asm b/src/shaders/h264/mc/AVCMCInter.asm similarity index 100% rename from shaders/h264/mc/AVCMCInter.asm rename to src/shaders/h264/mc/AVCMCInter.asm diff --git a/shaders/h264/mc/AllAVC.asm b/src/shaders/h264/mc/AllAVC.asm similarity index 100% rename from shaders/h264/mc/AllAVC.asm rename to src/shaders/h264/mc/AllAVC.asm diff --git a/shaders/h264/mc/AllAVCField.asm b/src/shaders/h264/mc/AllAVCField.asm similarity index 100% rename from shaders/h264/mc/AllAVCField.asm rename to src/shaders/h264/mc/AllAVCField.asm diff --git a/shaders/h264/mc/AllAVCFrame.asm b/src/shaders/h264/mc/AllAVCFrame.asm similarity index 100% rename from shaders/h264/mc/AllAVCFrame.asm rename to src/shaders/h264/mc/AllAVCFrame.asm diff --git a/shaders/h264/mc/AllAVCMBAFF.asm b/src/shaders/h264/mc/AllAVCMBAFF.asm similarity index 100% rename from shaders/h264/mc/AllAVCMBAFF.asm rename to src/shaders/h264/mc/AllAVCMBAFF.asm diff --git a/shaders/h264/mc/AllAVC_Build.inc b/src/shaders/h264/mc/AllAVC_Build.inc similarity index 100% rename from shaders/h264/mc/AllAVC_Build.inc rename to src/shaders/h264/mc/AllAVC_Build.inc diff --git a/shaders/h264/mc/AllAVC_Export.inc b/src/shaders/h264/mc/AllAVC_Export.inc similarity index 100% rename from shaders/h264/mc/AllAVC_Export.inc rename to src/shaders/h264/mc/AllAVC_Export.inc diff --git a/shaders/h264/mc/AllIntra.asm b/src/shaders/h264/mc/AllIntra.asm similarity index 100% rename from shaders/h264/mc/AllIntra.asm rename to src/shaders/h264/mc/AllIntra.asm diff --git a/shaders/h264/mc/BSDReset.asm b/src/shaders/h264/mc/BSDReset.asm similarity index 100% rename from shaders/h264/mc/BSDReset.asm rename to src/shaders/h264/mc/BSDReset.asm diff --git a/shaders/h264/mc/DCResetDummy.asm b/src/shaders/h264/mc/DCResetDummy.asm similarity index 100% rename from shaders/h264/mc/DCResetDummy.asm rename to src/shaders/h264/mc/DCResetDummy.asm diff --git a/shaders/h264/mc/Decode_Chroma_Intra.asm b/src/shaders/h264/mc/Decode_Chroma_Intra.asm similarity index 100% rename from shaders/h264/mc/Decode_Chroma_Intra.asm rename to src/shaders/h264/mc/Decode_Chroma_Intra.asm diff --git a/shaders/h264/mc/EndIntraThread.asm b/src/shaders/h264/mc/EndIntraThread.asm similarity index 100% rename from shaders/h264/mc/EndIntraThread.asm rename to src/shaders/h264/mc/EndIntraThread.asm diff --git a/shaders/h264/mc/HwmcOnlyHeader.inc b/src/shaders/h264/mc/HwmcOnlyHeader.inc similarity index 100% rename from shaders/h264/mc/HwmcOnlyHeader.inc rename to src/shaders/h264/mc/HwmcOnlyHeader.inc diff --git a/shaders/h264/mc/Intra_16x16.asm b/src/shaders/h264/mc/Intra_16x16.asm similarity index 100% rename from shaders/h264/mc/Intra_16x16.asm rename to src/shaders/h264/mc/Intra_16x16.asm diff --git a/shaders/h264/mc/Intra_4x4.asm b/src/shaders/h264/mc/Intra_4x4.asm similarity index 100% rename from shaders/h264/mc/Intra_4x4.asm rename to src/shaders/h264/mc/Intra_4x4.asm diff --git a/shaders/h264/mc/Intra_8x8.asm b/src/shaders/h264/mc/Intra_8x8.asm similarity index 100% rename from shaders/h264/mc/Intra_8x8.asm rename to src/shaders/h264/mc/Intra_8x8.asm diff --git a/shaders/h264/mc/Intra_PCM.asm b/src/shaders/h264/mc/Intra_PCM.asm similarity index 100% rename from shaders/h264/mc/Intra_PCM.asm rename to src/shaders/h264/mc/Intra_PCM.asm diff --git a/shaders/h264/mc/Intra_funcLib.asm b/src/shaders/h264/mc/Intra_funcLib.asm similarity index 100% rename from shaders/h264/mc/Intra_funcLib.asm rename to src/shaders/h264/mc/Intra_funcLib.asm diff --git a/shaders/h264/mc/Makefile.am b/src/shaders/h264/mc/Makefile.am similarity index 100% rename from shaders/h264/mc/Makefile.am rename to src/shaders/h264/mc/Makefile.am diff --git a/shaders/h264/mc/Scoreboard_header.inc b/src/shaders/h264/mc/Scoreboard_header.inc similarity index 100% rename from shaders/h264/mc/Scoreboard_header.inc rename to src/shaders/h264/mc/Scoreboard_header.inc diff --git a/shaders/h264/mc/SetHWScoreboard.asm b/src/shaders/h264/mc/SetHWScoreboard.asm similarity index 100% rename from shaders/h264/mc/SetHWScoreboard.asm rename to src/shaders/h264/mc/SetHWScoreboard.asm diff --git a/shaders/h264/mc/SetHWScoreboard_MBAFF.asm b/src/shaders/h264/mc/SetHWScoreboard_MBAFF.asm similarity index 100% rename from shaders/h264/mc/SetHWScoreboard_MBAFF.asm rename to src/shaders/h264/mc/SetHWScoreboard_MBAFF.asm diff --git a/shaders/h264/mc/SetHWScoreboard_header.inc b/src/shaders/h264/mc/SetHWScoreboard_header.inc similarity index 100% rename from shaders/h264/mc/SetHWScoreboard_header.inc rename to src/shaders/h264/mc/SetHWScoreboard_header.inc diff --git a/shaders/h264/mc/SetupForHWMC.asm b/src/shaders/h264/mc/SetupForHWMC.asm similarity index 100% rename from shaders/h264/mc/SetupForHWMC.asm rename to src/shaders/h264/mc/SetupForHWMC.asm diff --git a/shaders/h264/mc/add_Error_16x16_Y.asm b/src/shaders/h264/mc/add_Error_16x16_Y.asm similarity index 100% rename from shaders/h264/mc/add_Error_16x16_Y.asm rename to src/shaders/h264/mc/add_Error_16x16_Y.asm diff --git a/shaders/h264/mc/add_Error_UV.asm b/src/shaders/h264/mc/add_Error_UV.asm similarity index 100% rename from shaders/h264/mc/add_Error_UV.asm rename to src/shaders/h264/mc/add_Error_UV.asm diff --git a/shaders/h264/mc/avc_mc.g4b b/src/shaders/h264/mc/avc_mc.g4b similarity index 100% rename from shaders/h264/mc/avc_mc.g4b rename to src/shaders/h264/mc/avc_mc.g4b diff --git a/shaders/h264/mc/avc_mc.g4b.gen5 b/src/shaders/h264/mc/avc_mc.g4b.gen5 similarity index 100% rename from shaders/h264/mc/avc_mc.g4b.gen5 rename to src/shaders/h264/mc/avc_mc.g4b.gen5 diff --git a/shaders/h264/mc/chromaMVAdjust.asm b/src/shaders/h264/mc/chromaMVAdjust.asm similarity index 100% rename from shaders/h264/mc/chromaMVAdjust.asm rename to src/shaders/h264/mc/chromaMVAdjust.asm diff --git a/shaders/h264/mc/export.inc b/src/shaders/h264/mc/export.inc similarity index 100% rename from shaders/h264/mc/export.inc rename to src/shaders/h264/mc/export.inc diff --git a/shaders/h264/mc/export.inc.gen5 b/src/shaders/h264/mc/export.inc.gen5 similarity index 100% rename from shaders/h264/mc/export.inc.gen5 rename to src/shaders/h264/mc/export.inc.gen5 diff --git a/shaders/h264/mc/header.inc b/src/shaders/h264/mc/header.inc similarity index 100% rename from shaders/h264/mc/header.inc rename to src/shaders/h264/mc/header.inc diff --git a/shaders/h264/mc/initialize_MBPara.asm b/src/shaders/h264/mc/initialize_MBPara.asm similarity index 100% rename from shaders/h264/mc/initialize_MBPara.asm rename to src/shaders/h264/mc/initialize_MBPara.asm diff --git a/shaders/h264/mc/inter_Header.inc b/src/shaders/h264/mc/inter_Header.inc similarity index 100% rename from shaders/h264/mc/inter_Header.inc rename to src/shaders/h264/mc/inter_Header.inc diff --git a/shaders/h264/mc/interpolate_C_2x2.asm b/src/shaders/h264/mc/interpolate_C_2x2.asm similarity index 100% rename from shaders/h264/mc/interpolate_C_2x2.asm rename to src/shaders/h264/mc/interpolate_C_2x2.asm diff --git a/shaders/h264/mc/interpolate_C_4x4.asm b/src/shaders/h264/mc/interpolate_C_4x4.asm similarity index 100% rename from shaders/h264/mc/interpolate_C_4x4.asm rename to src/shaders/h264/mc/interpolate_C_4x4.asm diff --git a/shaders/h264/mc/interpolate_Y_4x4.asm b/src/shaders/h264/mc/interpolate_Y_4x4.asm similarity index 100% rename from shaders/h264/mc/interpolate_Y_4x4.asm rename to src/shaders/h264/mc/interpolate_Y_4x4.asm diff --git a/shaders/h264/mc/interpolate_Y_8x8.asm b/src/shaders/h264/mc/interpolate_Y_8x8.asm similarity index 100% rename from shaders/h264/mc/interpolate_Y_8x8.asm rename to src/shaders/h264/mc/interpolate_Y_8x8.asm diff --git a/shaders/h264/mc/intra_Header.inc b/src/shaders/h264/mc/intra_Header.inc similarity index 100% rename from shaders/h264/mc/intra_Header.inc rename to src/shaders/h264/mc/intra_Header.inc diff --git a/shaders/h264/mc/intra_Pred_4x4_Y_4.asm b/src/shaders/h264/mc/intra_Pred_4x4_Y_4.asm similarity index 100% rename from shaders/h264/mc/intra_Pred_4x4_Y_4.asm rename to src/shaders/h264/mc/intra_Pred_4x4_Y_4.asm diff --git a/shaders/h264/mc/intra_Pred_8x8_Y.asm b/src/shaders/h264/mc/intra_Pred_8x8_Y.asm similarity index 100% rename from shaders/h264/mc/intra_Pred_8x8_Y.asm rename to src/shaders/h264/mc/intra_Pred_8x8_Y.asm diff --git a/shaders/h264/mc/intra_Pred_Chroma.asm b/src/shaders/h264/mc/intra_Pred_Chroma.asm similarity index 100% rename from shaders/h264/mc/intra_Pred_Chroma.asm rename to src/shaders/h264/mc/intra_Pred_Chroma.asm diff --git a/shaders/h264/mc/intra_pred_16x16_Y.asm b/src/shaders/h264/mc/intra_pred_16x16_Y.asm similarity index 100% rename from shaders/h264/mc/intra_pred_16x16_Y.asm rename to src/shaders/h264/mc/intra_pred_16x16_Y.asm diff --git a/shaders/h264/mc/list b/src/shaders/h264/mc/list similarity index 100% rename from shaders/h264/mc/list rename to src/shaders/h264/mc/list diff --git a/shaders/h264/mc/loadRef_C_10x5.asm b/src/shaders/h264/mc/loadRef_C_10x5.asm similarity index 100% rename from shaders/h264/mc/loadRef_C_10x5.asm rename to src/shaders/h264/mc/loadRef_C_10x5.asm diff --git a/shaders/h264/mc/loadRef_C_6x3.asm b/src/shaders/h264/mc/loadRef_C_6x3.asm similarity index 100% rename from shaders/h264/mc/loadRef_C_6x3.asm rename to src/shaders/h264/mc/loadRef_C_6x3.asm diff --git a/shaders/h264/mc/loadRef_Y_16x13.asm b/src/shaders/h264/mc/loadRef_Y_16x13.asm similarity index 100% rename from shaders/h264/mc/loadRef_Y_16x13.asm rename to src/shaders/h264/mc/loadRef_Y_16x13.asm diff --git a/shaders/h264/mc/loadRef_Y_16x9.asm b/src/shaders/h264/mc/loadRef_Y_16x9.asm similarity index 100% rename from shaders/h264/mc/loadRef_Y_16x9.asm rename to src/shaders/h264/mc/loadRef_Y_16x9.asm diff --git a/shaders/h264/mc/load_Intra_Ref_UV.asm b/src/shaders/h264/mc/load_Intra_Ref_UV.asm similarity index 100% rename from shaders/h264/mc/load_Intra_Ref_UV.asm rename to src/shaders/h264/mc/load_Intra_Ref_UV.asm diff --git a/shaders/h264/mc/load_Intra_Ref_Y.asm b/src/shaders/h264/mc/load_Intra_Ref_Y.asm similarity index 100% rename from shaders/h264/mc/load_Intra_Ref_Y.asm rename to src/shaders/h264/mc/load_Intra_Ref_Y.asm diff --git a/shaders/h264/mc/null.g4a b/src/shaders/h264/mc/null.g4a similarity index 100% rename from shaders/h264/mc/null.g4a rename to src/shaders/h264/mc/null.g4a diff --git a/shaders/h264/mc/null.g4b b/src/shaders/h264/mc/null.g4b similarity index 100% rename from shaders/h264/mc/null.g4b rename to src/shaders/h264/mc/null.g4b diff --git a/shaders/h264/mc/null.g4b.gen5 b/src/shaders/h264/mc/null.g4b.gen5 similarity index 100% rename from shaders/h264/mc/null.g4b.gen5 rename to src/shaders/h264/mc/null.g4b.gen5 diff --git a/shaders/h264/mc/recon_C_4x4.asm b/src/shaders/h264/mc/recon_C_4x4.asm similarity index 100% rename from shaders/h264/mc/recon_C_4x4.asm rename to src/shaders/h264/mc/recon_C_4x4.asm diff --git a/shaders/h264/mc/recon_Y_8x8.asm b/src/shaders/h264/mc/recon_Y_8x8.asm similarity index 100% rename from shaders/h264/mc/recon_Y_8x8.asm rename to src/shaders/h264/mc/recon_Y_8x8.asm diff --git a/shaders/h264/mc/roundShift_C_4x4.asm b/src/shaders/h264/mc/roundShift_C_4x4.asm similarity index 100% rename from shaders/h264/mc/roundShift_C_4x4.asm rename to src/shaders/h264/mc/roundShift_C_4x4.asm diff --git a/shaders/h264/mc/save_16x16_Y.asm b/src/shaders/h264/mc/save_16x16_Y.asm similarity index 100% rename from shaders/h264/mc/save_16x16_Y.asm rename to src/shaders/h264/mc/save_16x16_Y.asm diff --git a/shaders/h264/mc/save_4x4_Y.asm b/src/shaders/h264/mc/save_4x4_Y.asm similarity index 100% rename from shaders/h264/mc/save_4x4_Y.asm rename to src/shaders/h264/mc/save_4x4_Y.asm diff --git a/shaders/h264/mc/save_8x8_UV.asm b/src/shaders/h264/mc/save_8x8_UV.asm similarity index 100% rename from shaders/h264/mc/save_8x8_UV.asm rename to src/shaders/h264/mc/save_8x8_UV.asm diff --git a/shaders/h264/mc/save_8x8_Y.asm b/src/shaders/h264/mc/save_8x8_Y.asm similarity index 100% rename from shaders/h264/mc/save_8x8_Y.asm rename to src/shaders/h264/mc/save_8x8_Y.asm diff --git a/shaders/h264/mc/save_I_PCM.asm b/src/shaders/h264/mc/save_I_PCM.asm similarity index 100% rename from shaders/h264/mc/save_I_PCM.asm rename to src/shaders/h264/mc/save_I_PCM.asm diff --git a/shaders/h264/mc/scoreboard.asm b/src/shaders/h264/mc/scoreboard.asm similarity index 100% rename from shaders/h264/mc/scoreboard.asm rename to src/shaders/h264/mc/scoreboard.asm diff --git a/shaders/h264/mc/scoreboard_MBAFF.asm b/src/shaders/h264/mc/scoreboard_MBAFF.asm similarity index 100% rename from shaders/h264/mc/scoreboard_MBAFF.asm rename to src/shaders/h264/mc/scoreboard_MBAFF.asm diff --git a/shaders/h264/mc/scoreboard_restore_AS.asm b/src/shaders/h264/mc/scoreboard_restore_AS.asm similarity index 100% rename from shaders/h264/mc/scoreboard_restore_AS.asm rename to src/shaders/h264/mc/scoreboard_restore_AS.asm diff --git a/shaders/h264/mc/scoreboard_save_AS.asm b/src/shaders/h264/mc/scoreboard_save_AS.asm similarity index 100% rename from shaders/h264/mc/scoreboard_save_AS.asm rename to src/shaders/h264/mc/scoreboard_save_AS.asm diff --git a/shaders/h264/mc/scoreboard_sip.asm b/src/shaders/h264/mc/scoreboard_sip.asm similarity index 100% rename from shaders/h264/mc/scoreboard_sip.asm rename to src/shaders/h264/mc/scoreboard_sip.asm diff --git a/shaders/h264/mc/scoreboard_start_inter.asm b/src/shaders/h264/mc/scoreboard_start_inter.asm similarity index 100% rename from shaders/h264/mc/scoreboard_start_inter.asm rename to src/shaders/h264/mc/scoreboard_start_inter.asm diff --git a/shaders/h264/mc/scoreboard_start_intra.asm b/src/shaders/h264/mc/scoreboard_start_intra.asm similarity index 100% rename from shaders/h264/mc/scoreboard_start_intra.asm rename to src/shaders/h264/mc/scoreboard_start_intra.asm diff --git a/shaders/h264/mc/scoreboard_update.asm b/src/shaders/h264/mc/scoreboard_update.asm similarity index 100% rename from shaders/h264/mc/scoreboard_update.asm rename to src/shaders/h264/mc/scoreboard_update.asm diff --git a/shaders/h264/mc/set_SB_offset.asm b/src/shaders/h264/mc/set_SB_offset.asm similarity index 100% rename from shaders/h264/mc/set_SB_offset.asm rename to src/shaders/h264/mc/set_SB_offset.asm diff --git a/shaders/h264/mc/weightedPred.asm b/src/shaders/h264/mc/weightedPred.asm similarity index 100% rename from shaders/h264/mc/weightedPred.asm rename to src/shaders/h264/mc/weightedPred.asm diff --git a/shaders/h264/mc/writeRecon_C_8x4.asm b/src/shaders/h264/mc/writeRecon_C_8x4.asm similarity index 100% rename from shaders/h264/mc/writeRecon_C_8x4.asm rename to src/shaders/h264/mc/writeRecon_C_8x4.asm diff --git a/shaders/h264/mc/writeRecon_YC.asm b/src/shaders/h264/mc/writeRecon_YC.asm similarity index 100% rename from shaders/h264/mc/writeRecon_YC.asm rename to src/shaders/h264/mc/writeRecon_YC.asm diff --git a/shaders/h264/mc/writeRecon_Y_16x8.asm b/src/shaders/h264/mc/writeRecon_Y_16x8.asm similarity index 100% rename from shaders/h264/mc/writeRecon_Y_16x8.asm rename to src/shaders/h264/mc/writeRecon_Y_16x8.asm diff --git a/shaders/mpeg2/Makefile.am b/src/shaders/mpeg2/Makefile.am similarity index 100% rename from shaders/mpeg2/Makefile.am rename to src/shaders/mpeg2/Makefile.am diff --git a/shaders/mpeg2/vld/Makefile.am b/src/shaders/mpeg2/vld/Makefile.am similarity index 100% rename from shaders/mpeg2/vld/Makefile.am rename to src/shaders/mpeg2/vld/Makefile.am diff --git a/shaders/mpeg2/vld/addidct.g4i b/src/shaders/mpeg2/vld/addidct.g4i similarity index 100% rename from shaders/mpeg2/vld/addidct.g4i rename to src/shaders/mpeg2/vld/addidct.g4i diff --git a/shaders/mpeg2/vld/do_iq_intra.g4i b/src/shaders/mpeg2/vld/do_iq_intra.g4i similarity index 100% rename from shaders/mpeg2/vld/do_iq_intra.g4i rename to src/shaders/mpeg2/vld/do_iq_intra.g4i diff --git a/shaders/mpeg2/vld/do_iq_non_intra.g4i b/src/shaders/mpeg2/vld/do_iq_non_intra.g4i similarity index 100% rename from shaders/mpeg2/vld/do_iq_non_intra.g4i rename to src/shaders/mpeg2/vld/do_iq_non_intra.g4i diff --git a/shaders/mpeg2/vld/field_addidct.g4i b/src/shaders/mpeg2/vld/field_addidct.g4i similarity index 100% rename from shaders/mpeg2/vld/field_addidct.g4i rename to src/shaders/mpeg2/vld/field_addidct.g4i diff --git a/shaders/mpeg2/vld/field_backward.g4a b/src/shaders/mpeg2/vld/field_backward.g4a similarity index 100% rename from shaders/mpeg2/vld/field_backward.g4a rename to src/shaders/mpeg2/vld/field_backward.g4a diff --git a/shaders/mpeg2/vld/field_backward.g4b b/src/shaders/mpeg2/vld/field_backward.g4b similarity index 100% rename from shaders/mpeg2/vld/field_backward.g4b rename to src/shaders/mpeg2/vld/field_backward.g4b diff --git a/shaders/mpeg2/vld/field_backward.g4b.gen5 b/src/shaders/mpeg2/vld/field_backward.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/field_backward.g4b.gen5 rename to src/shaders/mpeg2/vld/field_backward.g4b.gen5 diff --git a/shaders/mpeg2/vld/field_backward_16x8.g4a b/src/shaders/mpeg2/vld/field_backward_16x8.g4a similarity index 100% rename from shaders/mpeg2/vld/field_backward_16x8.g4a rename to src/shaders/mpeg2/vld/field_backward_16x8.g4a diff --git a/shaders/mpeg2/vld/field_backward_16x8.g4b b/src/shaders/mpeg2/vld/field_backward_16x8.g4b similarity index 100% rename from shaders/mpeg2/vld/field_backward_16x8.g4b rename to src/shaders/mpeg2/vld/field_backward_16x8.g4b diff --git a/shaders/mpeg2/vld/field_backward_16x8.g4b.gen5 b/src/shaders/mpeg2/vld/field_backward_16x8.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/field_backward_16x8.g4b.gen5 rename to src/shaders/mpeg2/vld/field_backward_16x8.g4b.gen5 diff --git a/shaders/mpeg2/vld/field_bidirect.g4a b/src/shaders/mpeg2/vld/field_bidirect.g4a similarity index 100% rename from shaders/mpeg2/vld/field_bidirect.g4a rename to src/shaders/mpeg2/vld/field_bidirect.g4a diff --git a/shaders/mpeg2/vld/field_bidirect.g4b b/src/shaders/mpeg2/vld/field_bidirect.g4b similarity index 100% rename from shaders/mpeg2/vld/field_bidirect.g4b rename to src/shaders/mpeg2/vld/field_bidirect.g4b diff --git a/shaders/mpeg2/vld/field_bidirect.g4b.gen5 b/src/shaders/mpeg2/vld/field_bidirect.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/field_bidirect.g4b.gen5 rename to src/shaders/mpeg2/vld/field_bidirect.g4b.gen5 diff --git a/shaders/mpeg2/vld/field_bidirect_16x8.g4a b/src/shaders/mpeg2/vld/field_bidirect_16x8.g4a similarity index 100% rename from shaders/mpeg2/vld/field_bidirect_16x8.g4a rename to src/shaders/mpeg2/vld/field_bidirect_16x8.g4a diff --git a/shaders/mpeg2/vld/field_bidirect_16x8.g4b b/src/shaders/mpeg2/vld/field_bidirect_16x8.g4b similarity index 100% rename from shaders/mpeg2/vld/field_bidirect_16x8.g4b rename to src/shaders/mpeg2/vld/field_bidirect_16x8.g4b diff --git a/shaders/mpeg2/vld/field_bidirect_16x8.g4b.gen5 b/src/shaders/mpeg2/vld/field_bidirect_16x8.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/field_bidirect_16x8.g4b.gen5 rename to src/shaders/mpeg2/vld/field_bidirect_16x8.g4b.gen5 diff --git a/shaders/mpeg2/vld/field_forward.g4a b/src/shaders/mpeg2/vld/field_forward.g4a similarity index 100% rename from shaders/mpeg2/vld/field_forward.g4a rename to src/shaders/mpeg2/vld/field_forward.g4a diff --git a/shaders/mpeg2/vld/field_forward.g4b b/src/shaders/mpeg2/vld/field_forward.g4b similarity index 100% rename from shaders/mpeg2/vld/field_forward.g4b rename to src/shaders/mpeg2/vld/field_forward.g4b diff --git a/shaders/mpeg2/vld/field_forward.g4b.gen5 b/src/shaders/mpeg2/vld/field_forward.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/field_forward.g4b.gen5 rename to src/shaders/mpeg2/vld/field_forward.g4b.gen5 diff --git a/shaders/mpeg2/vld/field_forward_16x8.g4a b/src/shaders/mpeg2/vld/field_forward_16x8.g4a similarity index 100% rename from shaders/mpeg2/vld/field_forward_16x8.g4a rename to src/shaders/mpeg2/vld/field_forward_16x8.g4a diff --git a/shaders/mpeg2/vld/field_forward_16x8.g4b b/src/shaders/mpeg2/vld/field_forward_16x8.g4b similarity index 100% rename from shaders/mpeg2/vld/field_forward_16x8.g4b rename to src/shaders/mpeg2/vld/field_forward_16x8.g4b diff --git a/shaders/mpeg2/vld/field_forward_16x8.g4b.gen5 b/src/shaders/mpeg2/vld/field_forward_16x8.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/field_forward_16x8.g4b.gen5 rename to src/shaders/mpeg2/vld/field_forward_16x8.g4b.gen5 diff --git a/shaders/mpeg2/vld/field_intra.g4a b/src/shaders/mpeg2/vld/field_intra.g4a similarity index 100% rename from shaders/mpeg2/vld/field_intra.g4a rename to src/shaders/mpeg2/vld/field_intra.g4a diff --git a/shaders/mpeg2/vld/field_intra.g4b b/src/shaders/mpeg2/vld/field_intra.g4b similarity index 100% rename from shaders/mpeg2/vld/field_intra.g4b rename to src/shaders/mpeg2/vld/field_intra.g4b diff --git a/shaders/mpeg2/vld/field_intra.g4b.gen5 b/src/shaders/mpeg2/vld/field_intra.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/field_intra.g4b.gen5 rename to src/shaders/mpeg2/vld/field_intra.g4b.gen5 diff --git a/shaders/mpeg2/vld/field_motion_uv.g4i b/src/shaders/mpeg2/vld/field_motion_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/field_motion_uv.g4i rename to src/shaders/mpeg2/vld/field_motion_uv.g4i diff --git a/shaders/mpeg2/vld/field_motion_y.g4i b/src/shaders/mpeg2/vld/field_motion_y.g4i similarity index 100% rename from shaders/mpeg2/vld/field_motion_y.g4i rename to src/shaders/mpeg2/vld/field_motion_y.g4i diff --git a/shaders/mpeg2/vld/field_read_x0y0_uv.g4i b/src/shaders/mpeg2/vld/field_read_x0y0_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/field_read_x0y0_uv.g4i rename to src/shaders/mpeg2/vld/field_read_x0y0_uv.g4i diff --git a/shaders/mpeg2/vld/field_read_x0y0_y.g4i b/src/shaders/mpeg2/vld/field_read_x0y0_y.g4i similarity index 100% rename from shaders/mpeg2/vld/field_read_x0y0_y.g4i rename to src/shaders/mpeg2/vld/field_read_x0y0_y.g4i diff --git a/shaders/mpeg2/vld/field_read_x0y1_uv.g4i b/src/shaders/mpeg2/vld/field_read_x0y1_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/field_read_x0y1_uv.g4i rename to src/shaders/mpeg2/vld/field_read_x0y1_uv.g4i diff --git a/shaders/mpeg2/vld/field_read_x0y1_y.g4i b/src/shaders/mpeg2/vld/field_read_x0y1_y.g4i similarity index 100% rename from shaders/mpeg2/vld/field_read_x0y1_y.g4i rename to src/shaders/mpeg2/vld/field_read_x0y1_y.g4i diff --git a/shaders/mpeg2/vld/field_read_x1y0_uv.g4i b/src/shaders/mpeg2/vld/field_read_x1y0_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/field_read_x1y0_uv.g4i rename to src/shaders/mpeg2/vld/field_read_x1y0_uv.g4i diff --git a/shaders/mpeg2/vld/field_read_x1y0_y.g4i b/src/shaders/mpeg2/vld/field_read_x1y0_y.g4i similarity index 100% rename from shaders/mpeg2/vld/field_read_x1y0_y.g4i rename to src/shaders/mpeg2/vld/field_read_x1y0_y.g4i diff --git a/shaders/mpeg2/vld/field_read_x1y1_uv.g4i b/src/shaders/mpeg2/vld/field_read_x1y1_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/field_read_x1y1_uv.g4i rename to src/shaders/mpeg2/vld/field_read_x1y1_uv.g4i diff --git a/shaders/mpeg2/vld/field_read_x1y1_y.g4i b/src/shaders/mpeg2/vld/field_read_x1y1_y.g4i similarity index 100% rename from shaders/mpeg2/vld/field_read_x1y1_y.g4i rename to src/shaders/mpeg2/vld/field_read_x1y1_y.g4i diff --git a/shaders/mpeg2/vld/frame_field_pred_backward.g4a b/src/shaders/mpeg2/vld/frame_field_pred_backward.g4a similarity index 100% rename from shaders/mpeg2/vld/frame_field_pred_backward.g4a rename to src/shaders/mpeg2/vld/frame_field_pred_backward.g4a diff --git a/shaders/mpeg2/vld/frame_field_pred_backward.g4b b/src/shaders/mpeg2/vld/frame_field_pred_backward.g4b similarity index 100% rename from shaders/mpeg2/vld/frame_field_pred_backward.g4b rename to src/shaders/mpeg2/vld/frame_field_pred_backward.g4b diff --git a/shaders/mpeg2/vld/frame_field_pred_backward.g4b.gen5 b/src/shaders/mpeg2/vld/frame_field_pred_backward.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/frame_field_pred_backward.g4b.gen5 rename to src/shaders/mpeg2/vld/frame_field_pred_backward.g4b.gen5 diff --git a/shaders/mpeg2/vld/frame_field_pred_bidirect.g4a b/src/shaders/mpeg2/vld/frame_field_pred_bidirect.g4a similarity index 100% rename from shaders/mpeg2/vld/frame_field_pred_bidirect.g4a rename to src/shaders/mpeg2/vld/frame_field_pred_bidirect.g4a diff --git a/shaders/mpeg2/vld/frame_field_pred_bidirect.g4b b/src/shaders/mpeg2/vld/frame_field_pred_bidirect.g4b similarity index 100% rename from shaders/mpeg2/vld/frame_field_pred_bidirect.g4b rename to src/shaders/mpeg2/vld/frame_field_pred_bidirect.g4b diff --git a/shaders/mpeg2/vld/frame_field_pred_bidirect.g4b.gen5 b/src/shaders/mpeg2/vld/frame_field_pred_bidirect.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/frame_field_pred_bidirect.g4b.gen5 rename to src/shaders/mpeg2/vld/frame_field_pred_bidirect.g4b.gen5 diff --git a/shaders/mpeg2/vld/frame_field_pred_forward.g4a b/src/shaders/mpeg2/vld/frame_field_pred_forward.g4a similarity index 100% rename from shaders/mpeg2/vld/frame_field_pred_forward.g4a rename to src/shaders/mpeg2/vld/frame_field_pred_forward.g4a diff --git a/shaders/mpeg2/vld/frame_field_pred_forward.g4b b/src/shaders/mpeg2/vld/frame_field_pred_forward.g4b similarity index 100% rename from shaders/mpeg2/vld/frame_field_pred_forward.g4b rename to src/shaders/mpeg2/vld/frame_field_pred_forward.g4b diff --git a/shaders/mpeg2/vld/frame_field_pred_forward.g4b.gen5 b/src/shaders/mpeg2/vld/frame_field_pred_forward.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/frame_field_pred_forward.g4b.gen5 rename to src/shaders/mpeg2/vld/frame_field_pred_forward.g4b.gen5 diff --git a/shaders/mpeg2/vld/frame_frame_pred_backward.g4a b/src/shaders/mpeg2/vld/frame_frame_pred_backward.g4a similarity index 100% rename from shaders/mpeg2/vld/frame_frame_pred_backward.g4a rename to src/shaders/mpeg2/vld/frame_frame_pred_backward.g4a diff --git a/shaders/mpeg2/vld/frame_frame_pred_backward.g4b b/src/shaders/mpeg2/vld/frame_frame_pred_backward.g4b similarity index 100% rename from shaders/mpeg2/vld/frame_frame_pred_backward.g4b rename to src/shaders/mpeg2/vld/frame_frame_pred_backward.g4b diff --git a/shaders/mpeg2/vld/frame_frame_pred_backward.g4b.gen5 b/src/shaders/mpeg2/vld/frame_frame_pred_backward.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/frame_frame_pred_backward.g4b.gen5 rename to src/shaders/mpeg2/vld/frame_frame_pred_backward.g4b.gen5 diff --git a/shaders/mpeg2/vld/frame_frame_pred_bidirect.g4a b/src/shaders/mpeg2/vld/frame_frame_pred_bidirect.g4a similarity index 100% rename from shaders/mpeg2/vld/frame_frame_pred_bidirect.g4a rename to src/shaders/mpeg2/vld/frame_frame_pred_bidirect.g4a diff --git a/shaders/mpeg2/vld/frame_frame_pred_bidirect.g4b b/src/shaders/mpeg2/vld/frame_frame_pred_bidirect.g4b similarity index 100% rename from shaders/mpeg2/vld/frame_frame_pred_bidirect.g4b rename to src/shaders/mpeg2/vld/frame_frame_pred_bidirect.g4b diff --git a/shaders/mpeg2/vld/frame_frame_pred_bidirect.g4b.gen5 b/src/shaders/mpeg2/vld/frame_frame_pred_bidirect.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/frame_frame_pred_bidirect.g4b.gen5 rename to src/shaders/mpeg2/vld/frame_frame_pred_bidirect.g4b.gen5 diff --git a/shaders/mpeg2/vld/frame_frame_pred_forward.g4a b/src/shaders/mpeg2/vld/frame_frame_pred_forward.g4a similarity index 100% rename from shaders/mpeg2/vld/frame_frame_pred_forward.g4a rename to src/shaders/mpeg2/vld/frame_frame_pred_forward.g4a diff --git a/shaders/mpeg2/vld/frame_frame_pred_forward.g4b b/src/shaders/mpeg2/vld/frame_frame_pred_forward.g4b similarity index 100% rename from shaders/mpeg2/vld/frame_frame_pred_forward.g4b rename to src/shaders/mpeg2/vld/frame_frame_pred_forward.g4b diff --git a/shaders/mpeg2/vld/frame_frame_pred_forward.g4b.gen5 b/src/shaders/mpeg2/vld/frame_frame_pred_forward.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/frame_frame_pred_forward.g4b.gen5 rename to src/shaders/mpeg2/vld/frame_frame_pred_forward.g4b.gen5 diff --git a/shaders/mpeg2/vld/frame_intra.g4a b/src/shaders/mpeg2/vld/frame_intra.g4a similarity index 100% rename from shaders/mpeg2/vld/frame_intra.g4a rename to src/shaders/mpeg2/vld/frame_intra.g4a diff --git a/shaders/mpeg2/vld/frame_intra.g4b b/src/shaders/mpeg2/vld/frame_intra.g4b similarity index 100% rename from shaders/mpeg2/vld/frame_intra.g4b rename to src/shaders/mpeg2/vld/frame_intra.g4b diff --git a/shaders/mpeg2/vld/frame_intra.g4b.gen5 b/src/shaders/mpeg2/vld/frame_intra.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/frame_intra.g4b.gen5 rename to src/shaders/mpeg2/vld/frame_intra.g4b.gen5 diff --git a/shaders/mpeg2/vld/idct.g4i b/src/shaders/mpeg2/vld/idct.g4i similarity index 100% rename from shaders/mpeg2/vld/idct.g4i rename to src/shaders/mpeg2/vld/idct.g4i diff --git a/shaders/mpeg2/vld/iq_intra.g4i b/src/shaders/mpeg2/vld/iq_intra.g4i similarity index 100% rename from shaders/mpeg2/vld/iq_intra.g4i rename to src/shaders/mpeg2/vld/iq_intra.g4i diff --git a/shaders/mpeg2/vld/iq_non_intra.g4i b/src/shaders/mpeg2/vld/iq_non_intra.g4i similarity index 100% rename from shaders/mpeg2/vld/iq_non_intra.g4i rename to src/shaders/mpeg2/vld/iq_non_intra.g4i diff --git a/shaders/mpeg2/vld/lib.g4a b/src/shaders/mpeg2/vld/lib.g4a similarity index 100% rename from shaders/mpeg2/vld/lib.g4a rename to src/shaders/mpeg2/vld/lib.g4a diff --git a/shaders/mpeg2/vld/lib.g4b b/src/shaders/mpeg2/vld/lib.g4b similarity index 100% rename from shaders/mpeg2/vld/lib.g4b rename to src/shaders/mpeg2/vld/lib.g4b diff --git a/shaders/mpeg2/vld/lib.g4b.gen5 b/src/shaders/mpeg2/vld/lib.g4b.gen5 similarity index 100% rename from shaders/mpeg2/vld/lib.g4b.gen5 rename to src/shaders/mpeg2/vld/lib.g4b.gen5 diff --git a/shaders/mpeg2/vld/motion_field_uv.g4i b/src/shaders/mpeg2/vld/motion_field_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/motion_field_uv.g4i rename to src/shaders/mpeg2/vld/motion_field_uv.g4i diff --git a/shaders/mpeg2/vld/motion_field_y.g4i b/src/shaders/mpeg2/vld/motion_field_y.g4i similarity index 100% rename from shaders/mpeg2/vld/motion_field_y.g4i rename to src/shaders/mpeg2/vld/motion_field_y.g4i diff --git a/shaders/mpeg2/vld/motion_frame_uv.g4i b/src/shaders/mpeg2/vld/motion_frame_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/motion_frame_uv.g4i rename to src/shaders/mpeg2/vld/motion_frame_uv.g4i diff --git a/shaders/mpeg2/vld/motion_frame_y.g4i b/src/shaders/mpeg2/vld/motion_frame_y.g4i similarity index 100% rename from shaders/mpeg2/vld/motion_frame_y.g4i rename to src/shaders/mpeg2/vld/motion_frame_y.g4i diff --git a/shaders/mpeg2/vld/null.g4a b/src/shaders/mpeg2/vld/null.g4a similarity index 100% rename from shaders/mpeg2/vld/null.g4a rename to src/shaders/mpeg2/vld/null.g4a diff --git a/shaders/mpeg2/vld/read_field_x0y0_uv.g4i b/src/shaders/mpeg2/vld/read_field_x0y0_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/read_field_x0y0_uv.g4i rename to src/shaders/mpeg2/vld/read_field_x0y0_uv.g4i diff --git a/shaders/mpeg2/vld/read_field_x0y0_y.g4i b/src/shaders/mpeg2/vld/read_field_x0y0_y.g4i similarity index 100% rename from shaders/mpeg2/vld/read_field_x0y0_y.g4i rename to src/shaders/mpeg2/vld/read_field_x0y0_y.g4i diff --git a/shaders/mpeg2/vld/read_field_x0y1_uv.g4i b/src/shaders/mpeg2/vld/read_field_x0y1_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/read_field_x0y1_uv.g4i rename to src/shaders/mpeg2/vld/read_field_x0y1_uv.g4i diff --git a/shaders/mpeg2/vld/read_field_x0y1_y.g4i b/src/shaders/mpeg2/vld/read_field_x0y1_y.g4i similarity index 100% rename from shaders/mpeg2/vld/read_field_x0y1_y.g4i rename to src/shaders/mpeg2/vld/read_field_x0y1_y.g4i diff --git a/shaders/mpeg2/vld/read_field_x1y0_uv.g4i b/src/shaders/mpeg2/vld/read_field_x1y0_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/read_field_x1y0_uv.g4i rename to src/shaders/mpeg2/vld/read_field_x1y0_uv.g4i diff --git a/shaders/mpeg2/vld/read_field_x1y0_y.g4i b/src/shaders/mpeg2/vld/read_field_x1y0_y.g4i similarity index 100% rename from shaders/mpeg2/vld/read_field_x1y0_y.g4i rename to src/shaders/mpeg2/vld/read_field_x1y0_y.g4i diff --git a/shaders/mpeg2/vld/read_field_x1y1_uv.g4i b/src/shaders/mpeg2/vld/read_field_x1y1_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/read_field_x1y1_uv.g4i rename to src/shaders/mpeg2/vld/read_field_x1y1_uv.g4i diff --git a/shaders/mpeg2/vld/read_field_x1y1_y.g4i b/src/shaders/mpeg2/vld/read_field_x1y1_y.g4i similarity index 100% rename from shaders/mpeg2/vld/read_field_x1y1_y.g4i rename to src/shaders/mpeg2/vld/read_field_x1y1_y.g4i diff --git a/shaders/mpeg2/vld/read_frame_x0y0_uv.g4i b/src/shaders/mpeg2/vld/read_frame_x0y0_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/read_frame_x0y0_uv.g4i rename to src/shaders/mpeg2/vld/read_frame_x0y0_uv.g4i diff --git a/shaders/mpeg2/vld/read_frame_x0y0_y.g4i b/src/shaders/mpeg2/vld/read_frame_x0y0_y.g4i similarity index 100% rename from shaders/mpeg2/vld/read_frame_x0y0_y.g4i rename to src/shaders/mpeg2/vld/read_frame_x0y0_y.g4i diff --git a/shaders/mpeg2/vld/read_frame_x0y1_uv.g4i b/src/shaders/mpeg2/vld/read_frame_x0y1_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/read_frame_x0y1_uv.g4i rename to src/shaders/mpeg2/vld/read_frame_x0y1_uv.g4i diff --git a/shaders/mpeg2/vld/read_frame_x0y1_y.g4i b/src/shaders/mpeg2/vld/read_frame_x0y1_y.g4i similarity index 100% rename from shaders/mpeg2/vld/read_frame_x0y1_y.g4i rename to src/shaders/mpeg2/vld/read_frame_x0y1_y.g4i diff --git a/shaders/mpeg2/vld/read_frame_x1y0_uv.g4i b/src/shaders/mpeg2/vld/read_frame_x1y0_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/read_frame_x1y0_uv.g4i rename to src/shaders/mpeg2/vld/read_frame_x1y0_uv.g4i diff --git a/shaders/mpeg2/vld/read_frame_x1y0_y.g4i b/src/shaders/mpeg2/vld/read_frame_x1y0_y.g4i similarity index 100% rename from shaders/mpeg2/vld/read_frame_x1y0_y.g4i rename to src/shaders/mpeg2/vld/read_frame_x1y0_y.g4i diff --git a/shaders/mpeg2/vld/read_frame_x1y1_uv.g4i b/src/shaders/mpeg2/vld/read_frame_x1y1_uv.g4i similarity index 100% rename from shaders/mpeg2/vld/read_frame_x1y1_uv.g4i rename to src/shaders/mpeg2/vld/read_frame_x1y1_uv.g4i diff --git a/shaders/mpeg2/vld/read_frame_x1y1_y.g4i b/src/shaders/mpeg2/vld/read_frame_x1y1_y.g4i similarity index 100% rename from shaders/mpeg2/vld/read_frame_x1y1_y.g4i rename to src/shaders/mpeg2/vld/read_frame_x1y1_y.g4i diff --git a/shaders/post_processing/Common/AYUV_Load_16x8.asm b/src/shaders/post_processing/Common/AYUV_Load_16x8.asm similarity index 100% rename from shaders/post_processing/Common/AYUV_Load_16x8.asm rename to src/shaders/post_processing/Common/AYUV_Load_16x8.asm diff --git a/shaders/post_processing/Common/AYUV_Load_16x8.inc b/src/shaders/post_processing/Common/AYUV_Load_16x8.inc similarity index 100% rename from shaders/post_processing/Common/AYUV_Load_16x8.inc rename to src/shaders/post_processing/Common/AYUV_Load_16x8.inc diff --git a/shaders/post_processing/Common/Expansion.inc b/src/shaders/post_processing/Common/Expansion.inc similarity index 100% rename from shaders/post_processing/Common/Expansion.inc rename to src/shaders/post_processing/Common/Expansion.inc diff --git a/shaders/post_processing/Common/IMC3_Load_8x4.asm b/src/shaders/post_processing/Common/IMC3_Load_8x4.asm similarity index 100% rename from shaders/post_processing/Common/IMC3_Load_8x4.asm rename to src/shaders/post_processing/Common/IMC3_Load_8x4.asm diff --git a/shaders/post_processing/Common/IMC3_Load_8x5.asm b/src/shaders/post_processing/Common/IMC3_Load_8x5.asm similarity index 100% rename from shaders/post_processing/Common/IMC3_Load_8x5.asm rename to src/shaders/post_processing/Common/IMC3_Load_8x5.asm diff --git a/shaders/post_processing/Common/IMC3_Load_9x5.asm b/src/shaders/post_processing/Common/IMC3_Load_9x5.asm similarity index 100% rename from shaders/post_processing/Common/IMC3_Load_9x5.asm rename to src/shaders/post_processing/Common/IMC3_Load_9x5.asm diff --git a/shaders/post_processing/Common/Init_All_Regs.asm b/src/shaders/post_processing/Common/Init_All_Regs.asm similarity index 100% rename from shaders/post_processing/Common/Init_All_Regs.asm rename to src/shaders/post_processing/Common/Init_All_Regs.asm diff --git a/shaders/post_processing/Common/Multiple_Loop.asm b/src/shaders/post_processing/Common/Multiple_Loop.asm similarity index 100% rename from shaders/post_processing/Common/Multiple_Loop.asm rename to src/shaders/post_processing/Common/Multiple_Loop.asm diff --git a/shaders/post_processing/Common/Multiple_Loop_Head.asm b/src/shaders/post_processing/Common/Multiple_Loop_Head.asm similarity index 100% rename from shaders/post_processing/Common/Multiple_Loop_Head.asm rename to src/shaders/post_processing/Common/Multiple_Loop_Head.asm diff --git a/shaders/post_processing/Common/NV11_Load_4x8.asm b/src/shaders/post_processing/Common/NV11_Load_4x8.asm similarity index 100% rename from shaders/post_processing/Common/NV11_Load_4x8.asm rename to src/shaders/post_processing/Common/NV11_Load_4x8.asm diff --git a/shaders/post_processing/Common/NV11_Load_5x8.asm b/src/shaders/post_processing/Common/NV11_Load_5x8.asm similarity index 100% rename from shaders/post_processing/Common/NV11_Load_5x8.asm rename to src/shaders/post_processing/Common/NV11_Load_5x8.asm diff --git a/shaders/post_processing/Common/NV12_Load_8x4.asm b/src/shaders/post_processing/Common/NV12_Load_8x4.asm similarity index 100% rename from shaders/post_processing/Common/NV12_Load_8x4.asm rename to src/shaders/post_processing/Common/NV12_Load_8x4.asm diff --git a/shaders/post_processing/Common/NV12_Load_8x5.asm b/src/shaders/post_processing/Common/NV12_Load_8x5.asm similarity index 100% rename from shaders/post_processing/Common/NV12_Load_8x5.asm rename to src/shaders/post_processing/Common/NV12_Load_8x5.asm diff --git a/shaders/post_processing/Common/NV12_Load_9x5.asm b/src/shaders/post_processing/Common/NV12_Load_9x5.asm similarity index 100% rename from shaders/post_processing/Common/NV12_Load_9x5.asm rename to src/shaders/post_processing/Common/NV12_Load_9x5.asm diff --git a/shaders/post_processing/Common/P208_Load_8x8.asm b/src/shaders/post_processing/Common/P208_Load_8x8.asm similarity index 100% rename from shaders/post_processing/Common/P208_Load_8x8.asm rename to src/shaders/post_processing/Common/P208_Load_8x8.asm diff --git a/shaders/post_processing/Common/P208_Load_9x8.asm b/src/shaders/post_processing/Common/P208_Load_9x8.asm similarity index 100% rename from shaders/post_processing/Common/P208_Load_9x8.asm rename to src/shaders/post_processing/Common/P208_Load_9x8.asm diff --git a/shaders/post_processing/Common/PA_Load.inc b/src/shaders/post_processing/Common/PA_Load.inc similarity index 100% rename from shaders/post_processing/Common/PA_Load.inc rename to src/shaders/post_processing/Common/PA_Load.inc diff --git a/shaders/post_processing/Common/PA_Load_8x8.asm b/src/shaders/post_processing/Common/PA_Load_8x8.asm similarity index 100% rename from shaders/post_processing/Common/PA_Load_8x8.asm rename to src/shaders/post_processing/Common/PA_Load_8x8.asm diff --git a/shaders/post_processing/Common/PA_Load_9x8.asm b/src/shaders/post_processing/Common/PA_Load_9x8.asm similarity index 100% rename from shaders/post_processing/Common/PA_Load_9x8.asm rename to src/shaders/post_processing/Common/PA_Load_9x8.asm diff --git a/shaders/post_processing/Common/PL16x8_PL8x4.asm b/src/shaders/post_processing/Common/PL16x8_PL8x4.asm similarity index 100% rename from shaders/post_processing/Common/PL16x8_PL8x4.asm rename to src/shaders/post_processing/Common/PL16x8_PL8x4.asm diff --git a/shaders/post_processing/Common/PL16x8_PL8x8.asm b/src/shaders/post_processing/Common/PL16x8_PL8x8.asm similarity index 100% rename from shaders/post_processing/Common/PL16x8_PL8x8.asm rename to src/shaders/post_processing/Common/PL16x8_PL8x8.asm diff --git a/shaders/post_processing/Common/PL2_Load.inc b/src/shaders/post_processing/Common/PL2_Load.inc similarity index 100% rename from shaders/post_processing/Common/PL2_Load.inc rename to src/shaders/post_processing/Common/PL2_Load.inc diff --git a/shaders/post_processing/Common/PL3_Load.inc b/src/shaders/post_processing/Common/PL3_Load.inc similarity index 100% rename from shaders/post_processing/Common/PL3_Load.inc rename to src/shaders/post_processing/Common/PL3_Load.inc diff --git a/shaders/post_processing/Common/PL4x8_Save_NV11.asm b/src/shaders/post_processing/Common/PL4x8_Save_NV11.asm similarity index 100% rename from shaders/post_processing/Common/PL4x8_Save_NV11.asm rename to src/shaders/post_processing/Common/PL4x8_Save_NV11.asm diff --git a/shaders/post_processing/Common/PL4x8_Save_NV11.inc b/src/shaders/post_processing/Common/PL4x8_Save_NV11.inc similarity index 100% rename from shaders/post_processing/Common/PL4x8_Save_NV11.inc rename to src/shaders/post_processing/Common/PL4x8_Save_NV11.inc diff --git a/shaders/post_processing/Common/PL5x8_PL16x8.asm b/src/shaders/post_processing/Common/PL5x8_PL16x8.asm similarity index 100% rename from shaders/post_processing/Common/PL5x8_PL16x8.asm rename to src/shaders/post_processing/Common/PL5x8_PL16x8.asm diff --git a/shaders/post_processing/Common/PL5x8_PL8x8.asm b/src/shaders/post_processing/Common/PL5x8_PL8x8.asm similarity index 100% rename from shaders/post_processing/Common/PL5x8_PL8x8.asm rename to src/shaders/post_processing/Common/PL5x8_PL8x8.asm diff --git a/shaders/post_processing/Common/PL8x4_Save_IMC3.asm b/src/shaders/post_processing/Common/PL8x4_Save_IMC3.asm similarity index 100% rename from shaders/post_processing/Common/PL8x4_Save_IMC3.asm rename to src/shaders/post_processing/Common/PL8x4_Save_IMC3.asm diff --git a/shaders/post_processing/Common/PL8x4_Save_IMC3.inc b/src/shaders/post_processing/Common/PL8x4_Save_IMC3.inc similarity index 100% rename from shaders/post_processing/Common/PL8x4_Save_IMC3.inc rename to src/shaders/post_processing/Common/PL8x4_Save_IMC3.inc diff --git a/shaders/post_processing/Common/PL8x4_Save_NV12.asm b/src/shaders/post_processing/Common/PL8x4_Save_NV12.asm similarity index 100% rename from shaders/post_processing/Common/PL8x4_Save_NV12.asm rename to src/shaders/post_processing/Common/PL8x4_Save_NV12.asm diff --git a/shaders/post_processing/Common/PL8x4_Save_NV12.inc b/src/shaders/post_processing/Common/PL8x4_Save_NV12.inc similarity index 100% rename from shaders/post_processing/Common/PL8x4_Save_NV12.inc rename to src/shaders/post_processing/Common/PL8x4_Save_NV12.inc diff --git a/shaders/post_processing/Common/PL8x5_PL8x8.asm b/src/shaders/post_processing/Common/PL8x5_PL8x8.asm similarity index 100% rename from shaders/post_processing/Common/PL8x5_PL8x8.asm rename to src/shaders/post_processing/Common/PL8x5_PL8x8.asm diff --git a/shaders/post_processing/Common/PL8x8_PL8x4.asm b/src/shaders/post_processing/Common/PL8x8_PL8x4.asm similarity index 100% rename from shaders/post_processing/Common/PL8x8_PL8x4.asm rename to src/shaders/post_processing/Common/PL8x8_PL8x4.asm diff --git a/shaders/post_processing/Common/PL8x8_PL8x4.inc b/src/shaders/post_processing/Common/PL8x8_PL8x4.inc similarity index 100% rename from shaders/post_processing/Common/PL8x8_PL8x4.inc rename to src/shaders/post_processing/Common/PL8x8_PL8x4.inc diff --git a/shaders/post_processing/Common/PL8x8_Save_P208.asm b/src/shaders/post_processing/Common/PL8x8_Save_P208.asm similarity index 100% rename from shaders/post_processing/Common/PL8x8_Save_P208.asm rename to src/shaders/post_processing/Common/PL8x8_Save_P208.asm diff --git a/shaders/post_processing/Common/PL8x8_Save_P208.inc b/src/shaders/post_processing/Common/PL8x8_Save_P208.inc similarity index 100% rename from shaders/post_processing/Common/PL8x8_Save_P208.inc rename to src/shaders/post_processing/Common/PL8x8_Save_P208.inc diff --git a/shaders/post_processing/Common/PL8x8_Save_PA.asm b/src/shaders/post_processing/Common/PL8x8_Save_PA.asm similarity index 100% rename from shaders/post_processing/Common/PL8x8_Save_PA.asm rename to src/shaders/post_processing/Common/PL8x8_Save_PA.asm diff --git a/shaders/post_processing/Common/PL8x8_Save_PA.inc b/src/shaders/post_processing/Common/PL8x8_Save_PA.inc similarity index 100% rename from shaders/post_processing/Common/PL8x8_Save_PA.inc rename to src/shaders/post_processing/Common/PL8x8_Save_PA.inc diff --git a/shaders/post_processing/Common/PL9x5_PL16x8.asm b/src/shaders/post_processing/Common/PL9x5_PL16x8.asm similarity index 100% rename from shaders/post_processing/Common/PL9x5_PL16x8.asm rename to src/shaders/post_processing/Common/PL9x5_PL16x8.asm diff --git a/shaders/post_processing/Common/PL9x8_PL16x8.asm b/src/shaders/post_processing/Common/PL9x8_PL16x8.asm similarity index 100% rename from shaders/post_processing/Common/PL9x8_PL16x8.asm rename to src/shaders/post_processing/Common/PL9x8_PL16x8.asm diff --git a/shaders/post_processing/Common/RGB16x8_Save_RGB.asm b/src/shaders/post_processing/Common/RGB16x8_Save_RGB.asm similarity index 100% rename from shaders/post_processing/Common/RGB16x8_Save_RGB.asm rename to src/shaders/post_processing/Common/RGB16x8_Save_RGB.asm diff --git a/shaders/post_processing/Common/RGB16x8_Save_RGB.inc b/src/shaders/post_processing/Common/RGB16x8_Save_RGB.inc similarity index 100% rename from shaders/post_processing/Common/RGB16x8_Save_RGB.inc rename to src/shaders/post_processing/Common/RGB16x8_Save_RGB.inc diff --git a/shaders/post_processing/Common/RGB16x8_Save_RGB16.asm b/src/shaders/post_processing/Common/RGB16x8_Save_RGB16.asm similarity index 100% rename from shaders/post_processing/Common/RGB16x8_Save_RGB16.asm rename to src/shaders/post_processing/Common/RGB16x8_Save_RGB16.asm diff --git a/shaders/post_processing/Common/RGB16x8_Save_RGB16.inc b/src/shaders/post_processing/Common/RGB16x8_Save_RGB16.inc similarity index 100% rename from shaders/post_processing/Common/RGB16x8_Save_RGB16.inc rename to src/shaders/post_processing/Common/RGB16x8_Save_RGB16.inc diff --git a/shaders/post_processing/Common/RGB16x8_Save_Y416.asm b/src/shaders/post_processing/Common/RGB16x8_Save_Y416.asm similarity index 100% rename from shaders/post_processing/Common/RGB16x8_Save_Y416.asm rename to src/shaders/post_processing/Common/RGB16x8_Save_Y416.asm diff --git a/shaders/post_processing/Common/RGB16x8_Save_Y416.inc b/src/shaders/post_processing/Common/RGB16x8_Save_Y416.inc similarity index 100% rename from shaders/post_processing/Common/RGB16x8_Save_Y416.inc rename to src/shaders/post_processing/Common/RGB16x8_Save_Y416.inc diff --git a/shaders/post_processing/Common/RGB_Pack.asm b/src/shaders/post_processing/Common/RGB_Pack.asm similarity index 100% rename from shaders/post_processing/Common/RGB_Pack.asm rename to src/shaders/post_processing/Common/RGB_Pack.asm diff --git a/shaders/post_processing/Common/SetupVPKernel.asm b/src/shaders/post_processing/Common/SetupVPKernel.asm similarity index 100% rename from shaders/post_processing/Common/SetupVPKernel.asm rename to src/shaders/post_processing/Common/SetupVPKernel.asm diff --git a/shaders/post_processing/Common/common.inc b/src/shaders/post_processing/Common/common.inc similarity index 100% rename from shaders/post_processing/Common/common.inc rename to src/shaders/post_processing/Common/common.inc diff --git a/shaders/post_processing/Common/readSampler16x1.asm b/src/shaders/post_processing/Common/readSampler16x1.asm similarity index 100% rename from shaders/post_processing/Common/readSampler16x1.asm rename to src/shaders/post_processing/Common/readSampler16x1.asm diff --git a/shaders/post_processing/Common/undefall.inc b/src/shaders/post_processing/Common/undefall.inc similarity index 100% rename from shaders/post_processing/Common/undefall.inc rename to src/shaders/post_processing/Common/undefall.inc diff --git a/shaders/post_processing/Core_Kernels/AVS_IEF.inc b/src/shaders/post_processing/Core_Kernels/AVS_IEF.inc similarity index 100% rename from shaders/post_processing/Core_Kernels/AVS_IEF.inc rename to src/shaders/post_processing/Core_Kernels/AVS_IEF.inc diff --git a/shaders/post_processing/Core_Kernels/AVS_SetupFirstBlock.asm b/src/shaders/post_processing/Core_Kernels/AVS_SetupFirstBlock.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/AVS_SetupFirstBlock.asm rename to src/shaders/post_processing/Core_Kernels/AVS_SetupFirstBlock.asm diff --git a/shaders/post_processing/Core_Kernels/AVS_SetupSecondBlock.asm b/src/shaders/post_processing/Core_Kernels/AVS_SetupSecondBlock.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/AVS_SetupSecondBlock.asm rename to src/shaders/post_processing/Core_Kernels/AVS_SetupSecondBlock.asm diff --git a/shaders/post_processing/Core_Kernels/DI.inc b/src/shaders/post_processing/Core_Kernels/DI.inc similarity index 100% rename from shaders/post_processing/Core_Kernels/DI.inc rename to src/shaders/post_processing/Core_Kernels/DI.inc diff --git a/shaders/post_processing/Core_Kernels/DI_Hist_Save.asm b/src/shaders/post_processing/Core_Kernels/DI_Hist_Save.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/DI_Hist_Save.asm rename to src/shaders/post_processing/Core_Kernels/DI_Hist_Save.asm diff --git a/shaders/post_processing/Core_Kernels/DI_SAVE_PA.asm b/src/shaders/post_processing/Core_Kernels/DI_SAVE_PA.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/DI_SAVE_PA.asm rename to src/shaders/post_processing/Core_Kernels/DI_SAVE_PA.asm diff --git a/shaders/post_processing/Core_Kernels/DNDI.inc b/src/shaders/post_processing/Core_Kernels/DNDI.inc similarity index 100% rename from shaders/post_processing/Core_Kernels/DNDI.inc rename to src/shaders/post_processing/Core_Kernels/DNDI.inc diff --git a/shaders/post_processing/Core_Kernels/DNDI_COMMAND.asm b/src/shaders/post_processing/Core_Kernels/DNDI_COMMAND.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/DNDI_COMMAND.asm rename to src/shaders/post_processing/Core_Kernels/DNDI_COMMAND.asm diff --git a/shaders/post_processing/Core_Kernels/DNDI_Hist_Save.asm b/src/shaders/post_processing/Core_Kernels/DNDI_Hist_Save.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/DNDI_Hist_Save.asm rename to src/shaders/post_processing/Core_Kernels/DNDI_Hist_Save.asm diff --git a/shaders/post_processing/Core_Kernels/PA_AVS_IEF_16x8.asm b/src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_16x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_AVS_IEF_16x8.asm rename to src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_16x8.asm diff --git a/shaders/post_processing/Core_Kernels/PA_AVS_IEF_8x4.asm b/src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_8x4.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_AVS_IEF_8x4.asm rename to src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_8x4.asm diff --git a/shaders/post_processing/Core_Kernels/PA_AVS_IEF_8x8.asm b/src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_8x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_AVS_IEF_8x8.asm rename to src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_8x8.asm diff --git a/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Sample.asm b/src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Sample.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_AVS_IEF_Sample.asm rename to src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Sample.asm diff --git a/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_16x8.asm b/src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_16x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_16x8.asm rename to src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_16x8.asm diff --git a/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x4.asm b/src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x4.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x4.asm rename to src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x4.asm diff --git a/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x8.asm b/src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x8.asm rename to src/shaders/post_processing/Core_Kernels/PA_AVS_IEF_Unpack_8x8.asm diff --git a/shaders/post_processing/Core_Kernels/PA_DNDI_ALG.asm b/src/shaders/post_processing/Core_Kernels/PA_DNDI_ALG.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_DNDI_ALG.asm rename to src/shaders/post_processing/Core_Kernels/PA_DNDI_ALG.asm diff --git a/shaders/post_processing/Core_Kernels/PA_DN_ALG.asm b/src/shaders/post_processing/Core_Kernels/PA_DN_ALG.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_DN_ALG.asm rename to src/shaders/post_processing/Core_Kernels/PA_DN_ALG.asm diff --git a/shaders/post_processing/Core_Kernels/PA_Scaling.asm b/src/shaders/post_processing/Core_Kernels/PA_Scaling.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PA_Scaling.asm rename to src/shaders/post_processing/Core_Kernels/PA_Scaling.asm diff --git a/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_16x8.asm b/src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_16x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL2_AVS_IEF_16x8.asm rename to src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_16x8.asm diff --git a/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_8x4.asm b/src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_8x4.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL2_AVS_IEF_8x4.asm rename to src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_8x4.asm diff --git a/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_8x8.asm b/src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_8x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL2_AVS_IEF_8x8.asm rename to src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_8x8.asm diff --git a/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_16x8.asm b/src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_16x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_16x8.asm rename to src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_16x8.asm diff --git a/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x4.asm b/src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x4.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x4.asm rename to src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x4.asm diff --git a/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x8.asm b/src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x8.asm rename to src/shaders/post_processing/Core_Kernels/PL2_AVS_IEF_Unpack_8x8.asm diff --git a/shaders/post_processing/Core_Kernels/PL2_Scaling.asm b/src/shaders/post_processing/Core_Kernels/PL2_Scaling.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL2_Scaling.asm rename to src/shaders/post_processing/Core_Kernels/PL2_Scaling.asm diff --git a/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_16x8.asm b/src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_16x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL3_AVS_IEF_16x8.asm rename to src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_16x8.asm diff --git a/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_8x4.asm b/src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_8x4.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL3_AVS_IEF_8x4.asm rename to src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_8x4.asm diff --git a/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_8x8.asm b/src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_8x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL3_AVS_IEF_8x8.asm rename to src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_8x8.asm diff --git a/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_16x8.asm b/src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_16x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_16x8.asm rename to src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_16x8.asm diff --git a/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x4.asm b/src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x4.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x4.asm rename to src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x4.asm diff --git a/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x8.asm b/src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x8.asm rename to src/shaders/post_processing/Core_Kernels/PL3_AVS_IEF_Unpack_8x8.asm diff --git a/shaders/post_processing/Core_Kernels/PL3_Scaling.asm b/src/shaders/post_processing/Core_Kernels/PL3_Scaling.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL3_Scaling.asm rename to src/shaders/post_processing/Core_Kernels/PL3_Scaling.asm diff --git a/shaders/post_processing/Core_Kernels/PL_DNDI_ALG.asm b/src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL_DNDI_ALG.asm rename to src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG.asm diff --git a/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV11.asm b/src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV11.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV11.asm rename to src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV11.asm diff --git a/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV12.asm b/src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV12.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV12.asm rename to src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_NV12.asm diff --git a/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_P208.asm b/src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_P208.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_P208.asm rename to src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_P208.asm diff --git a/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_PL3.asm b/src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_PL3.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_PL3.asm rename to src/shaders/post_processing/Core_Kernels/PL_DNDI_ALG_UVCopy_PL3.asm diff --git a/shaders/post_processing/Core_Kernels/PL_DN_ALG.asm b/src/shaders/post_processing/Core_Kernels/PL_DN_ALG.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/PL_DN_ALG.asm rename to src/shaders/post_processing/Core_Kernels/PL_DN_ALG.asm diff --git a/shaders/post_processing/Core_Kernels/RGB_AVS_IEF_16x8.asm b/src/shaders/post_processing/Core_Kernels/RGB_AVS_IEF_16x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/RGB_AVS_IEF_16x8.asm rename to src/shaders/post_processing/Core_Kernels/RGB_AVS_IEF_16x8.asm diff --git a/shaders/post_processing/Core_Kernels/RGB_AVS_IEF_Unpack_16x8.asm b/src/shaders/post_processing/Core_Kernels/RGB_AVS_IEF_Unpack_16x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/RGB_AVS_IEF_Unpack_16x8.asm rename to src/shaders/post_processing/Core_Kernels/RGB_AVS_IEF_Unpack_16x8.asm diff --git a/shaders/post_processing/Core_Kernels/RGB_AVS_IEF_Unscramble_16x8.asm b/src/shaders/post_processing/Core_Kernels/RGB_AVS_IEF_Unscramble_16x8.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/RGB_AVS_IEF_Unscramble_16x8.asm rename to src/shaders/post_processing/Core_Kernels/RGB_AVS_IEF_Unscramble_16x8.asm diff --git a/shaders/post_processing/Core_Kernels/RGB_Scaling.asm b/src/shaders/post_processing/Core_Kernels/RGB_Scaling.asm similarity index 100% rename from shaders/post_processing/Core_Kernels/RGB_Scaling.asm rename to src/shaders/post_processing/Core_Kernels/RGB_Scaling.asm diff --git a/shaders/post_processing/Core_Kernels/Scaling.inc b/src/shaders/post_processing/Core_Kernels/Scaling.inc similarity index 100% rename from shaders/post_processing/Core_Kernels/Scaling.inc rename to src/shaders/post_processing/Core_Kernels/Scaling.inc diff --git a/shaders/post_processing/Makefile.am b/src/shaders/post_processing/Makefile.am similarity index 100% rename from shaders/post_processing/Makefile.am rename to src/shaders/post_processing/Makefile.am diff --git a/shaders/post_processing/null.g4a b/src/shaders/post_processing/null.g4a similarity index 100% rename from shaders/post_processing/null.g4a rename to src/shaders/post_processing/null.g4a diff --git a/shaders/post_processing/null.g4b b/src/shaders/post_processing/null.g4b similarity index 100% rename from shaders/post_processing/null.g4b rename to src/shaders/post_processing/null.g4b diff --git a/shaders/post_processing/null.g4b.gen5 b/src/shaders/post_processing/null.g4b.gen5 similarity index 100% rename from shaders/post_processing/null.g4b.gen5 rename to src/shaders/post_processing/null.g4b.gen5 diff --git a/shaders/post_processing/null.g6a b/src/shaders/post_processing/null.g6a similarity index 100% rename from shaders/post_processing/null.g6a rename to src/shaders/post_processing/null.g6a diff --git a/shaders/post_processing/null.g6b b/src/shaders/post_processing/null.g6b similarity index 100% rename from shaders/post_processing/null.g6b rename to src/shaders/post_processing/null.g6b diff --git a/shaders/post_processing/nv12_avs_nv12.asm b/src/shaders/post_processing/nv12_avs_nv12.asm similarity index 100% rename from shaders/post_processing/nv12_avs_nv12.asm rename to src/shaders/post_processing/nv12_avs_nv12.asm diff --git a/shaders/post_processing/nv12_avs_nv12.g4b.gen5 b/src/shaders/post_processing/nv12_avs_nv12.g4b.gen5 similarity index 100% rename from shaders/post_processing/nv12_avs_nv12.g4b.gen5 rename to src/shaders/post_processing/nv12_avs_nv12.g4b.gen5 diff --git a/shaders/post_processing/nv12_avs_nv12.g6b b/src/shaders/post_processing/nv12_avs_nv12.g6b similarity index 100% rename from shaders/post_processing/nv12_avs_nv12.g6b rename to src/shaders/post_processing/nv12_avs_nv12.g6b diff --git a/shaders/post_processing/nv12_dndi_nv12.asm b/src/shaders/post_processing/nv12_dndi_nv12.asm similarity index 100% rename from shaders/post_processing/nv12_dndi_nv12.asm rename to src/shaders/post_processing/nv12_dndi_nv12.asm diff --git a/shaders/post_processing/nv12_dndi_nv12.g4b.gen5 b/src/shaders/post_processing/nv12_dndi_nv12.g4b.gen5 similarity index 100% rename from shaders/post_processing/nv12_dndi_nv12.g4b.gen5 rename to src/shaders/post_processing/nv12_dndi_nv12.g4b.gen5 diff --git a/shaders/post_processing/nv12_dndi_nv12.g6b b/src/shaders/post_processing/nv12_dndi_nv12.g6b similarity index 100% rename from shaders/post_processing/nv12_dndi_nv12.g6b rename to src/shaders/post_processing/nv12_dndi_nv12.g6b diff --git a/shaders/post_processing/nv12_load_save_nv12.asm b/src/shaders/post_processing/nv12_load_save_nv12.asm similarity index 100% rename from shaders/post_processing/nv12_load_save_nv12.asm rename to src/shaders/post_processing/nv12_load_save_nv12.asm diff --git a/shaders/post_processing/nv12_load_save_nv12.g4b.gen5 b/src/shaders/post_processing/nv12_load_save_nv12.g4b.gen5 similarity index 100% rename from shaders/post_processing/nv12_load_save_nv12.g4b.gen5 rename to src/shaders/post_processing/nv12_load_save_nv12.g4b.gen5 diff --git a/shaders/post_processing/nv12_load_save_nv12.g6b b/src/shaders/post_processing/nv12_load_save_nv12.g6b similarity index 100% rename from shaders/post_processing/nv12_load_save_nv12.g6b rename to src/shaders/post_processing/nv12_load_save_nv12.g6b diff --git a/shaders/post_processing/nv12_scaling_nv12.asm b/src/shaders/post_processing/nv12_scaling_nv12.asm similarity index 100% rename from shaders/post_processing/nv12_scaling_nv12.asm rename to src/shaders/post_processing/nv12_scaling_nv12.asm diff --git a/shaders/post_processing/nv12_scaling_nv12.g4b.gen5 b/src/shaders/post_processing/nv12_scaling_nv12.g4b.gen5 similarity index 100% rename from shaders/post_processing/nv12_scaling_nv12.g4b.gen5 rename to src/shaders/post_processing/nv12_scaling_nv12.g4b.gen5 diff --git a/shaders/post_processing/nv12_scaling_nv12.g6b b/src/shaders/post_processing/nv12_scaling_nv12.g6b similarity index 100% rename from shaders/post_processing/nv12_scaling_nv12.g6b rename to src/shaders/post_processing/nv12_scaling_nv12.g6b diff --git a/shaders/render/Makefile.am b/src/shaders/render/Makefile.am similarity index 100% rename from shaders/render/Makefile.am rename to src/shaders/render/Makefile.am diff --git a/shaders/render/exa_sf.g4a b/src/shaders/render/exa_sf.g4a similarity index 100% rename from shaders/render/exa_sf.g4a rename to src/shaders/render/exa_sf.g4a diff --git a/shaders/render/exa_sf.g4b b/src/shaders/render/exa_sf.g4b similarity index 100% rename from shaders/render/exa_sf.g4b rename to src/shaders/render/exa_sf.g4b diff --git a/shaders/render/exa_sf.g4b.gen5 b/src/shaders/render/exa_sf.g4b.gen5 similarity index 100% rename from shaders/render/exa_sf.g4b.gen5 rename to src/shaders/render/exa_sf.g4b.gen5 diff --git a/shaders/render/exa_wm.g4i b/src/shaders/render/exa_wm.g4i similarity index 100% rename from shaders/render/exa_wm.g4i rename to src/shaders/render/exa_wm.g4i diff --git a/shaders/render/exa_wm_affine.g4i b/src/shaders/render/exa_wm_affine.g4i similarity index 100% rename from shaders/render/exa_wm_affine.g4i rename to src/shaders/render/exa_wm_affine.g4i diff --git a/shaders/render/exa_wm_src_affine.g4a b/src/shaders/render/exa_wm_src_affine.g4a similarity index 100% rename from shaders/render/exa_wm_src_affine.g4a rename to src/shaders/render/exa_wm_src_affine.g4a diff --git a/shaders/render/exa_wm_src_affine.g4b b/src/shaders/render/exa_wm_src_affine.g4b similarity index 100% rename from shaders/render/exa_wm_src_affine.g4b rename to src/shaders/render/exa_wm_src_affine.g4b diff --git a/shaders/render/exa_wm_src_affine.g4b.gen5 b/src/shaders/render/exa_wm_src_affine.g4b.gen5 similarity index 100% rename from shaders/render/exa_wm_src_affine.g4b.gen5 rename to src/shaders/render/exa_wm_src_affine.g4b.gen5 diff --git a/shaders/render/exa_wm_src_affine.g6a b/src/shaders/render/exa_wm_src_affine.g6a similarity index 100% rename from shaders/render/exa_wm_src_affine.g6a rename to src/shaders/render/exa_wm_src_affine.g6a diff --git a/shaders/render/exa_wm_src_affine.g6b b/src/shaders/render/exa_wm_src_affine.g6b similarity index 100% rename from shaders/render/exa_wm_src_affine.g6b rename to src/shaders/render/exa_wm_src_affine.g6b diff --git a/shaders/render/exa_wm_src_affine.g7a b/src/shaders/render/exa_wm_src_affine.g7a similarity index 100% rename from shaders/render/exa_wm_src_affine.g7a rename to src/shaders/render/exa_wm_src_affine.g7a diff --git a/shaders/render/exa_wm_src_affine.g7b b/src/shaders/render/exa_wm_src_affine.g7b similarity index 100% rename from shaders/render/exa_wm_src_affine.g7b rename to src/shaders/render/exa_wm_src_affine.g7b diff --git a/shaders/render/exa_wm_src_sample_argb.g4a b/src/shaders/render/exa_wm_src_sample_argb.g4a similarity index 100% rename from shaders/render/exa_wm_src_sample_argb.g4a rename to src/shaders/render/exa_wm_src_sample_argb.g4a diff --git a/shaders/render/exa_wm_src_sample_argb.g4b b/src/shaders/render/exa_wm_src_sample_argb.g4b similarity index 100% rename from shaders/render/exa_wm_src_sample_argb.g4b rename to src/shaders/render/exa_wm_src_sample_argb.g4b diff --git a/shaders/render/exa_wm_src_sample_argb.g4b.gen5 b/src/shaders/render/exa_wm_src_sample_argb.g4b.gen5 similarity index 100% rename from shaders/render/exa_wm_src_sample_argb.g4b.gen5 rename to src/shaders/render/exa_wm_src_sample_argb.g4b.gen5 diff --git a/shaders/render/exa_wm_src_sample_argb.g6a b/src/shaders/render/exa_wm_src_sample_argb.g6a similarity index 100% rename from shaders/render/exa_wm_src_sample_argb.g6a rename to src/shaders/render/exa_wm_src_sample_argb.g6a diff --git a/shaders/render/exa_wm_src_sample_argb.g6b b/src/shaders/render/exa_wm_src_sample_argb.g6b similarity index 100% rename from shaders/render/exa_wm_src_sample_argb.g6b rename to src/shaders/render/exa_wm_src_sample_argb.g6b diff --git a/shaders/render/exa_wm_src_sample_argb.g7a b/src/shaders/render/exa_wm_src_sample_argb.g7a similarity index 100% rename from shaders/render/exa_wm_src_sample_argb.g7a rename to src/shaders/render/exa_wm_src_sample_argb.g7a diff --git a/shaders/render/exa_wm_src_sample_argb.g7b b/src/shaders/render/exa_wm_src_sample_argb.g7b similarity index 100% rename from shaders/render/exa_wm_src_sample_argb.g7b rename to src/shaders/render/exa_wm_src_sample_argb.g7b diff --git a/shaders/render/exa_wm_src_sample_planar.g4a b/src/shaders/render/exa_wm_src_sample_planar.g4a similarity index 100% rename from shaders/render/exa_wm_src_sample_planar.g4a rename to src/shaders/render/exa_wm_src_sample_planar.g4a diff --git a/shaders/render/exa_wm_src_sample_planar.g4b b/src/shaders/render/exa_wm_src_sample_planar.g4b similarity index 100% rename from shaders/render/exa_wm_src_sample_planar.g4b rename to src/shaders/render/exa_wm_src_sample_planar.g4b diff --git a/shaders/render/exa_wm_src_sample_planar.g4b.gen5 b/src/shaders/render/exa_wm_src_sample_planar.g4b.gen5 similarity index 100% rename from shaders/render/exa_wm_src_sample_planar.g4b.gen5 rename to src/shaders/render/exa_wm_src_sample_planar.g4b.gen5 diff --git a/shaders/render/exa_wm_src_sample_planar.g6a b/src/shaders/render/exa_wm_src_sample_planar.g6a similarity index 100% rename from shaders/render/exa_wm_src_sample_planar.g6a rename to src/shaders/render/exa_wm_src_sample_planar.g6a diff --git a/shaders/render/exa_wm_src_sample_planar.g6b b/src/shaders/render/exa_wm_src_sample_planar.g6b similarity index 100% rename from shaders/render/exa_wm_src_sample_planar.g6b rename to src/shaders/render/exa_wm_src_sample_planar.g6b diff --git a/shaders/render/exa_wm_src_sample_planar.g7a b/src/shaders/render/exa_wm_src_sample_planar.g7a similarity index 100% rename from shaders/render/exa_wm_src_sample_planar.g7a rename to src/shaders/render/exa_wm_src_sample_planar.g7a diff --git a/shaders/render/exa_wm_src_sample_planar.g7b b/src/shaders/render/exa_wm_src_sample_planar.g7b similarity index 100% rename from shaders/render/exa_wm_src_sample_planar.g7b rename to src/shaders/render/exa_wm_src_sample_planar.g7b diff --git a/shaders/render/exa_wm_write.g4a b/src/shaders/render/exa_wm_write.g4a similarity index 100% rename from shaders/render/exa_wm_write.g4a rename to src/shaders/render/exa_wm_write.g4a diff --git a/shaders/render/exa_wm_write.g4b b/src/shaders/render/exa_wm_write.g4b similarity index 100% rename from shaders/render/exa_wm_write.g4b rename to src/shaders/render/exa_wm_write.g4b diff --git a/shaders/render/exa_wm_write.g4b.gen5 b/src/shaders/render/exa_wm_write.g4b.gen5 similarity index 100% rename from shaders/render/exa_wm_write.g4b.gen5 rename to src/shaders/render/exa_wm_write.g4b.gen5 diff --git a/shaders/render/exa_wm_write.g6a b/src/shaders/render/exa_wm_write.g6a similarity index 100% rename from shaders/render/exa_wm_write.g6a rename to src/shaders/render/exa_wm_write.g6a diff --git a/shaders/render/exa_wm_write.g6b b/src/shaders/render/exa_wm_write.g6b similarity index 100% rename from shaders/render/exa_wm_write.g6b rename to src/shaders/render/exa_wm_write.g6b diff --git a/shaders/render/exa_wm_write.g7a b/src/shaders/render/exa_wm_write.g7a similarity index 100% rename from shaders/render/exa_wm_write.g7a rename to src/shaders/render/exa_wm_write.g7a diff --git a/shaders/render/exa_wm_write.g7b b/src/shaders/render/exa_wm_write.g7b similarity index 100% rename from shaders/render/exa_wm_write.g7b rename to src/shaders/render/exa_wm_write.g7b diff --git a/shaders/render/exa_wm_xy.g4a b/src/shaders/render/exa_wm_xy.g4a similarity index 100% rename from shaders/render/exa_wm_xy.g4a rename to src/shaders/render/exa_wm_xy.g4a diff --git a/shaders/render/exa_wm_xy.g4b b/src/shaders/render/exa_wm_xy.g4b similarity index 100% rename from shaders/render/exa_wm_xy.g4b rename to src/shaders/render/exa_wm_xy.g4b diff --git a/shaders/render/exa_wm_xy.g4b.gen5 b/src/shaders/render/exa_wm_xy.g4b.gen5 similarity index 100% rename from shaders/render/exa_wm_xy.g4b.gen5 rename to src/shaders/render/exa_wm_xy.g4b.gen5 diff --git a/shaders/render/exa_wm_yuv_rgb.g4a b/src/shaders/render/exa_wm_yuv_rgb.g4a similarity index 100% rename from shaders/render/exa_wm_yuv_rgb.g4a rename to src/shaders/render/exa_wm_yuv_rgb.g4a diff --git a/shaders/render/exa_wm_yuv_rgb.g4b b/src/shaders/render/exa_wm_yuv_rgb.g4b similarity index 100% rename from shaders/render/exa_wm_yuv_rgb.g4b rename to src/shaders/render/exa_wm_yuv_rgb.g4b diff --git a/shaders/render/exa_wm_yuv_rgb.g4b.gen5 b/src/shaders/render/exa_wm_yuv_rgb.g4b.gen5 similarity index 100% rename from shaders/render/exa_wm_yuv_rgb.g4b.gen5 rename to src/shaders/render/exa_wm_yuv_rgb.g4b.gen5 diff --git a/shaders/render/exa_wm_yuv_rgb.g6a b/src/shaders/render/exa_wm_yuv_rgb.g6a similarity index 100% rename from shaders/render/exa_wm_yuv_rgb.g6a rename to src/shaders/render/exa_wm_yuv_rgb.g6a diff --git a/shaders/render/exa_wm_yuv_rgb.g6b b/src/shaders/render/exa_wm_yuv_rgb.g6b similarity index 100% rename from shaders/render/exa_wm_yuv_rgb.g6b rename to src/shaders/render/exa_wm_yuv_rgb.g6b diff --git a/shaders/render/exa_wm_yuv_rgb.g7a b/src/shaders/render/exa_wm_yuv_rgb.g7a similarity index 100% rename from shaders/render/exa_wm_yuv_rgb.g7a rename to src/shaders/render/exa_wm_yuv_rgb.g7a diff --git a/shaders/render/exa_wm_yuv_rgb.g7b b/src/shaders/render/exa_wm_yuv_rgb.g7b similarity index 100% rename from shaders/render/exa_wm_yuv_rgb.g7b rename to src/shaders/render/exa_wm_yuv_rgb.g7b diff --git a/shaders/vld/Makefile b/src/shaders/vld/Makefile similarity index 100% rename from shaders/vld/Makefile rename to src/shaders/vld/Makefile diff --git a/shaders/vme/Makefile.am b/src/shaders/vme/Makefile.am similarity index 100% rename from shaders/vme/Makefile.am rename to src/shaders/vme/Makefile.am diff --git a/shaders/vme/gen6_vme_header.inc b/src/shaders/vme/gen6_vme_header.inc similarity index 100% rename from shaders/vme/gen6_vme_header.inc rename to src/shaders/vme/gen6_vme_header.inc diff --git a/shaders/vme/gen7_vme_header.inc b/src/shaders/vme/gen7_vme_header.inc similarity index 100% rename from shaders/vme/gen7_vme_header.inc rename to src/shaders/vme/gen7_vme_header.inc diff --git a/shaders/vme/inter_frame.asm b/src/shaders/vme/inter_frame.asm similarity index 100% rename from shaders/vme/inter_frame.asm rename to src/shaders/vme/inter_frame.asm diff --git a/shaders/vme/inter_frame.g6a b/src/shaders/vme/inter_frame.g6a similarity index 100% rename from shaders/vme/inter_frame.g6a rename to src/shaders/vme/inter_frame.g6a diff --git a/shaders/vme/inter_frame.g6b b/src/shaders/vme/inter_frame.g6b similarity index 100% rename from shaders/vme/inter_frame.g6b rename to src/shaders/vme/inter_frame.g6b diff --git a/shaders/vme/inter_frame.g7a b/src/shaders/vme/inter_frame.g7a similarity index 100% rename from shaders/vme/inter_frame.g7a rename to src/shaders/vme/inter_frame.g7a diff --git a/shaders/vme/inter_frame.g7b b/src/shaders/vme/inter_frame.g7b similarity index 100% rename from shaders/vme/inter_frame.g7b rename to src/shaders/vme/inter_frame.g7b diff --git a/shaders/vme/intra_frame.asm b/src/shaders/vme/intra_frame.asm similarity index 100% rename from shaders/vme/intra_frame.asm rename to src/shaders/vme/intra_frame.asm diff --git a/shaders/vme/intra_frame.g6a b/src/shaders/vme/intra_frame.g6a similarity index 100% rename from shaders/vme/intra_frame.g6a rename to src/shaders/vme/intra_frame.g6a diff --git a/shaders/vme/intra_frame.g6b b/src/shaders/vme/intra_frame.g6b similarity index 100% rename from shaders/vme/intra_frame.g6b rename to src/shaders/vme/intra_frame.g6b diff --git a/shaders/vme/intra_frame.g7a b/src/shaders/vme/intra_frame.g7a similarity index 100% rename from shaders/vme/intra_frame.g7a rename to src/shaders/vme/intra_frame.g7a diff --git a/shaders/vme/intra_frame.g7b b/src/shaders/vme/intra_frame.g7b similarity index 100% rename from shaders/vme/intra_frame.g7b rename to src/shaders/vme/intra_frame.g7b -- 2.7.4